Player Matchup

Loki
Loki
Jmystery234
Loki
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 6L
1,748 Elo+
Party 1
Chang'e
Chang'e
MasterSplinter24
Chang'e
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 20L
1,624 Elo+
Solo
Odin
Odin
ThickCowboy
Odin
Level 20
God Stats
1W - 0L
1,827 SR
Queue Stats
50W - 18L
1,666 Elo+
Party 1
Ra
Ra
Yashidaa
Ra
Level 3
God Stats
1W - 1L
1,317 SR
Queue Stats
1W - 1L
1,194 Elo+
Party 2
Xbalanque
Xbalanque
obix123
Xbalanque
Level 149
God Stats
1W - 0L
1,829 SR
Queue Stats
2W - 2L
1,162 Elo+
Party 2
Team Averages
Level 40
1,595 SR
1,479 Elo+

VS

Team Averages
Level 19
1,571 SR
1,501 Elo+
Cthulhu
Cthulhu
HOTCOCO1
Cthulhu
Level 4
God Stats
5W - 5L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
LittleSloppy
Kukulkan
Level 29
God Stats
39W - 42L
1,529 SR
Queue Stats
177W - 185L
1,456 Elo+
Solo
Yemoja
Yemoja
SmegmaCrisis
Yemoja
Level 17
God Stats
0W - 2L
1,236 SR
Queue Stats
5W - 11L
1,300 Elo+
Party 3
Rama
Rama
iAmKytan
Rama
Level 18
God Stats
10W - 1L
1,850 SR
Queue Stats
182W - 93L
1,638 Elo+
Party 4
Hun Batz
Hun Batz
xiiSai
Hun Batz
Level 25
God Stats
22W - 7L
1,741 SR
Queue Stats
237W - 137L
1,609 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 4 / 26
13,646
1,241
10,692
16,927
19,489
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
8 / 3 / 17
12,914
1,174
20,095
19,668
8,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
18 / 4 / 13
15,021
1,366
25,689
15,766
8,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
4 / 6 / 11
11,028
1,003
4,638
11,350
4,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
obix123
Xbalanque
20
9 / 4 / 23
13,626
1,239
23,714
15,152
6,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

184

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HOTCOCO1
Cthulhu
18
2 / 8 / 11
11,011
1,001
11,205
18,900
24,357
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Kukulkan
LittleSloppy
Kukulkan
18
6 / 10 / 5
12,700
1,155
12,911
16,203
5,873
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
18
5 / 3 / 9
12,208
1,110
12,858
11,221
4,784
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rama
18
3 / 10 / 9
11,338
1,031
14,386
18,434
6,106
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
xiiSai
Hun Batz
17
5 / 13 / 8
11,943
1,086
18,910
24,349
9,240
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
63
44
Kills
21
21
Deaths
44
90
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
HOTCOCO1
Cthulhu
2
8
11
0.94
W
5
4
26
4.5
L
Kukulkan
LittleSloppy
Kukulkan
6
10
5
0.85
W
8
3
17
5.5
L
Yemoja
5
3
9
3.17
W
18
4
13
6.13
W
4
6
11
1.58
L
Rama
3
10
9
0.75
W
Xbalanque
obix123
Xbalanque
9
4
23
5.13
L
Hun Batz
xiiSai
Hun Batz
5
13
8
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,828
Damage
70,270
78,863
Taken
89,107
47,559
Mitigated
50,360
15,063
Healing
7,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
HOTCOCO1
Cthulhu
11,205
1,275
0
0
18,900
24,357
0
7,678
10,934
18,436
0
W
10,692
1,903
1,878
1,783
16,927
19,489
0
7,276
9,651
1,948
22,795
L
Kukulkan
LittleSloppy
Kukulkan
12,911
999
0
339
16,203
5,873
0
3,511
12,584
41,827
0
W
20,095
791
3,463
5,320
19,668
8,433
0
9,527
10,141
41,602
0
L
Yemoja
12,858
2,443
4,870
827
11,221
4,784
0
2,038
9,089
25,514
0
W
25,689
10,500
0
407
15,766
8,351
0
5,112
10,062
0
41,667
W
4,638
730
1,070
392
11,350
4,734
0
6,107
5,243
14,562
0
L
Rama
14,386
10,195
0
1,330
18,434
6,106
0
4,357
13,967
0
38,413
W
Xbalanque
obix123
Xbalanque
23,714
12,884
0
750
15,152
6,552
0
8,952
6,200
0
52,569
L
Hun Batz
xiiSai
Hun Batz
18,910
5,952
0
0
24,349
9,240
0
7,458
16,575
0
37,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,235
Gold Earned
59,200
208
Minions Killed
187
8
Camps Cleared
4
1,090,557
Distance Traveled
966,052
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,011
1,001
14
1
1
187,531
0
W
Loki
13,646
1,241
14
1
2
223,751
3
L
Kukulkan
12,700
1,155
73
7
0
174,670
0
W
Chang'e
12,914
1,174
72
7
0
250,985
0
L
Yemoja
12,208
1,110
24
2
1
198,330
0
W
Odin
15,021
1,366
46
4
4
234,943
0
W
Ra
11,028
1,003
28
3
1
184,621
0
L
Rama
11,338
1,031
26
2
1
193,850
0
W
Xbalanque
13,626
1,239
48
4
1
196,257
0
L
Hun Batz
11,943
1,086
50
5
1
211,671
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role