Player Matchup

Loki
Loki
CliodhnaTheQueen
Loki
Level 7
God Stats
3W - 5L
1,292 SR
Queue Stats
6W - 7L
1,369 Elo+
Solo
Ymir
Ymir
Furandus
Ymir
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,463 Elo+
Solo
Neith
Neith
Sury0n
Neith
Level 11
God Stats
0W - 1L
1,341 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Vulcan
Vulcan
elephant_game
Vulcan
Level 42
God Stats
1W - 1L
1,444 SR
Queue Stats
27W - 39L
1,235 Elo+
Party 2
Da Ji
Da Ji
malgazhdar000430
Da Ji
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Team Averages
Level 15
1,415 SR
1,414 Elo+

VS

Team Averages
Level 20
1,486 SR
1,395 Elo+
Tiamat
Tiamat
OmegaSmiter15
Tiamat
Level 24
God Stats
144W - 144L
1,495 SR
Queue Stats
146W - 149L
1,408 Elo+
Solo
Sun Wukong
Sun Wukong
Sheataki
Sun Wukong
Level 24
God Stats
4W - 3L
1,483 SR
Queue Stats
60W - 63L
1,430 Elo+
Party 1
Neith
Neith
StavromulaBeta
Neith
Level 18
God Stats
22W - 15L
1,448 SR
Queue Stats
79W - 75L
1,304 Elo+
Solo
Nemesis
Nemesis
SteRgiuS
Nemesis
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 58L
1,380 Elo+
Party 1
Izanami
Izanami
ZaKo0s
Izanami
Level 15
God Stats
23W - 15L
1,505 SR
Queue Stats
37W - 28L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 14 / 4
9,797
980
12,893
19,246
7,233
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
17
1 / 9 / 7
10,529
1,053
9,738
24,063
27,478
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Sury0n
Neith
16
0 / 8 / 4
9,213
921
7,166
12,326
4,942
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
5 / 6 / 1
11,355
1,136
14,591
11,718
4,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 16 / 3
9,303
930
7,767
20,496
9,514
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

269

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 1 / 23
11,863
1,186
12,166
10,280
7,507
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Sheataki
Sun Wukong
19
9 / 3 / 28
12,557
1,256
16,167
13,006
11,880
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
7 / 1 / 20
11,431
1,143
11,572
7,140
2,293
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
SteRgiuS
Nemesis
19
8 / 3 / 22
11,678
1,168
11,781
11,583
5,011
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Izanami
ZaKo0s
Izanami
20
20 / 1 / 20
13,632
1,363
29,726
15,468
5,668
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
166
9
Kills
53
53
Deaths
9
19
Assists
113
Player
Kills
Deaths
Assists
KDA
L
2
14
4
0.29
L
Ymir
1
9
7
0.5
W
9
1
23
20.5
W
Sun Wukong
Sheataki
Sun Wukong
9
3
28
7.67
W
7
1
20
17
W
Nemesis
SteRgiuS
Nemesis
8
3
22
6.33
L
Neith
Sury0n
Neith
0
8
4
0.25
W
Izanami
ZaKo0s
Izanami
20
1
20
30
L
5
6
1
0.92
L
1
16
3
0.16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,155
Damage
81,412
87,849
Taken
57,477
53,795
Mitigated
32,359
1,248
Healing
7,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,893
1,628
0
0
19,246
7,233
0
3,476
15,770
0
28,319
L
Ymir
9,738
3,054
0
0
24,063
27,478
0
3,284
20,779
31,682
0
W
12,166
1,670
94
3,368
10,280
7,507
0
4,161
6,015
34,145
0
W
Sun Wukong
Sheataki
Sun Wukong
16,167
4,489
0
1,030
13,006
11,880
0
6,410
6,377
9,030
26,352
W
11,572
7,653
0
627
7,140
2,293
0
3,020
4,036
0
26,171
W
Nemesis
SteRgiuS
Nemesis
11,781
5,682
0
1,251
11,583
5,011
0
3,667
7,842
0
18,945
L
Neith
Sury0n
Neith
7,166
3,539
11
997
12,326
4,942
0
1,173
11,153
0
27,437
W
Izanami
ZaKo0s
Izanami
29,726
19,532
0
1,180
15,468
5,668
0
6,458
8,878
0
49,630
L
14,591
5,247
0
120
11,718
4,628
0
2,831
8,887
42,168
0
L
7,767
1,174
0
120
20,496
9,514
0
4,196
16,300
0
17,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,197
Gold Earned
61,161
185
Minions Killed
205
4
Camps Cleared
8
885,924
Distance Traveled
969,175
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,797
980
31
3
0
196,506
0
L
Ymir
10,529
1,053
49
5
1
171,667
0
W
Tiamat
11,863
1,186
46
5
1
211,264
3
W
Sun Wukong
12,557
1,256
50
5
3
203,451
1
W
Neith
11,431
1,143
45
5
0
148,824
0
W
Nemesis
11,678
1,168
16
2
1
212,734
0
L
Neith
9,213
921
33
3
2
154,149
1
W
Izanami
13,632
1,363
48
5
3
192,902
0
L
Vulcan
11,355
1,136
52
5
1
189,896
0
L
Da Ji
9,303
930
20
2
0
173,706
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role