Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Joker-unmasked
Sylvanus
Level 17
God Stats
5W - 8L
1,500 SR
Queue Stats
99W - 126L
1,379 Elo+
Solo
Kukulkan
Kukulkan
MaquinaDeMatar20
Kukulkan
Level 21
God Stats
5W - 4L
1,605 SR
Queue Stats
31W - 35L
1,416 Elo+
Solo
Raijin
Raijin
Morbus_Rising
Raijin
Level 29
God Stats
5W - 3L
1,834 SR
Queue Stats
56W - 42L
1,513 Elo+
Solo
Hachiman
Hachiman
NoVA Reflection
Hachiman
Level 26
God Stats
1W - 3L
1,203 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Team Averages
Level 24
1,529 SR
1,461 Elo+

VS

Team Averages
Level 15
1,535 SR
1,400 Elo+
Ao Kuang
Ao Kuang
Devoted_Waffle
Ao Kuang
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 48L
1,423 Elo+
Party 2
Fafnir
Fafnir
GOD KILLER23554
Fafnir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,145 Elo+
Solo
Heimdallr
Heimdallr
llPix
Heimdallr
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
oBurials
Morgan Le Fay
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 24L
1,540 Elo+
Party 1
Serqet
Serqet
xYOYOx28x
Serqet
Level 29
God Stats
2W - 0L
1,675 SR
Queue Stats
55W - 79L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
9 / 1 / 1
8,152
627
7,293
8,959
3,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
2
0 / 2 / 0
4,160
320
234
1,537
459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
2 / 5 / 1
6,378
491
4,753
8,237
2,681
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 4 / 1
5,590
430
3,904
5,961
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
11
2 / 1 / 1
6,558
504
4,670
8,174
2,161
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
11
1 / 6 / 2
6,441
495
5,047
9,383
2,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
1 / 1 / 3
7,185
553
3,096
9,563
9,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
llPix
Heimdallr
13
2 / 4 / 3
7,622
586
5,960
8,218
3,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
oBurials
Morgan Le Fay
14
7 / 0 / 2
8,850
681
9,118
8,048
3,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
xYOYOx28x
Serqet
11
2 / 2 / 2
6,810
524
2,426
8,540
2,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
13
Kills
13
13
Deaths
13
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
9
1
1
9.5
W
Ao Kuang
1
6
2
0.33
W
1
1
3
2.5
L
Sylvanus
0
2
0
0
L
2
5
1
0.5
L
0
4
1
0.13
L
Hachiman
2
1
1
2.5
W
Heimdallr
llPix
Heimdallr
2
4
3
0.88
W
Morgan Le Fay
oBurials
Morgan Le Fay
7
0
2
8
W
Serqet
xYOYOx28x
Serqet
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,854
Damage
25,647
32,868
Taken
43,752
10,409
Mitigated
21,893
7,749
Healing
11,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
7,293
3,036
0
2,415
8,959
3,457
658
4,125
4,660
0
31,500
W
Ao Kuang
5,047
1,715
0
1,734
9,383
2,938
68
1,032
8,351
24,428
0
W
3,096
928
0
1,850
9,563
9,543
787
2,803
6,656
22,677
0
L
Sylvanus
234
34
91
282
1,537
459
0
1,326
211
674
157
L
4,753
1,047
0
840
8,237
2,681
574
4,305
3,722
28,879
0
L
3,904
389
0
1,052
5,961
1,651
0
3,324
2,637
25,257
0
L
Hachiman
4,670
3,040
0
3,069
8,174
2,161
257
4,181
3,807
0
28,858
W
Heimdallr
llPix
Heimdallr
5,960
2,289
0
1,788
8,218
3,467
1,344
2,034
6,072
0
49,750
W
Morgan Le Fay
oBurials
Morgan Le Fay
9,118
1,273
54
3,337
8,048
3,294
1,465
1,531
6,365
60,722
0
W
Serqet
xYOYOx28x
Serqet
2,426
858
0
2,958
8,540
2,651
0
1,069
7,429
0
26,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,838
Gold Earned
36,908
222
Minions Killed
332
0
Camps Cleared
0
955,005
Distance Traveled
1,215,647
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,152
627
60
5
0
247,823
2
W
Ao Kuang
6,441
495
41
3
0
219,604
1
W
Fafnir
7,185
553
34
3
0
243,325
2
L
Sylvanus
4,160
320
2
0
0
47,375
0
L
Kukulkan
6,378
491
60
5
0
209,978
0
L
Raijin
5,590
430
37
3
0
199,210
2
L
Hachiman
6,558
504
63
5
0
250,619
0
W
Heimdallr
7,622
586
95
7
0
234,683
0
W
Morgan Le Fay
8,850
681
105
8
0
253,239
3
W
Serqet
6,810
524
57
4
0
264,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role