Player Matchup

Cupid
Cupid
Gold III
Housedshea
Cupid
Gold III
Level 123
God Stats
0W - 2L
1,381 SR
Queue Stats
38W - 36L
1,772 MMR
Solo
Hel
Hel
Platinum III
Muerte2699
Hel
Platinum III
Level 157
God Stats
5W - 8L
1,766 SR
Queue Stats
88W - 87L
1,782 MMR
Solo
Geb
Geb
Gold I
TURBOMAN777
Geb
Gold I
Level 153
God Stats
8W - 7L
1,574 SR
Queue Stats
282W - 281L
1,702 MMR
Solo
Fenrir
Fenrir
Gold IV
Zypical
Fenrir
Gold IV
Level 38
God Stats
2W - 5L
1,406 SR
Queue Stats
119W - 115L
1,736 MMR
Solo
Arachne
Arachne
Platinum V
wolows
Arachne
Platinum V
Level 124
God Stats
77W - 66L
1,645 SR
Queue Stats
498W - 488L
1,766 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 119
1,554 SR
1,752 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,629 SR
1,752 MMR
Bacchus
Bacchus
Platinum V
JokerMentality
Bacchus
Platinum V
Level 160
God Stats
5W - 1L
1,724 SR
Queue Stats
407W - 413L
1,763 MMR
Solo
Sol
Sol
Gold III
RIPxVhear2012x21
Sol
Gold III
Level 91
God Stats
2W - 3L
1,597 SR
Queue Stats
51W - 45L
1,786 MMR
Solo
Ullr
Ullr
Platinum III
TeslaCat
Ullr
Platinum III
Level 143
God Stats
3W - 3L
1,612 SR
Queue Stats
145W - 141L
1,789 MMR
Solo
Da Ji
Da Ji
Platinum V
WhoDat11
Da Ji
Platinum V
Level 125
God Stats
7W - 8L
1,575 SR
Queue Stats
150W - 145L
1,692 MMR
Solo
Hercules
Hercules
Platinum II
paolo159
Hercules
Platinum II
Level 154
God Stats
26W - 28L
1,637 SR
Queue Stats
599W - 581L
1,728 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
10
1 / 6 / 4
6,355
578
5,920
7,838
1,961
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
1 / 5 / 2
6,183
562
3,838
7,310
2,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

7
2 / 6 / 0
5,419
493
1,569
11,723
5,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
Zypical
Fenrir
10
4 / 4 / 3
6,505
591
4,302
9,480
2,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Arachne
wolows
Arachne
9
0 / 3 / 0
5,603
509
3,420
7,926
3,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Morgan Le FayTiamatArtioHou YiPersephone

VS

Bans
OdinAthenaCerberusSylvanusOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 8
6,772
616
5,338
9,117
7,681
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
10 / 1 / 2
7,879
716
8,936
10,527
3,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
12
7 / 3 / 4
7,431
676
7,356
7,029
2,090
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Da Ji
WhoDat11
Da Ji
12
3 / 1 / 7
7,099
645
7,052
5,941
2,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
paolo159
Hercules
12
1 / 0 / 1
6,988
635
2,493
5,178
3,980
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
8
Kills
24
24
Deaths
8
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cupid
1
6
4
0.5
W
3
3
8
2.33
L
1
5
2
0.4
W
10
1
2
11
L
2
6
0
0.33
W
Ullr
7
3
4
3
W
Da Ji
WhoDat11
Da Ji
3
1
7
6.5
L
Fenrir
Zypical
Fenrir
4
4
3
1.38
W
Hercules
paolo159
Hercules
1
0
1
1.5
L
Arachne
wolows
Arachne
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,049
Damage
31,175
44,277
Taken
37,792
15,769
Mitigated
19,180
11,511
Healing
16,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
5,920
3,201
133
1,550
7,838
1,961
0
2,310
5,528
0
30,273
W
5,338
954
90
1,195
9,117
7,681
0
699
8,410
20,800
0
L
3,838
525
529
2,717
7,310
2,365
0
2,260
5,050
33,416
0
W
8,936
4,711
94
8,263
10,527
3,225
1,854
2,522
7,807
52,215
0
L
1,569
237
0
1,004
11,723
5,323
0
4,300
7,384
7,409
0
W
Ullr
7,356
3,475
0
540
7,029
2,090
272
687
6,294
0
36,736
W
Da Ji
WhoDat11
Da Ji
7,052
1,685
0
3,246
5,941
2,204
177
1,187
4,696
0
45,204
L
Fenrir
Zypical
Fenrir
4,302
1,144
0
3,068
9,480
2,985
0
2,963
6,408
0
30,793
W
Hercules
paolo159
Hercules
2,493
880
0
2,850
5,178
3,980
0
0
5,178
0
42,016
L
Arachne
wolows
Arachne
3,420
1,868
0
2,510
7,926
3,135
0
2,164
5,633
0
26,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,065
Gold Earned
36,169
282
Minions Killed
391
0
Camps Cleared
0
1,096,128
Distance Traveled
1,184,581
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,355
578
65
6
0
218,487
3
W
Bacchus
6,772
616
33
3
0
234,048
4
L
Hel
6,183
562
71
6
0
205,062
2
W
Sol
7,879
716
88
8
0
212,355
2
L
Geb
5,419
493
14
1
0
237,416
4
W
Ullr
7,431
676
66
6
0
215,733
5
W
Da Ji
7,099
645
83
8
0
273,400
5
L
Fenrir
6,505
591
67
6
0
229,647
6
W
Hercules
6,988
635
121
11
0
249,045
4
L
Arachne
5,603
509
65
6
0
205,516
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role