Player Matchup

Bellona
Bellona
Dezznuts11
Bellona
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Charybdis
Charybdis
LazyFrogRobotMK2
Charybdis
Level 29
God Stats
4W - 4L
1,500 SR
Queue Stats
127W - 158L
1,390 Elo+
Party 1
Cthulhu
Cthulhu
SinnerPrincess
Cthulhu
Level 8
God Stats
55W - 41L
1,719 SR
Queue Stats
137W - 155L
1,652 Elo+
Party 1
Gilgamesh
Gilgamesh
XXwoLF-_-PedroXX
Gilgamesh
Level 25
God Stats
5W - 5L
1,280 SR
Queue Stats
35W - 71L
1,273 Elo+
Solo
Tiamat
Tiamat
lusachie
Tiamat
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 13
1,500 SR
1,463 Elo+

VS

Team Averages
Level 9
1,578 SR
1,499 Elo+
Neith
Neith
Alarks
Neith
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Odin
Odin
Jerisleif
Odin
Level 4
God Stats
4W - 6L
1,500 SR
Queue Stats
174W - 202L
1,600 Elo+
Solo
Ares
Ares
RagingPowers
Ares
Level 10
God Stats
4W - 0L
1,851 SR
Queue Stats
13W - 24L
1,295 Elo+
Solo
Raijin
Raijin
Zartogasaurus
Raijin
Level 25
God Stats
2W - 1L
1,539 SR
Queue Stats
26W - 16L
1,599 Elo+
Solo
Thor
Thor
maxus29
Thor
Level 2
God Stats
3W - 3L
1,500 SR
Queue Stats
31W - 38L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dezznuts11
Bellona
12
4 / 4 / 1
7,528
502
5,360
9,816
6,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
13
3 / 2 / 1
7,819
521
2,111
7,569
2,282
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 5 / 2
6,447
430
4,158
12,341
4,685
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
6
0 / 1 / 0
5,277
352
62
4,468
1,315
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tiamat
lusachie
Tiamat
11
4 / 11 / 1
7,064
471
4,827
14,795
5,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alarks
Neith
13
5 / 2 / 1
8,180
545
6,762
7,063
2,131
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
11
2 / 2 / 0
7,321
488
2,135
6,530
2,849
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 2 / 2
6,544
436
270
6,860
5,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
16 / 0 / 0
11,197
746
16,574
8,297
3,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Thor
maxus29
Thor
9
0 / 7 / 3
6,419
428
973
7,815
3,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
12
Kills
23
23
Deaths
13
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
Alarks
Neith
5
2
1
2.75
L
Bellona
Dezznuts11
Bellona
4
4
1
1.13
W
Odin
2
2
0
1
L
Charybdis
3
2
1
1.75
W
0
2
2
0.5
L
1
5
2
0.4
L
Gilgamesh
0
1
0
0
W
16
0
0
16
L
Tiamat
lusachie
Tiamat
4
11
1
0.41
W
Thor
maxus29
Thor
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,518
Damage
26,714
48,989
Taken
36,565
20,221
Mitigated
16,647
10,263
Healing
8,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Alarks
Neith
6,762
3,826
0
3,034
7,063
2,131
1,855
1,462
5,501
0
42,163
L
Bellona
Dezznuts11
Bellona
5,360
2,128
0
3,014
9,816
6,547
0
1,176
8,612
0
31,715
W
Odin
2,135
512
0
930
6,530
2,849
553
0
6,530
1,063
22,768
L
Charybdis
2,111
1,083
0
2,121
7,569
2,282
508
835
6,694
0
59,140
W
270
0
0
161
6,860
5,301
377
1,630
5,196
15,600
0
L
4,158
206
31
2,570
12,341
4,685
0
7,464
4,722
23,820
0
L
Gilgamesh
62
0
0
103
4,468
1,315
0
142
4,310
0
14,330
W
16,574
1,737
0
3,717
8,297
3,317
748
4,220
3,869
92,544
0
L
Tiamat
lusachie
Tiamat
4,827
1,026
0
2,424
14,795
5,392
209
7,148
7,258
29,034
0
W
Thor
maxus29
Thor
973
216
0
218
7,815
3,049
0
1,300
6,359
0
18,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,135
Gold Earned
39,661
268
Minions Killed
366
0
Camps Cleared
0
1,038,259
Distance Traveled
1,332,157
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,180
545
80
5
0
271,106
0
L
Bellona
7,528
502
56
4
0
207,429
0
W
Odin
7,321
488
55
4
0
276,308
2
L
Charybdis
7,819
521
108
7
0
248,989
1
W
Ares
6,544
436
28
2
0
273,525
3
L
Cthulhu
6,447
430
32
2
0
276,079
4
L
Gilgamesh
5,277
352
20
1
0
78,005
0
W
Raijin
11,197
746
170
11
0
272,447
0
L
Tiamat
7,064
471
52
3
0
227,757
0
W
Thor
6,419
428
33
2
0
238,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role