Player Matchup

Jormungandr
Jormungandr
GiacomoPL
Jormungandr
Level 28
God Stats
1W - 2L
1,505 SR
Queue Stats
17W - 16L
1,515 Elo+
Party 2
Nike
Nike
Itril
Nike
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,449 Elo+
Party 2
Nemesis
Nemesis
Kosiara81
Nemesis
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 52L
1,483 Elo+
Party 2
Sol
Sol
polsu123
Sol
Level 28
God Stats
1W - 1L
1,699 SR
Queue Stats
31W - 23L
1,513 Elo+
Party 2
Chiron
Chiron
stahu8
Chiron
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 16L
1,537 Elo+
Party 2
Team Averages
Level 30
1,541 SR
1,499 Elo+

VS

Team Averages
Level 30
1,407 SR
1,481 Elo+
Gilgamesh
Gilgamesh
AN0SbELT
Gilgamesh
Level 27
God Stats
7W - 4L
1,500 SR
Queue Stats
147W - 176L
1,413 Elo+
Party 3
Ra
Ra
AntiGap
Ra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,499 Elo+
Party 1
Skadi
Skadi
Astroczar
Skadi
Level 35
God Stats
4W - 6L
1,370 SR
Queue Stats
204W - 202L
1,453 Elo+
Party 1
The Morrigan
The Morrigan
Rentraaa
The Morrigan
Level 49
God Stats
3W - 5L
1,167 SR
Queue Stats
279W - 280L
1,463 Elo+
Party 1
Bastet
Bastet
Thalvash
Bastet
Level 33
God Stats
4W - 2L
1,500 SR
Queue Stats
149W - 126L
1,579 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GiacomoPL
Jormungandr
15
3 / 4 / 8
10,341
450
7,485
18,171
16,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nike
Itril
Nike
18
4 / 6 / 7
11,862
516
11,526
18,035
13,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Kosiara81
Nemesis
20
9 / 9 / 8
13,229
575
13,233
24,764
15,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
14 / 8 / 5
13,451
585
21,851
21,837
9,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
stahu8
Chiron
15
5 / 8 / 8
10,124
440
8,821
18,167
5,900
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AN0SbELT
Gilgamesh
20
7 / 5 / 11
13,158
572
14,097
19,909
16,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
2 / 12 / 3
10,758
468
8,741
17,179
5,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Skadi
Astroczar
Skadi
19
5 / 7 / 7
12,276
534
13,902
17,194
5,539
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
Rentraaa
The Morrigan
17
3 / 7 / 11
11,200
487
14,380
14,636
5,511
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
Thalvash
Bastet
20
18 / 4 / 7
15,076
655
29,646
20,506
8,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
74
35
Kills
35
35
Deaths
35
36
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AN0SbELT
Gilgamesh
7
5
11
2.5
W
2
12
3
0.29
W
Skadi
Astroczar
Skadi
5
7
7
1.21
L
Jormungandr
GiacomoPL
Jormungandr
3
4
8
1.75
L
Nike
Itril
Nike
4
6
7
1.25
L
Nemesis
Kosiara81
Nemesis
9
9
8
1.44
W
The Morrigan
Rentraaa
The Morrigan
3
7
11
1.21
W
Bastet
Thalvash
Bastet
18
4
7
5.38
L
14
8
5
2.06
L
Chiron
stahu8
Chiron
5
8
8
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,916
Damage
80,766
100,974
Taken
89,424
60,494
Mitigated
42,407
23,533
Healing
22,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AN0SbELT
Gilgamesh
14,097
4,144
0
4,708
19,909
16,943
1,422
4,005
15,904
0
58,262
W
8,741
1,566
491
4,168
17,179
5,707
636
9,617
7,562
63,552
0
W
Skadi
Astroczar
Skadi
13,902
6,803
0
3,148
17,194
5,539
3,114
5,289
11,905
0
85,748
L
Jormungandr
GiacomoPL
Jormungandr
7,485
2,584
0
2,111
18,171
16,258
187
6,969
11,058
36,989
0
L
Nike
Itril
Nike
11,526
3,012
0
720
18,035
13,944
0
3,318
14,667
0
66,711
L
Nemesis
Kosiara81
Nemesis
13,233
6,237
0
9,497
24,764
15,274
222
2,121
22,613
594
97,368
W
The Morrigan
Rentraaa
The Morrigan
14,380
3,360
451
4,757
14,636
5,511
894
5,135
9,163
69,833
51
W
Bastet
Thalvash
Bastet
29,646
7,400
0
4,878
20,506
8,707
689
7,177
13,329
0
108,354
L
21,851
7,746
0
6,858
21,837
9,118
2,865
5,455
16,112
91,064
6,806
L
Chiron
stahu8
Chiron
8,821
3,985
594
3,753
18,167
5,900
759
4,619
13,454
0
39,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,007
Gold Earned
62,468
558
Minions Killed
586
0
Camps Cleared
0
2,020,053
Distance Traveled
2,128,604
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,158
572
78
3
0
455,543
1
W
Ra
10,758
468
128
6
0
378,521
0
W
Skadi
12,276
534
116
5
0
414,800
3
L
Jormungandr
10,341
450
53
2
0
397,810
5
L
Nike
11,862
516
122
5
0
427,508
3
L
Nemesis
13,229
575
133
6
0
441,514
2
W
The Morrigan
11,200
487
118
5
0
382,931
3
W
Bastet
15,076
655
146
6
0
496,809
2
L
Sol
13,451
585
171
7
0
362,951
1
L
Chiron
10,124
440
79
3
0
390,270
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role