Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ConsultingVet
Neith
Level 146
God Stats
27W - 22L
1,612 SR
Queue Stats
89W - 109L
1,412 Elo+
Party 3
Cerberus
Cerberus
DanteDirewolf
Cerberus
Level 146
God Stats
1W - 1L
1,268 SR
Queue Stats
77W - 90L
1,377 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Xylazine100
Morgan Le Fay
Level 89
God Stats
8W - 10L
1,609 SR
Queue Stats
75W - 95L
1,396 Elo+
Party 3
Nu Wa
Nu Wa
xXMEeMEeXx01
Nu Wa
Level 63
God Stats
12W - 10L
1,480 SR
Queue Stats
19W - 25L
1,342 Elo+
Solo
Team Averages
Level 112
1,494 SR
1,405 Elo+

VS

Team Averages
Level 53
1,481 SR
1,380 Elo+
Kuzenbo
Kuzenbo
Gazelle255
Kuzenbo
Level 72
God Stats
0W - 3L
1,694 SR
Queue Stats
25W - 30L
1,486 Elo+
Party 2
Ullr
Ullr
HonestlyFam
Ullr
Level 29
God Stats
2W - 3L
1,472 SR
Queue Stats
13W - 17L
1,438 Elo+
Solo
Ne Zha
Ne Zha
RTMS
Ne Zha
Level 88
God Stats
0W - 4L
1,130 SR
Queue Stats
4W - 12L
1,239 Elo+
Party 1
Cthulhu
Cthulhu
SaintElysium
Cthulhu
Level 48
God Stats
4W - 1L
1,608 SR
Queue Stats
28W - 31L
1,485 Elo+
Party 2
Chang'e
Chang'e
tsoko93
Chang'e
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,249 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
6 / 4 / 18
12,249
817
12,811
14,136
5,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
13 / 1 / 8
13,941
929
17,155
10,870
4,504
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
DanteDirewolf
Cerberus
17
3 / 1 / 16
11,292
753
9,206
14,070
17,028
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
Xylazine100
Morgan Le Fay
18
6 / 0 / 15
11,745
783
13,546
7,945
3,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 3 / 17
12,359
824
23,332
13,073
7,635
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Gazelle255
Kuzenbo
16
3 / 6 / 1
10,685
712
10,914
18,252
25,910
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
1 / 5 / 4
9,937
662
6,836
14,435
4,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ne Zha
RTMS
Ne Zha
16
3 / 10 / 4
10,180
679
7,375
17,885
6,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
SaintElysium
Cthulhu
16
2 / 6 / 3
9,529
635
10,452
22,081
19,108
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
tsoko93
Chang'e
13
0 / 7 / 5
8,175
545
5,629
15,836
4,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
26
34
Kills
9
9
Deaths
34
74
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
6
4
18
3.75
W
13
1
8
17
W
Cerberus
DanteDirewolf
Cerberus
3
1
16
11
L
Kuzenbo
Gazelle255
Kuzenbo
3
6
1
0.58
L
1
5
4
0.6
L
Ne Zha
RTMS
Ne Zha
3
10
4
0.5
L
Cthulhu
SaintElysium
Cthulhu
2
6
3
0.58
W
Morgan Le Fay
Xylazine100
Morgan Le Fay
6
0
15
13.5
L
Chang'e
tsoko93
Chang'e
0
7
5
0.36
W
6
3
17
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,050
Damage
41,206
60,094
Taken
88,489
38,475
Mitigated
59,694
22,180
Healing
13,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
12,811
1,259
4,676
6,505
14,136
5,709
1,642
6,362
7,774
39,696
0
W
17,155
10,040
0
4,349
10,870
4,504
2,291
6,670
4,200
0
58,573
W
Cerberus
DanteDirewolf
Cerberus
9,206
229
0
1,934
14,070
17,028
712
4,664
9,406
23,694
0
L
Kuzenbo
Gazelle255
Kuzenbo
10,914
1,883
596
434
18,252
25,910
1
10,462
7,152
32,293
0
L
6,836
1,356
0
811
14,435
4,521
0
10,757
3,678
0
42,456
L
Ne Zha
RTMS
Ne Zha
7,375
3,338
0
2,178
17,885
6,090
0
12,450
5,435
0
24,610
L
Cthulhu
SaintElysium
Cthulhu
10,452
497
576
2,466
22,081
19,108
0
12,885
9,196
42,720
0
W
Morgan Le Fay
Xylazine100
Morgan Le Fay
13,546
2,510
0
1,969
7,945
3,599
379
4,902
3,043
44,943
0
L
Chang'e
tsoko93
Chang'e
5,629
211
2,716
3,788
15,836
4,065
0
12,464
2,622
20,680
0
W
23,332
6,768
536
2,211
13,073
7,635
967
4,934
8,139
61,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,586
Gold Earned
48,506
390
Minions Killed
302
11
Camps Cleared
6
1,374,538
Distance Traveled
1,312,077
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,249
817
66
4
2
275,943
4
W
Neith
13,941
929
114
8
3
297,094
2
W
Cerberus
11,292
753
57
4
1
272,300
2
L
Kuzenbo
10,685
712
41
3
0
273,127
0
L
Ullr
9,937
662
93
6
6
276,795
0
L
Ne Zha
10,180
679
45
3
0
237,015
1
L
Cthulhu
9,529
635
93
6
0
271,331
1
W
Morgan Le Fay
11,745
783
69
5
1
288,537
2
L
Chang'e
8,175
545
30
2
0
253,809
2
W
Nu Wa
12,359
824
84
6
4
240,664
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role