Player Matchup

Nike
Nike
FourlnchPounder
Nike
Level 27
God Stats
20W - 17L
1,851 SR
Queue Stats
338W - 323L
1,514 Elo+
Solo
Tiamat
Tiamat
GowBata
Tiamat
Level 28
God Stats
7W - 14L
1,500 SR
Queue Stats
705W - 671L
1,506 Elo+
Solo
Thanatos
Thanatos
SixRedEyedFox
Thanatos
Level 27
God Stats
13W - 13L
1,490 SR
Queue Stats
47W - 44L
1,451 Elo+
Solo
Skadi
Skadi
WinterMarmot260
Skadi
Level 29
God Stats
39W - 34L
1,590 SR
Queue Stats
245W - 224L
1,561 Elo+
Solo
Fafnir
Fafnir
edsleepy88
Fafnir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,627 Elo+
Solo
Team Averages
Level 23
1,586 SR
1,532 Elo+

VS

Team Averages
Level 20
1,652 SR
1,481 Elo+
Nemesis
Nemesis
Devastationpt1
Nemesis
Level 8
God Stats
5W - 4L
1,793 SR
Queue Stats
14W - 21L
1,477 Elo+
Solo
Janus
Janus
IAmClueless5089
Janus
Level 29
God Stats
2W - 0L
1,697 SR
Queue Stats
49W - 61L
1,449 Elo+
Solo
Sobek
Sobek
JewishDonut
Sobek
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 57L
1,460 Elo+
Solo
Neith
Neith
MaMaLaLaHiLL
Neith
Level 26
God Stats
57W - 50L
1,547 SR
Queue Stats
98W - 86L
1,525 Elo+
Solo
Cthulhu
Cthulhu
TheStonedPepper
Cthulhu
Level 21
God Stats
1W - 0L
1,726 SR
Queue Stats
2W - 1L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 2
7,459
393
6,801
14,294
13,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
GowBata
Tiamat
14
1 / 2 / 3
8,968
472
10,081
13,833
6,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
SixRedEyedFox
Thanatos
14
5 / 7 / 0
9,003
474
10,910
20,349
7,430
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
3 / 7 / 5
9,033
475
16,407
13,495
4,991
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Fafnir
edsleepy88
Fafnir
7
0 / 14 / 0
5,968
314
388
15,031
12,475
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 0 / 5
10,158
535
1,426
11,094
6,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
11 / 3 / 3
9,952
524
15,421
13,942
4,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
4 / 5 / 12
9,906
521
7,140
21,783
24,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
11 / 2 / 7
10,890
573
14,720
11,875
4,771
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
8 / 2 / 6
11,114
585
16,424
16,224
14,065
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
67
12
Kills
34
34
Deaths
12
10
Assists
33
Player
Kills
Deaths
Assists
KDA
W
0
0
5
2.5
L
3
4
2
1
L
Tiamat
GowBata
Tiamat
1
2
3
1.25
W
11
3
3
4.17
W
4
5
12
2
W
11
2
7
7.25
L
Thanatos
SixRedEyedFox
Thanatos
5
7
0
0.71
W
8
2
6
5.5
L
3
7
5
0.79
L
Fafnir
edsleepy88
Fafnir
0
14
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,587
Damage
55,131
77,002
Taken
74,918
44,915
Mitigated
53,660
18,410
Healing
21,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,426
252
0
4,194
11,094
6,121
0
0
11,094
0
108,218
L
6,801
1,197
0
144
14,294
13,051
187
5,506
8,750
0
25,985
L
Tiamat
GowBata
Tiamat
10,081
801
0
4,869
13,833
6,968
276
7,526
5,777
46,639
0
W
15,421
2,710
0
2,802
13,942
4,630
671
5,269
8,132
52,198
0
W
7,140
1,142
2,461
4,469
21,783
24,073
148
1,574
20,034
21,932
0
W
14,720
7,623
0
5,250
11,875
4,771
1,094
1,256
10,529
0
53,673
L
Thanatos
SixRedEyedFox
Thanatos
10,910
4,266
287
10,334
20,349
7,430
208
12,303
7,811
0
45,418
W
16,424
1,276
284
2,200
16,224
14,065
845
1,407
14,660
71,019
0
L
16,407
8,209
0
2,358
13,495
4,991
587
4,155
9,263
0
60,556
L
Fafnir
edsleepy88
Fafnir
388
183
0
418
15,031
12,475
0
8,303
6,304
4,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,431
Gold Earned
52,020
291
Minions Killed
443
0
Camps Cleared
0
1,565,063
Distance Traveled
1,779,461
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,158
535
139
7
0
396,243
0
L
Nike
7,459
393
32
2
0
324,925
1
L
Tiamat
8,968
472
84
4
0
327,891
0
W
Janus
9,952
524
84
4
0
350,876
2
W
Sobek
9,906
521
19
1
0
362,531
2
W
Neith
10,890
573
94
5
0
322,313
5
L
Thanatos
9,003
474
74
4
0
314,491
2
W
Cthulhu
11,114
585
107
6
0
347,498
2
L
Skadi
9,033
475
98
5
0
292,468
0
L
Fafnir
5,968
314
3
0
0
305,288
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role