Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
BallisticCrazyy
Janus
Level 125
God Stats
2W - 1L
1,619 SR
Queue Stats
26W - 31L
1,635 Elo+
Solo
Fenrir
Fenrir
KlasherX
Fenrir
Level 23
God Stats
0W - 1L
1,206 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
PRINCESSANITY
Danzaburou
Level 84
God Stats
0W - 2L
1,487 SR
Queue Stats
10W - 10L
1,539 Elo+
Party 1
Team Averages
Level 97
1,453 SR
1,543 Elo+

VS

Team Averages
Level 129
1,650 SR
1,484 Elo+
Ah Puch
Ah Puch
AJ Eatz
Ah Puch
Level 127
God Stats
1W - 0L
1,551 SR
Queue Stats
6W - 8L
1,428 Elo+
Party 2
Izanami
Izanami
Hierba
Izanami
Level 133
God Stats
2W - 2L
1,395 SR
Queue Stats
46W - 51L
1,597 Elo+
Solo
Sylvanus
Sylvanus
Sythxss
Sylvanus
Level 128
God Stats
2W - 4L
1,814 SR
Queue Stats
5W - 5L
1,416 Elo+
Party 2
Sun Wukong
Sun Wukong
ultimatewolflord
Sun Wukong
Level 129
God Stats
6W - 2L
1,838 SR
Queue Stats
30W - 36L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
0 / 2 / 0
7,298
663
7,775
13,799
14,699
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
1 / 3 / 0
8,832
803
9,376
6,289
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
KlasherX
Fenrir
12
0 / 8 / 1
7,376
671
2,651
13,791
10,467
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
PRINCESSANITY
Danzaburou
12
0 / 7 / 0
7,560
687
3,876
10,730
5,389
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AJ Eatz
Ah Puch
16
4 / 0 / 9
10,152
923
11,309
9,073
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Hierba
Izanami
17
5 / 1 / 8
10,658
969
11,627
7,684
3,272
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sylvanus
Sythxss
Sylvanus
16
4 / 0 / 8
10,395
945
8,006
9,645
4,906
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
ultimatewolflord
Sun Wukong
14
7 / 0 / 6
9,826
893
7,732
11,502
11,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
51
1
Kills
20
20
Deaths
1
1
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
2
0
0
W
Ah Puch
AJ Eatz
Ah Puch
4
0
9
8.5
L
1
3
0
0.33
W
Izanami
Hierba
Izanami
5
1
8
9
L
Fenrir
KlasherX
Fenrir
0
8
1
0.06
L
Danzaburou
PRINCESSANITY
Danzaburou
0
7
0
0
W
Sylvanus
Sythxss
Sylvanus
4
0
8
8
W
Sun Wukong
ultimatewolflord
Sun Wukong
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,678
Damage
38,674
44,609
Taken
37,904
32,866
Mitigated
22,936
3,114
Healing
18,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
7,775
1,153
130
1,018
13,799
14,699
0
6,200
7,455
25,123
0
W
Ah Puch
AJ Eatz
Ah Puch
11,309
1,426
84
4,154
9,073
3,568
1,416
4,819
4,168
35,913
0
L
9,376
924
0
375
6,289
2,311
0
2,148
3,933
56,531
0
W
Izanami
Hierba
Izanami
11,627
6,361
0
845
7,684
3,272
3,984
3,019
4,563
0
52,711
L
Fenrir
KlasherX
Fenrir
2,651
587
0
619
13,791
10,467
532
4,846
8,670
0
11,388
L
Danzaburou
PRINCESSANITY
Danzaburou
3,876
537
92
880
10,730
5,389
0
6,600
3,991
0
19,142
W
Sylvanus
Sythxss
Sylvanus
8,006
1,006
5,306
5,920
9,645
4,906
1,368
4,001
5,616
35,799
0
W
Sun Wukong
ultimatewolflord
Sun Wukong
7,732
1,960
134
2,160
11,502
11,190
1,311
5,260
5,984
0
18,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,066
Gold Earned
41,031
204
Minions Killed
232
8
Camps Cleared
14
802,563
Distance Traveled
924,015
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,298
663
37
3
0
210,875
3
W
Ah Puch
10,152
923
54
5
3
225,521
0
L
Janus
8,832
803
105
10
5
231,484
1
W
Izanami
10,658
969
78
7
5
222,994
3
L
Fenrir
7,376
671
18
2
1
184,674
2
L
Danzaburou
7,560
687
44
4
2
175,530
2
W
Sylvanus
10,395
945
78
7
4
227,295
1
W
Sun Wukong
9,826
893
22
2
2
248,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role