Player Matchup

Arachne
Arachne
BlindObedience
Arachne
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
497W - 256L
1,615 Elo+
Party 1
Fenrir
Fenrir
DivinityCaos
Fenrir
Level 19
God Stats
42W - 21L
1,740 SR
Queue Stats
167W - 162L
1,611 Elo+
Solo
The Morrigan
The Morrigan
EIigah
The Morrigan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 11L
1,670 Elo+
Party 1
Nu Wa
Nu Wa
PlayboiSadagain
Nu Wa
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 4L
1,952 Elo+
Solo
Hou Yi
Hou Yi
efury1252
Hou Yi
Level 28
God Stats
7W - 4L
1,533 SR
Queue Stats
149W - 136L
1,608 Elo+
Solo
Team Averages
Level 38
1,554 SR
1,691 Elo+

VS

Team Averages
Level 17
1,631 SR
1,723 Elo+
Bellona
Bellona
Chaoskitty1921
Bellona
Level 12
God Stats
8W - 4L
1,835 SR
Queue Stats
154W - 116L
1,766 Elo+
Solo
Ravana
Ravana
ConicalClock663
Ravana
Level 14
God Stats
2W - 4L
1,457 SR
Queue Stats
21W - 13L
1,655 Elo+
Solo
Ra
Ra
Kratos_aczn
Ra
Level 15
God Stats
5W - 3L
1,626 SR
Queue Stats
147W - 175L
1,524 Elo+
Solo
Freya
Freya
LucasSileo
Freya
Level 16
God Stats
2W - 1L
1,506 SR
Queue Stats
8W - 2L
1,715 Elo+
Solo
Charybdis
Charybdis
sulaim22
Charybdis
Level 29
God Stats
1W - 1L
1,732 SR
Queue Stats
5W - 2L
1,954 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 4
8,943
526
7,152
12,786
5,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
14
8 / 4 / 4
9,290
546
9,300
10,943
4,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

The Morrigan
EIigah
The Morrigan
16
5 / 3 / 4
10,270
604
12,477
8,639
7,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 3 / 9
9,651
568
12,346
7,956
2,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hou Yi
efury1252
Hou Yi
17
7 / 1 / 2
10,188
599
9,727
12,980
4,721
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 4
8,556
503
7,028
16,152
14,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
7 / 7 / 2
9,410
554
8,340
13,448
4,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 3 / 2
7,932
467
3,551
13,466
6,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Freya
5
0 / 7 / 0
5,667
333
518
11,774
2,703
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
sulaim22
Charybdis
14
2 / 5 / 4
8,617
507
12,295
13,502
3,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
27
Kills
12
12
Deaths
27
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
L
2
5
4
0.8
L
7
7
2
1.14
W
Fenrir
8
4
4
2.5
W
The Morrigan
EIigah
The Morrigan
5
3
4
2.33
L
1
3
2
0.67
L
Freya
0
7
0
0
W
4
3
9
2.83
W
Hou Yi
efury1252
Hou Yi
7
1
2
8
L
Charybdis
sulaim22
Charybdis
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,002
Damage
31,732
53,304
Taken
68,342
24,476
Mitigated
31,931
18,003
Healing
20,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,152
3,981
0
5,451
12,786
5,640
1,766
1,314
11,472
0
58,262
L
7,028
1,554
0
2,933
16,152
14,170
434
5,967
9,483
0
49,677
L
8,340
2,210
0
3,362
13,448
4,859
200
5,107
7,924
0
47,597
W
Fenrir
9,300
1,293
0
2,978
10,943
4,202
1,124
892
10,051
0
43,411
W
The Morrigan
EIigah
The Morrigan
12,477
3,115
0
1,250
8,639
7,610
1,141
317
8,322
58,181
4,376
L
3,551
174
344
6,080
13,466
6,202
0
3,065
10,201
55,923
0
L
Freya
518
219
206
2,897
11,774
2,703
0
2,950
8,560
13,779
0
W
12,346
3,061
0
2,117
7,956
2,303
1,117
875
7,081
61,853
0
W
Hou Yi
efury1252
Hou Yi
9,727
4,973
0
6,207
12,980
4,721
2,452
742
12,238
0
70,830
L
Charybdis
sulaim22
Charybdis
12,295
5,708
0
4,631
13,502
3,997
213
2,266
11,136
0
61,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,342
Gold Earned
40,182
493
Minions Killed
428
0
Camps Cleared
0
1,662,550
Distance Traveled
1,451,482
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,943
526
94
6
0
379,409
0
L
Bellona
8,556
503
107
6
0
343,822
2
L
Ravana
9,410
554
87
5
0
313,418
2
W
Fenrir
9,290
546
67
4
0
360,451
1
W
The Morrigan
10,270
604
121
7
0
273,101
0
L
Ra
7,932
467
98
6
0
300,620
2
L
Freya
5,667
333
29
2
0
221,736
3
W
Nu Wa
9,651
568
97
6
0
312,240
4
W
Hou Yi
10,188
599
114
7
0
337,349
5
L
Charybdis
8,617
507
107
6
0
271,886
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role