Player Matchup

Anubis
Anubis
 
Anubis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
AnEvilPenguin
Bastet
Level 102
God Stats
23W - 13L
1,663 SR
Queue Stats
252W - 240L
1,384 Elo+
Party 2
Cthulhu
Cthulhu
KeyworkSentry
Cthulhu
Level 87
God Stats
2W - 2L
1,445 SR
Queue Stats
173W - 194L
1,443 Elo+
Solo
Ah Puch
Ah Puch
Swampertlvl100
Ah Puch
Level 65
God Stats
3W - 3L
1,546 SR
Queue Stats
87W - 73L
1,529 Elo+
Party 2
Yemoja
Yemoja
batmatt56
Yemoja
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 86
1,531 SR
1,471 Elo+

VS

Team Averages
Level 69
1,450 SR
1,481 Elo+
Da Ji
Da Ji
AftermathRen
Da Ji
Level 83
God Stats
3W - 6L
1,421 SR
Queue Stats
75W - 78L
1,518 Elo+
Solo
Kukulkan
Kukulkan
LucianoL292
Kukulkan
Level 76
God Stats
14W - 14L
1,515 SR
Queue Stats
342W - 375L
1,504 Elo+
Party 1
Artio
Artio
ValorousPuppy67
Artio
Level 52
God Stats
0W - 2L
1,279 SR
Queue Stats
137W - 159L
1,476 Elo+
Solo
Zeus
Zeus
balsmclongshlong
Zeus
Level 66
God Stats
23W - 23L
1,527 SR
Queue Stats
191W - 197L
1,438 Elo+
Solo
Neith
Neith
miliu1
Neith
Level 66
God Stats
44W - 47L
1,508 SR
Queue Stats
336W - 392L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
3 / 0 / 2
7,784
1,112
4,392
638
332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
5 / 0 / 5
8,526
1,218
10,607
5,464
3,532
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
13
0 / 0 / 8
7,717
1,102
5,795
5,894
5,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
4 / 1 / 7
8,471
1,210
12,777
5,646
1,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
batmatt56
Yemoja
13
1 / 0 / 5
7,127
1,018
1,830
2,382
1,225
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

359

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
6,973
996
3,887
5,834
1,981
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
LucianoL292
Kukulkan
12
0 / 4 / 0
7,064
1,009
2,115
9,239
2,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 4 / 0
6,658
951
1,144
10,084
5,188
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 3 / 0
6,451
922
6,461
10,343
2,456
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
miliu1
Neith
12
0 / 1 / 0
6,516
931
1,412
2,713
869
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
1
13
Kills
1
1
Deaths
13
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
0
2
4
L
1
1
0
1
W
5
0
5
7.5
W
Cthulhu
0
0
8
4
L
Kukulkan
LucianoL292
Kukulkan
0
4
0
0
W
4
1
7
7.5
L
0
4
0
0
L
0
3
0
0
W
Yemoja
batmatt56
Yemoja
1
0
5
3.5
L
Neith
miliu1
Neith
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,401
Damage
15,019
20,024
Taken
38,213
12,645
Mitigated
13,314
6,375
Healing
1,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,392
77
0
224
638
332
0
86
552
26,244
0
L
3,887
764
0
0
5,834
1,981
0
4,768
1,066
0
9,015
W
10,607
2,521
0
125
5,464
3,532
0
2,339
3,051
0
16,727
W
Cthulhu
5,795
101
0
576
5,894
5,678
0
3,119
2,731
12,956
0
L
Kukulkan
LucianoL292
Kukulkan
2,115
72
0
159
9,239
2,820
0
5,160
4,079
29,038
0
W
12,777
257
0
1,422
5,646
1,878
0
2,214
3,392
27,006
0
L
1,144
288
84
739
10,084
5,188
0
8,308
1,776
8,384
0
L
6,461
391
30
371
10,343
2,456
0
5,182
5,161
12,659
0
W
Yemoja
batmatt56
Yemoja
1,830
93
2,993
1,035
2,382
1,225
0
1,744
578
6,391
0
L
Neith
miliu1
Neith
1,412
307
0
245
2,713
869
0
1,376
1,337
0
7,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,625
Gold Earned
33,662
142
Minions Killed
138
4
Camps Cleared
6
760,411
Distance Traveled
610,297
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,784
1,112
65
9
3
120,126
1
L
Da Ji
6,973
996
12
2
2
153,425
0
W
Bastet
8,526
1,218
14
2
0
188,912
1
W
Cthulhu
7,717
1,102
26
4
0
166,251
0
L
Kukulkan
7,064
1,009
67
10
2
112,000
0
W
Ah Puch
8,471
1,210
27
4
1
143,659
0
L
Artio
6,658
951
21
3
0
114,883
0
L
Zeus
6,451
922
22
3
0
111,605
1
W
Yemoja
7,127
1,018
10
1
0
141,463
2
L
Neith
6,516
931
16
2
2
118,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role