Player Matchup

He Bo
He Bo
 
He Bo
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
GarbanzoBro
Chiron
Level 127
God Stats
3W - 2L
1,461 SR
Queue Stats
305W - 268L
1,523 Elo+
Solo
Kumbhakarna
Kumbhakarna
GentOwO
Kumbhakarna
Level 68
God Stats
37W - 35L
1,541 SR
Queue Stats
211W - 222L
1,547 Elo+
Solo
Da Ji
Da Ji
iSquinty
Da Ji
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 22L
1,557 Elo+
Solo
Anubis
Anubis
kinikamemo
Anubis
Level 119
God Stats
26W - 18L
1,649 SR
Queue Stats
112W - 80L
1,590 Elo+
Solo
Team Averages
Level 109
1,530 SR
1,544 Elo+

VS

Team Averages
Level 108
1,549 SR
1,497 Elo+
Athena
Athena
ArmaNightDark
Athena
Level 32
God Stats
4W - 5L
1,552 SR
Queue Stats
11W - 17L
1,414 Elo+
Solo
Gilgamesh
Gilgamesh
Bravezzz11
Gilgamesh
Level 102
God Stats
5W - 6L
1,721 SR
Queue Stats
291W - 281L
1,545 Elo+
Solo
Nox
Nox
DLD-12
Nox
Level 131
God Stats
1W - 3L
1,477 SR
Queue Stats
205W - 217L
1,510 Elo+
Party 1
He Bo
He Bo
Deathmauler
He Bo
Level 144
God Stats
4W - 4L
1,427 SR
Queue Stats
264W - 268L
1,504 Elo+
Solo
Izanami
Izanami
Eskorbutin00
Izanami
Level 130
God Stats
9W - 14L
1,566 SR
Queue Stats
204W - 215L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
2 / 3 / 2
10,583
623
10,537
9,677
4,748
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
15
3 / 0 / 5
9,571
563
8,955
9,987
3,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
GentOwO
Kumbhakarna
14
4 / 0 / 4
9,565
563
4,044
13,316
12,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
iSquinty
Da Ji
15
3 / 0 / 3
9,443
555
5,642
12,013
5,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
kinikamemo
Anubis
15
4 / 3 / 4
9,459
556
7,278
9,661
5,408
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,817
401
2,818
7,730
4,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
Bravezzz11
Gilgamesh
15
1 / 4 / 0
8,168
480
3,964
14,056
10,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nox
DLD-12
Nox
15
0 / 3 / 2
8,553
503
3,226
6,684
1,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
5 / 3 / 0
9,139
538
10,359
12,378
3,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
Eskorbutin00
Izanami
15
0 / 3 / 1
8,213
483
7,073
11,611
3,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
16
Kills
6
6
Deaths
16
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
2
3
2
1
L
0
3
0
0
L
Gilgamesh
Bravezzz11
Gilgamesh
1
4
0
0.25
L
Nox
DLD-12
Nox
0
3
2
0.33
L
5
3
0
1.67
L
Izanami
Eskorbutin00
Izanami
0
3
1
0.17
W
Chiron
3
0
5
5.5
W
Kumbhakarna
GentOwO
Kumbhakarna
4
0
4
6
W
Da Ji
iSquinty
Da Ji
3
0
3
4.5
W
Anubis
kinikamemo
Anubis
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,456
Damage
27,440
54,654
Taken
52,459
31,318
Mitigated
24,319
22,230
Healing
16,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
10,537
1,010
0
3,131
9,677
4,748
853
2,278
7,399
74,669
0
L
2,818
748
0
2,290
7,730
4,790
0
2,317
5,413
15,274
0
L
Gilgamesh
Bravezzz11
Gilgamesh
3,964
1,113
0
3,116
14,056
10,619
870
9,234
4,822
0
49,349
L
Nox
DLD-12
Nox
3,226
173
0
649
6,684
1,905
0
3,013
3,671
62,920
0
L
10,359
693
88
5,792
12,378
3,458
0
5,268
7,110
61,610
0
L
Izanami
Eskorbutin00
Izanami
7,073
5,682
0
4,966
11,611
3,547
469
2,297
9,314
0
81,704
W
Chiron
8,955
4,491
1,398
6,470
9,987
3,568
834
2,317
7,670
0
81,134
W
Kumbhakarna
GentOwO
Kumbhakarna
4,044
475
238
4,124
13,316
12,050
234
5,787
7,529
13,047
0
W
Da Ji
iSquinty
Da Ji
5,642
1,252
0
4,036
12,013
5,544
525
2,482
9,531
0
76,769
W
Anubis
kinikamemo
Anubis
7,278
182
0
2,833
9,661
5,408
840
5,888
3,773
62,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,621
Gold Earned
40,890
534
Minions Killed
513
0
Camps Cleared
0
1,567,362
Distance Traveled
1,552,464
33
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,583
623
151
9
0
280,259
6
L
Athena
6,817
401
20
1
0
280,001
3
L
Gilgamesh
8,168
480
91
5
0
353,560
3
L
Nox
8,553
503
141
8
0
316,368
0
L
He Bo
9,139
538
98
6
0
301,276
6
L
Izanami
8,213
483
163
10
0
301,259
6
W
Chiron
9,571
563
148
9
0
311,791
4
W
Kumbhakarna
9,565
563
12
1
0
359,200
6
W
Da Ji
9,443
555
101
6
0
315,953
11
W
Anubis
9,459
556
122
7
0
300,159
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role