Player Matchup

Freya
Freya
Aku_streamFR
Freya
Level 50
God Stats
1W - 0L
1,475 SR
Queue Stats
109W - 97L
1,497 Elo+
Party 1
Bellona
Bellona
ArtioMainPower
Bellona
Level 28
God Stats
10W - 10L
1,546 SR
Queue Stats
70W - 57L
1,562 Elo+
Party 1
Fenrir
Fenrir
Deathvirus222
Fenrir
Level 80
God Stats
4W - 0L
1,578 SR
Queue Stats
79W - 39L
1,708 Elo+
Party 3
Vulcan
Vulcan
FishPlayz
Vulcan
Level 107
God Stats
1W - 0L
1,908 SR
Queue Stats
122W - 45L
1,796 Elo+
Party 3
Hou Yi
Hou Yi
IAmAFiggerNaggot
Hou Yi
Level 6
God Stats
5W - 1L
1,571 SR
Queue Stats
11W - 3L
1,615 Elo+
Party 3
Team Averages
Level 54
1,616 SR
1,636 Elo+

VS

Team Averages
Level 71
1,524 SR
1,469 Elo+
Kali
Kali
ImTheAwsomeOne
Kali
Level 107
God Stats
12W - 6L
1,677 SR
Queue Stats
228W - 236L
1,504 Elo+
Solo
Kumbhakarna
Kumbhakarna
NjordFloki14
Kumbhakarna
Level 128
God Stats
0W - 2L
1,489 SR
Queue Stats
87W - 61L
1,558 Elo+
Party 2
Achilles
Achilles
Redjohn14
Achilles
Level 28
God Stats
8W - 11L
1,308 SR
Queue Stats
124W - 128L
1,393 Elo+
Party 2
Ra
Ra
Reedzer
Ra
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 10L
1,379 Elo+
Party 4
Hou Yi
Hou Yi
TTVTylerpasta
Hou Yi
Level 75
God Stats
5W - 4L
1,647 SR
Queue Stats
147W - 163L
1,510 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 3
6,189
563
3,711
5,533
1,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 3 / 0
7,058
642
6,012
7,183
6,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
2 / 3 / 7
6,346
577
4,787
7,469
2,692
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
FishPlayz
Vulcan
13
4 / 0 / 4
7,451
677
4,268
6,287
1,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
9 / 2 / 4
7,498
682
8,063
6,928
2,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 2
5,028
457
2,876
5,299
2,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kumbhakarna
NjordFloki14
Kumbhakarna
8
2 / 5 / 2
5,376
489
3,387
10,243
7,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
Redjohn14
Achilles
11
2 / 4 / 1
5,906
537
4,195
8,348
6,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
3 / 7 / 0
6,253
568
2,422
6,582
1,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
2 / 4 / 1
5,105
464
3,463
7,144
1,993
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
22
Kills
9
9
Deaths
22
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
W
4
3
0
1.33
W
2
3
7
1.83
W
Vulcan
FishPlayz
Vulcan
4
0
4
6
W
9
2
4
5.5
L
0
2
2
0.5
L
Kumbhakarna
NjordFloki14
Kumbhakarna
2
5
2
0.6
L
Achilles
Redjohn14
Achilles
2
4
1
0.63
L
3
7
0
0.43
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,841
Damage
16,343
33,400
Taken
37,616
14,675
Mitigated
20,116
14,280
Healing
6,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,711
1,103
0
2,923
5,533
1,356
36
1,297
4,196
25,942
0
W
6,012
2,629
0
2,102
7,183
6,464
454
254
6,270
0
33,584
W
4,787
1,251
919
1,406
7,469
2,692
709
1,493
5,976
0
16,930
W
Vulcan
FishPlayz
Vulcan
4,268
1,568
0
5,151
6,287
1,931
0
381
5,806
45,856
0
W
8,063
4,468
0
1,779
6,928
2,232
4,012
2,039
4,724
0
41,092
L
2,876
1,107
0
1,470
5,299
2,387
0
2,396
2,903
0
19,849
L
Kumbhakarna
NjordFloki14
Kumbhakarna
3,387
1,074
0
1,541
10,243
7,533
0
1,946
8,297
18,976
0
L
Achilles
Redjohn14
Achilles
4,195
1,384
0
1,546
8,348
6,277
78
118
8,230
0
22,543
L
2,422
330
85
802
6,582
1,926
320
2,120
4,462
24,817
0
L
3,463
1,390
0
1,329
7,144
1,993
50
1,399
5,745
0
20,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,542
Gold Earned
27,668
315
Minions Killed
206
0
Camps Cleared
0
1,065,262
Distance Traveled
964,461
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
6,189
563
53
5
0
215,031
0
W
Bellona
7,058
642
73
7
0
200,524
2
W
Fenrir
6,346
577
24
2
0
208,163
1
W
Vulcan
7,451
677
96
9
0
239,650
1
W
Hou Yi
7,498
682
69
6
0
201,894
0
L
Kali
5,028
457
45
4
0
173,617
1
L
Kumbhakarna
5,376
489
13
1
0
194,644
3
L
Achilles
5,906
537
53
5
0
189,745
1
L
Ra
6,253
568
56
5
0
219,061
3
L
Hou Yi
5,105
464
39
4
0
187,394
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role