Player Matchup

Bacchus
Bacchus
Gold IV
Kls7409
Bacchus
Gold IV
Level 42
God Stats
8W - 6L
1,477 SR
Queue Stats
72W - 97L
1,588 MMR
Solo
The Morrigan
The Morrigan
Gold IV
lyour_motherl
The Morrigan
Gold IV
Level 47
God Stats
5W - 1L
1,724 SR
Queue Stats
8W - 5L
1,660 MMR
Party 2
Chaac
Chaac
Gold V
superfeeder666
Chaac
Gold V
Level 41
God Stats
6W - 5L
1,581 SR
Queue Stats
11W - 12L
1,623 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 43
1,594 SR
1,624 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,642 SR
1,691 MMR
Zeus
Zeus
Gold I
CypresMars684
Zeus
Gold I
Level 102
God Stats
3W - 4L
1,750 SR
Queue Stats
256W - 329L
1,799 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
JusttrYYn
Sun Wukong
Silver I
Level 122
God Stats
6W - 5L
1,631 SR
Queue Stats
52W - 73L
1,571 MMR
Party 1
Khepri
Khepri
Gold V
rayshicava
Khepri
Gold V
Level 117
God Stats
9W - 11L
1,545 SR
Queue Stats
36W - 45L
1,705 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kls7409
Bacchus
17
8 / 7 / 18
15,467
703
13,106
21,336
26,706
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

The Morrigan
lyour_motherl
The Morrigan
20
17 / 10 / 9
17,741
806
32,015
19,796
8,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
8 / 6 / 21
15,952
725
27,467
33,627
45,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
AphroditeAchillesAh PuchScylla

VS

Bans
Da JiRamaKaliThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 16 / 8
15,203
691
18,859
22,568
6,997
Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
JusttrYYn
Sun Wukong
18
13 / 12 / 5
16,401
746
26,577
32,516
31,870
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Khepri
rayshicava
Khepri
17
1 / 6 / 17
14,148
643
9,395
23,379
38,853
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
53
33
Kills
23
23
Deaths
34
48
Assists
30
Player
Kills
Deaths
Assists
KDA
L
9
16
8
0.81
L
Sun Wukong
JusttrYYn
Sun Wukong
13
12
5
1.29
W
Bacchus
Kls7409
Bacchus
8
7
18
2.43
W
The Morrigan
lyour_motherl
The Morrigan
17
10
9
2.15
L
Khepri
rayshicava
Khepri
1
6
17
1.58
W
8
6
21
3.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,588
Damage
54,831
74,759
Taken
78,463
79,922
Mitigated
77,720
17,533
Healing
12,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,859
1,112
346
1,326
22,568
6,997
117
11,916
9,570
44,423
0
L
Sun Wukong
JusttrYYn
Sun Wukong
26,577
5,342
769
5,446
32,516
31,870
808
15,689
15,009
14,292
66,132
W
Bacchus
Kls7409
Bacchus
13,106
2,566
0
1,053
21,336
26,706
760
7,911
13,425
32,479
0
W
The Morrigan
lyour_motherl
The Morrigan
32,015
4,788
0
1,828
19,796
8,087
2,052
10,459
9,232
59,482
8,670
L
Khepri
rayshicava
Khepri
9,395
1,414
618
3,513
23,379
38,853
184
10,518
11,542
23,606
0
W
27,467
7,326
0
14,652
33,627
45,129
193
15,763
17,864
0
63,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,160
Gold Earned
45,752
186
Minions Killed
179
9
Camps Cleared
2
1,127,573
Distance Traveled
1,088,782
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
15,203
691
50
2
2
292,752
3
L
Sun Wukong
16,401
746
109
5
0
379,874
4
W
Bacchus
15,467
703
29
1
2
386,529
2
W
The Morrigan
17,741
806
83
4
5
334,080
4
L
Khepri
14,148
643
20
1
0
416,156
4
W
Chaac
15,952
725
74
3
2
406,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role