Player Matchup

Cthulhu
Cthulhu
DARKDUMBWAD
Cthulhu
Level 119
God Stats
14W - 7L
1,575 SR
Queue Stats
233W - 196L
1,615 Elo+
Party 1
Gilgamesh
Gilgamesh
SheeshBd
Gilgamesh
Level 26
God Stats
33W - 29L
1,491 SR
Queue Stats
73W - 93L
1,387 Elo+
Solo
King Arthur
King Arthur
WALLNUTWASHR
King Arthur
Level 63
God Stats
1W - 0L
1,669 SR
Queue Stats
96W - 72L
1,550 Elo+
Party 1
Team Averages
Level 69
1,578 SR
1,517 Elo+

VS

Team Averages
Level 42
1,428 SR
1,535 Elo+
Bellona
Bellona
JhonSenseiMast
Bellona
Level 108
God Stats
166W - 213L
1,572 SR
Queue Stats
166W - 216L
1,530 Elo+
Solo
Loki
Loki
The3InchKraken
Loki
Level 4
God Stats
0W - 5L
1,081 SR
Queue Stats
2W - 11L
1,260 Elo+
Solo
Ra
Ra
YaksonXD69
Ra
Level 14
God Stats
2W - 1L
1,630 SR
Queue Stats
2W - 2L
1,815 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DARKDUMBWAD
Cthulhu
15
14 / 0 / 14
11,877
848
15,296
12,164
13,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
SheeshBd
Gilgamesh
15
11 / 3 / 12
11,097
793
10,806
14,230
8,059
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

King Arthur
WALLNUTWASHR
King Arthur
12
6 / 2 / 18
10,670
762
8,125
13,986
10,073
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 11 / 2
9,481
677
8,882
13,941
11,140
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 14 / 3
8,287
592
6,024
14,478
6,874
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 6 / 3
8,383
599
12,010
11,634
4,105
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
13
31
Kills
5
5
Deaths
31
44
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DARKDUMBWAD
Cthulhu
14
0
14
21
L
3
11
2
0.36
W
Gilgamesh
SheeshBd
Gilgamesh
11
3
12
5.67
L
1
14
3
0.18
W
King Arthur
WALLNUTWASHR
King Arthur
6
2
18
7.5
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,227
Damage
26,916
40,380
Taken
40,053
31,775
Mitigated
22,119
11,751
Healing
3,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DARKDUMBWAD
Cthulhu
15,296
1,870
409
5,360
12,164
13,643
512
4,576
7,588
35,010
0
L
8,882
2,831
242
892
13,941
11,140
0
5,803
7,115
0
20,283
W
Gilgamesh
SheeshBd
Gilgamesh
10,806
4,351
0
3,053
14,230
8,059
1,234
5,551
8,679
0
41,193
L
6,024
2,223
0
227
14,478
6,874
0
4,555
9,096
0
10,765
W
King Arthur
WALLNUTWASHR
King Arthur
8,125
1,164
0
2,929
13,986
10,073
675
3,867
10,119
0
27,102
L
12,010
1,906
1,360
1,046
11,634
4,105
0
3,423
7,899
37,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,644
Gold Earned
26,151
115
Minions Killed
95
8
Camps Cleared
2
753,721
Distance Traveled
660,777
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,877
848
46
3
1
265,062
1
L
Bellona
9,481
677
22
2
0
219,880
2
W
Gilgamesh
11,097
793
42
3
4
236,795
3
L
Loki
8,287
592
9
1
0
199,077
0
W
King Arthur
10,670
762
27
2
3
251,864
0
L
Ra
8,383
599
64
5
2
241,820
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role