Player Matchup

Gilgamesh
Gilgamesh
Chrommunist
Gilgamesh
Level 83
God Stats
18W - 6L
1,768 SR
Queue Stats
156W - 135L
1,561 Elo+
Party 1
Hera
Hera
Jake303030
Hera
Level 94
God Stats
3W - 5L
1,437 SR
Queue Stats
225W - 167L
1,546 Elo+
Party 1
Hachiman
Hachiman
Shadowolf998
Hachiman
Level 126
God Stats
22W - 10L
1,662 SR
Queue Stats
350W - 328L
1,580 Elo+
Party 1
Team Averages
Level 101
1,622 SR
1,562 Elo+

VS

Team Averages
Level 67
1,498 SR
1,388 Elo+
Bellona
Bellona
CthulhuRain316
Bellona
Level 48
God Stats
5W - 3L
1,528 SR
Queue Stats
34W - 31L
1,396 Elo+
Solo
Vulcan
Vulcan
DaddyJROC1732
Vulcan
Level 106
God Stats
2W - 2L
1,466 SR
Queue Stats
88W - 99L
1,376 Elo+
Solo
Neith
Neith
mozquer
Neith
Level 48
God Stats
9W - 7L
1,500 SR
Queue Stats
163W - 217L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Chrommunist
Gilgamesh
14
0 / 5 / 13
10,536
659
7,607
20,187
20,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
10 / 4 / 4
12,254
766
16,705
10,930
4,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
Shadowolf998
Hachiman
16
8 / 2 / 6
11,998
750
12,769
13,394
4,442
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 6
10,428
652
11,191
16,332
14,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
2 / 8 / 8
9,710
607
14,436
13,692
5,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
mozquer
Neith
14
5 / 5 / 4
11,134
696
10,011
13,213
5,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
29
18
Kills
11
11
Deaths
18
23
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Chrommunist
Gilgamesh
0
5
13
1.3
L
4
5
6
1.4
L
2
8
8
0.75
W
10
4
4
3
W
Hachiman
Shadowolf998
Hachiman
8
2
6
5.5
L
Neith
mozquer
Neith
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,081
Damage
35,638
44,511
Taken
43,237
28,988
Mitigated
25,824
9,504
Healing
2,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Chrommunist
Gilgamesh
7,607
980
692
2,219
20,187
20,327
323
5,747
14,440
159
26,564
L
11,191
3,241
0
859
16,332
14,676
338
6,534
9,287
0
21,879
L
14,436
7,589
34
507
13,692
5,727
0
5,269
8,070
51,669
0
W
16,705
3,246
0
2,557
10,930
4,219
611
3,874
7,056
56,459
0
W
Hachiman
Shadowolf998
Hachiman
12,769
8,388
0
4,036
13,394
4,442
2,266
5,251
8,143
0
62,742
L
Neith
mozquer
Neith
10,011
4,574
0
1,514
13,213
5,421
94
5,049
7,993
0
24,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,788
Gold Earned
31,272
219
Minions Killed
131
10
Camps Cleared
1
864,629
Distance Traveled
809,585
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,536
659
41
3
3
278,620
1
L
Bellona
10,428
652
28
2
1
307,584
5
L
Vulcan
9,710
607
65
4
0
270,086
4
W
Hera
12,254
766
78
5
3
280,048
1
W
Hachiman
11,998
750
100
6
4
305,961
1
L
Neith
11,134
696
38
2
0
231,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role