Player Matchup

Ne Zha
Ne Zha
Knenksen
Ne Zha
Level 41
God Stats
42W - 22L
1,614 SR
Queue Stats
239W - 192L
1,546 Elo+
Party 1
Loki
Loki
Kollonsen
Loki
Level 98
God Stats
4W - 2L
1,583 SR
Queue Stats
146W - 90L
1,606 Elo+
Party 1
Cthulhu
Cthulhu
Paewsen
Cthulhu
Level 87
God Stats
91W - 50L
1,626 SR
Queue Stats
210W - 157L
1,591 Elo+
Party 1
Team Averages
Level 75
1,608 SR
1,581 Elo+

VS

Team Averages
Level 52
1,410 SR
1,396 Elo+
Izanami
Izanami
RutschendSchoki
Izanami
Level 18
God Stats
1W - 3L
1,372 SR
Queue Stats
13W - 14L
1,411 Elo+
Party 2
Hel
Hel
Todesstern12
Hel
Level 95
God Stats
1W - 3L
1,362 SR
Queue Stats
54W - 58L
1,386 Elo+
Party 2
Geb
Geb
discomformulate
Geb
Level 44
God Stats
23W - 30L
1,497 SR
Queue Stats
143W - 141L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Knenksen
Ne Zha
15
14 / 0 / 5
11,439
817
13,615
6,225
2,814
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Loki
14
4 / 0 / 16
9,946
710
14,021
6,511
3,635
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Paewsen
Cthulhu
14
2 / 0 / 18
10,721
766
12,613
10,189
12,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 0
7,529
538
3,504
14,327
5,123
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 7 / 0
7,633
545
6,080
14,038
6,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 5 / 0
8,334
595
5,611
17,777
16,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
0
20
Kills
0
0
Deaths
20
39
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Knenksen
Ne Zha
14
0
5
16.5
W
Loki
4
0
16
12
W
Cthulhu
Paewsen
Cthulhu
2
0
18
11
L
0
8
0
0
L
0
7
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,249
Damage
15,195
22,925
Taken
46,142
18,742
Mitigated
28,693
7,897
Healing
13,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Knenksen
Ne Zha
13,615
2,726
424
2,039
6,225
2,814
1,374
3,706
2,519
0
35,637
W
Loki
14,021
3,744
438
2,069
6,511
3,635
984
3,494
3,017
0
52,067
W
Cthulhu
Paewsen
Cthulhu
12,613
391
576
2,351
10,189
12,293
364
5,246
4,943
38,219
0
L
3,504
1,872
0
1,744
14,327
5,123
139
3,492
10,835
0
17,368
L
6,080
527
4,111
4,185
14,038
6,994
0
3,870
10,168
28,383
0
L
5,611
590
625
3,307
17,777
16,576
37
5,251
12,526
16,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,106
Gold Earned
23,496
179
Minions Killed
124
9
Camps Cleared
2
899,211
Distance Traveled
687,108
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,439
817
52
4
1
308,087
1
W
Loki
9,946
710
63
5
8
301,721
0
W
Cthulhu
10,721
766
64
5
0
289,403
1
L
Izanami
7,529
538
54
4
2
214,841
2
L
Hel
7,633
545
53
4
0
222,287
3
L
Geb
8,334
595
17
1
0
249,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role