Player Matchup

Terra
Terra
HunkOCheese01
Terra
Level 146
God Stats
4W - 1L
1,908 SR
Queue Stats
217W - 122L
1,737 Elo+
Party 1
Ullr
Ullr
Ntropix
Ullr
Level 133
God Stats
10W - 4L
1,790 SR
Queue Stats
188W - 100L
1,740 Elo+
Party 1
Athena
Athena
Sniffin
Athena
Level 86
God Stats
15W - 13L
1,611 SR
Queue Stats
89W - 56L
1,678 Elo+
Party 1
Hel
Hel
TheSnappyo
Hel
Level 43
God Stats
13W - 4L
1,631 SR
Queue Stats
48W - 20L
1,733 Elo+
Party 1
Hun Batz
Hun Batz
dreXELA
Hun Batz
Level 129
God Stats
5W - 0L
1,975 SR
Queue Stats
177W - 82L
1,817 Elo+
Party 1
Team Averages
Level 107
1,783 SR
1,741 Elo+

VS

Team Averages
Level 87
1,607 SR
1,658 Elo+
Awilix
Awilix
BrattySub
Awilix
Level 26
God Stats
0W - 1L
2,044 SR
Queue Stats
31W - 4L
2,029 Elo+
Party 2
Kumbhakarna
Kumbhakarna
FatedCross
Kumbhakarna
Level 143
God Stats
1W - 1L
1,307 SR
Queue Stats
11W - 15L
1,505 Elo+
Party 2
Sol
Sol
Fratwell
Sol
Level 107
God Stats
2W - 11L
1,634 SR
Queue Stats
181W - 181L
1,571 Elo+
Solo
Charybdis
Charybdis
OpiumSeeds
Charybdis
Level 34
God Stats
23W - 26L
1,505 SR
Queue Stats
88W - 98L
1,461 Elo+
Solo
Achilles
Achilles
Thewalkingtree
Achilles
Level 125
God Stats
0W - 1L
1,545 SR
Queue Stats
7W - 5L
1,725 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 4
9,722
486
8,659
19,657
21,218
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
Ntropix
Ullr
20
10 / 1 / 3
12,752
638
14,802
10,153
5,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Sniffin
Athena
13
2 / 4 / 7
9,986
499
7,498
19,264
26,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
0 / 3 / 3
9,626
481
5,999
12,799
5,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
dreXELA
Hun Batz
19
3 / 1 / 2
11,424
571
13,985
13,474
6,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
BrattySub
Awilix
17
3 / 3 / 4
10,563
528
7,910
16,034
13,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kumbhakarna
FatedCross
Kumbhakarna
13
0 / 1 / 6
8,890
445
4,039
14,240
12,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

16
1 / 2 / 5
10,313
516
17,730
13,667
4,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
OpiumSeeds
Charybdis
14
0 / 9 / 0
8,758
438
1,496
14,543
3,108
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
17
6 / 1 / 2
11,075
554
17,147
17,648
13,926
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
27
16
Kills
10
10
Deaths
16
19
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Awilix
BrattySub
Awilix
3
3
4
1.67
L
Kumbhakarna
FatedCross
Kumbhakarna
0
1
6
3
L
1
2
5
1.75
W
1
1
4
3
W
Ullr
Ntropix
Ullr
10
1
3
11.5
L
Charybdis
OpiumSeeds
Charybdis
0
9
0
0
W
Athena
Sniffin
Athena
2
4
7
1.38
W
0
3
3
0.5
L
Achilles
6
1
2
7
W
Hun Batz
dreXELA
Hun Batz
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,943
Damage
48,322
75,347
Taken
76,132
64,611
Mitigated
47,253
33,294
Healing
20,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
BrattySub
Awilix
7,910
3,765
0
4,492
16,034
13,179
0
3,861
12,091
0
83,969
L
Kumbhakarna
FatedCross
Kumbhakarna
4,039
592
0
1,708
14,240
12,673
0
5,640
8,485
20,725
0
L
17,730
6,110
230
6,960
13,667
4,367
806
5,233
8,290
83,286
0
W
8,659
1,162
2,195
8,520
19,657
21,218
78
6,692
12,965
56,211
0
W
Ullr
Ntropix
Ullr
14,802
6,420
0
2,854
10,153
5,106
4,779
2,735
7,418
0
131,532
L
Charybdis
OpiumSeeds
Charybdis
1,496
816
0
1,576
14,543
3,108
1,240
1,806
12,737
0
45,649
W
Athena
Sniffin
Athena
7,498
2,528
1,453
2,951
19,264
26,265
175
6,593
12,671
19,820
0
W
5,999
95
6,124
4,879
12,799
5,729
0
5,108
7,691
66,155
0
L
Achilles
17,147
5,954
0
5,694
17,648
13,926
310
5,115
12,373
0
76,727
W
Hun Batz
dreXELA
Hun Batz
13,985
1,995
0
4,318
13,474
6,293
63
3,782
9,692
0
104,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,510
Gold Earned
49,599
615
Minions Killed
556
0
Camps Cleared
0
2,071,052
Distance Traveled
1,940,209
29
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
10,563
528
136
7
0
416,523
4
L
Kumbhakarna
8,890
445
37
2
0
418,364
4
L
Sol
10,313
516
157
8
0
366,100
9
W
Terra
9,722
486
106
5
0
434,426
9
W
Ullr
12,752
638
203
10
0
395,404
5
L
Charybdis
8,758
438
89
4
0
350,664
7
W
Athena
9,986
499
13
1
0
394,260
3
W
Hel
9,626
481
120
6
0
385,033
5
L
Achilles
11,075
554
137
7
0
388,558
0
W
Hun Batz
11,424
571
173
9
0
461,929
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role