Player Matchup

Janus
Janus
InfernoIgnitus
Janus
Level 24
God Stats
9W - 6L
1,536 SR
Queue Stats
117W - 118L
1,288 Elo+
Party 2
Cthulhu
Cthulhu
NotSpectra9911
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Medusa
Medusa
VentR35
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Bakasura
Bakasura
ZENOTYY6730
Bakasura
Level 14
God Stats
2W - 2L
1,244 SR
Queue Stats
30W - 30L
1,249 Elo+
Solo
Neith
Neith
i-Toxic_Shadow-
Neith
Level 25
God Stats
15W - 10L
1,518 SR
Queue Stats
93W - 87L
1,272 Elo+
Party 2
Team Averages
Level 14
1,460 SR
1,362 Elo+

VS

Team Averages
Level 24
1,419 SR
1,229 Elo+
Yemoja
Yemoja
EbertchJ
Yemoja
Level 28
God Stats
85W - 93L
1,477 SR
Queue Stats
89W - 106L
1,320 Elo+
Solo
Ao Kuang
Ao Kuang
MoodyA2004
Ao Kuang
Level 29
God Stats
27W - 21L
1,448 SR
Queue Stats
127W - 179L
1,304 Elo+
Party 1
Izanami
Izanami
Sarcasming-
Izanami
Level 27
God Stats
23W - 32L
1,402 SR
Queue Stats
78W - 120L
1,303 Elo+
Party 1
He Bo
He Bo
juankaloboalfa
He Bo
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
998 Elo+
Solo
Kukulkan
Kukulkan
strixx11
Kukulkan
Level 26
God Stats
25W - 38L
1,270 SR
Queue Stats
142W - 200L
1,218 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 4 / 3
7,356
525
5,719
8,322
2,469
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
0 / 9 / 1
5,305
379
1,879
11,057
4,957
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
VentR35
Medusa
8
4 / 12 / 0
5,805
415
5,018
11,296
3,529
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bakasura
ZENOTYY6730
Bakasura
11
3 / 5 / 1
7,055
504
4,548
8,514
3,111
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
3 / 5 / 0
7,131
509
5,320
8,061
2,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
EbertchJ
Yemoja
8
3 / 9 / 5
6,576
470
4,115
9,766
3,366
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ao Kuang
MoodyA2004
Ao Kuang
15
13 / 0 / 1
9,369
669
7,596
6,775
3,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Sarcasming-
Izanami
13
4 / 1 / 2
8,188
585
6,713
8,568
3,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

7
0 / 7 / 4
5,684
406
1,458
7,624
1,651
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
strixx11
Kukulkan
15
14 / 4 / 2
9,567
683
14,075
10,274
3,823
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
48
16
Kills
34
35
Deaths
21
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Yemoja
EbertchJ
Yemoja
3
9
5
0.61
L
6
4
3
1.88
W
Ao Kuang
MoodyA2004
Ao Kuang
13
0
1
13.5
L
0
9
1
0.06
W
Izanami
Sarcasming-
Izanami
4
1
2
5
L
Medusa
VentR35
Medusa
4
12
0
0.33
L
Bakasura
ZENOTYY6730
Bakasura
3
5
1
0.7
L
3
5
0
0.6
W
0
7
4
0.29
W
Kukulkan
strixx11
Kukulkan
14
4
2
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,484
Damage
33,957
47,250
Taken
43,007
16,291
Mitigated
15,640
5,604
Healing
9,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
EbertchJ
Yemoja
4,115
919
37
510
9,766
3,366
89
1,778
7,798
18,826
0
L
5,719
680
0
994
8,322
2,469
385
6,879
1,443
25,612
0
W
Ao Kuang
MoodyA2004
Ao Kuang
7,596
2,715
0
3,123
6,775
3,155
1,103
617
6,065
44,727
7,029
L
1,879
389
0
668
11,057
4,957
243
8,046
3,011
13,109
0
W
Izanami
Sarcasming-
Izanami
6,713
4,428
0
778
8,568
3,645
1,324
0
8,568
0
56,542
L
Medusa
VentR35
Medusa
5,018
3,680
0
865
11,296
3,529
0
7,304
3,992
0
19,145
L
Bakasura
ZENOTYY6730
Bakasura
4,548
3,574
0
1,685
8,514
3,111
0
2,551
5,963
0
33,822
L
5,320
2,640
0
1,392
8,061
2,225
918
1,917
6,144
0
38,163
W
1,458
288
0
534
7,624
1,651
9
1,473
5,811
11,977
0
W
Kukulkan
strixx11
Kukulkan
14,075
2,982
0
4,906
10,274
3,823
3,610
3,127
6,717
64,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,652
Gold Earned
39,384
256
Minions Killed
368
0
Camps Cleared
0
1,237,533
Distance Traveled
1,158,732
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,576
470
19
1
0
206,158
0
L
Janus
7,356
525
48
3
0
265,667
4
W
Ao Kuang
9,369
669
94
7
0
296,831
0
L
Cthulhu
5,305
379
23
2
0
242,175
2
W
Izanami
8,188
585
114
8
0
242,448
0
L
Medusa
5,805
415
30
2
0
227,150
0
L
Bakasura
7,055
504
86
6
0
265,371
0
L
Neith
7,131
509
69
5
0
237,170
3
W
He Bo
5,684
406
18
1
0
209,304
1
W
Kukulkan
9,567
683
123
9
0
203,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role