Player Matchup

Artemis
Artemis
Darkest Stryker
Artemis
Level 156
God Stats
7W - 7L
1,691 SR
Queue Stats
85W - 84L
1,595 Elo+
Party 2
Merlin
Merlin
Dec3itful
Merlin
Level 159
God Stats
4W - 3L
1,549 SR
Queue Stats
278W - 285L
1,619 Elo+
Party 2
Cthulhu
Cthulhu
FDC CABOOSE
Cthulhu
Level 52
God Stats
5W - 1L
1,859 SR
Queue Stats
11W - 5L
1,684 Elo+
Party 2
Baron Samedi
Baron Samedi
MojoJojoIsHere
Baron Samedi
Level 148
God Stats
4W - 1L
1,863 SR
Queue Stats
62W - 49L
1,546 Elo+
Party 2
Arachne
Arachne
tankytacoTTV
Arachne
Level 45
God Stats
6W - 1L
1,640 SR
Queue Stats
61W - 34L
1,666 Elo+
Party 2
Team Averages
Level 112
1,720 SR
1,622 Elo+

VS

Team Averages
Level 64
1,636 SR
1,528 Elo+
Anubis
Anubis
Cuchillaplay
Anubis
Level 22
God Stats
2W - 1L
1,856 SR
Queue Stats
34W - 40L
1,482 Elo+
Party 1
Apollo
Apollo
Eturnal Raven
Apollo
Level 79
God Stats
12W - 10L
1,558 SR
Queue Stats
117W - 85L
1,555 Elo+
Solo
Cabrakan
Cabrakan
KingAC1
Cabrakan
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 212L
1,498 Elo+
Solo
Ra
Ra
cannatagianni
Ra
Level 64
God Stats
3W - 3L
1,677 SR
Queue Stats
32W - 35L
1,484 Elo+
Party 1
Loki
Loki
elnavajasCC
Loki
Level 102
God Stats
5W - 4L
1,590 SR
Queue Stats
202W - 171L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 2 / 10
12,799
609
20,618
14,635
5,766
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Dec3itful
Merlin
20
7 / 1 / 10
13,406
638
13,424
11,508
4,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
FDC CABOOSE
Cthulhu
18
2 / 2 / 17
12,548
598
7,496
12,370
15,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baron Samedi
MojoJojoIsHere
Baron Samedi
19
4 / 1 / 7
13,073
623
13,074
11,665
6,534
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
tankytacoTTV
Arachne
20
9 / 2 / 9
13,372
637
13,876
18,360
7,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
1 / 6 / 2
10,101
481
4,607
19,328
8,112
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 10 / 1
7,759
369
5,077
18,267
5,289
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
KingAC1
Cabrakan
8
0 / 4 / 1
7,179
342
1,876
13,218
7,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
1 / 7 / 2
9,928
473
7,895
19,202
7,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
6 / 6 / 2
10,774
513
9,258
16,918
9,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
16
33
Kills
8
8
Deaths
33
53
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
6
2
0.33
W
11
2
10
8
W
Merlin
Dec3itful
Merlin
7
1
10
12
L
0
10
1
0.05
W
Cthulhu
FDC CABOOSE
Cthulhu
2
2
17
5.25
L
Cabrakan
KingAC1
Cabrakan
0
4
1
0.13
W
Baron Samedi
MojoJojoIsHere
Baron Samedi
4
1
7
7.5
L
1
7
2
0.29
L
6
6
2
1.17
W
Arachne
tankytacoTTV
Arachne
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,488
Damage
28,713
68,538
Taken
86,933
40,461
Mitigated
37,705
32,150
Healing
22,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
4,607
34
0
6,804
19,328
8,112
0
12,755
6,414
65,716
0
W
20,618
9,367
0
7,578
14,635
5,766
7,867
1,973
12,632
0
101,225
W
Merlin
Dec3itful
Merlin
13,424
833
243
2,945
11,508
4,973
1,400
3,738
7,492
106,786
0
L
5,077
2,700
271
2,884
18,267
5,289
600
5,143
13,054
0
52,171
W
Cthulhu
FDC CABOOSE
Cthulhu
7,496
1,020
965
2,443
12,370
15,464
709
2,773
9,516
45,169
0
L
Cabrakan
KingAC1
Cabrakan
1,876
173
325
4,264
13,218
7,212
180
2,828
10,341
12,787
0
W
Baron Samedi
MojoJojoIsHere
Baron Samedi
13,074
418
642
5,636
11,665
6,534
1,803
2,984
8,655
82,523
0
L
7,895
683
392
3,534
19,202
7,435
462
8,186
10,702
70,402
0
L
9,258
2,570
0
4,380
16,918
9,657
94
4,414
12,277
508
68,658
W
Arachne
tankytacoTTV
Arachne
13,876
9,158
0
11,698
18,360
7,724
3,625
3,057
15,219
0
75,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,198
Gold Earned
45,741
622
Minions Killed
517
0
Camps Cleared
0
2,054,870
Distance Traveled
1,641,565
30
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,101
481
156
7
0
319,292
6
W
Artemis
12,799
609
132
6
0
414,613
2
W
Merlin
13,406
638
161
8
0
423,781
11
L
Apollo
7,759
369
87
4
0
349,862
5
W
Cthulhu
12,548
598
83
4
0
441,704
7
L
Cabrakan
7,179
342
22
1
0
218,373
0
W
Baron Samedi
13,073
623
145
7
0
371,176
5
L
Ra
9,928
473
137
7
0
353,602
1
L
Loki
10,774
513
115
5
0
400,436
0
W
Arachne
13,372
637
101
5
0
403,596
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role