Player Matchup

Hun Batz
Hun Batz
Gold II
CataclysmicWood
Hun Batz
Gold II
Level 124
God Stats
11W - 11L
1,653 SR
Queue Stats
210W - 202L
1,598 MMR
Solo
Athena
Athena
Silver II
PeanutButterCupz
Athena
Silver II
Level 122
God Stats
3W - 0L
1,957 SR
Queue Stats
21W - 22L
1,423 MMR
Party 1
Gilgamesh
Gilgamesh
Gold II
Steorion
Gilgamesh
Gold II
Level 106
God Stats
2W - 2L
1,590 SR
Queue Stats
77W - 72L
1,627 MMR
Solo
Danzaburou
Danzaburou
Gold III
simonpaquin69
Danzaburou
Gold III
Level 147
God Stats
14W - 5L
1,812 SR
Queue Stats
166W - 159L
1,586 MMR
Solo
Ra
Ra
Gold III
Åndres
Ra
Gold III
Level 44
God Stats
8W - 4L
1,985 SR
Queue Stats
59W - 53L
1,747 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 109
1,799 SR
1,596 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 114
1,550 SR
1,596 MMR
Kumbhakarna
Kumbhakarna
Silver I
Akwakwakk
Kumbhakarna
Silver I
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 84L
1,589 MMR
Solo
Fenrir
Fenrir
Gold I
AngelKTX
Fenrir
Gold I
Level 125
God Stats
6W - 11L
1,489 SR
Queue Stats
331W - 336L
1,596 MMR
Solo
Chronos
Chronos
Gold II
Chontamenti
Chronos
Gold II
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 123L
1,589 MMR
Solo
Mercury
Mercury
Platinum V
Demody
Mercury
Platinum V
Level 149
God Stats
8W - 15L
1,589 SR
Queue Stats
485W - 482L
1,572 MMR
Solo
Janus
Janus
Gold IV
brandond
Janus
Gold IV
Level 155
God Stats
8W - 12L
1,669 SR
Queue Stats
77W - 81L
1,634 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
8 / 0 / 5
8,888
635
10,078
8,479
3,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 1 / 12
7,738
553
3,871
10,718
8,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
Steorion
Gilgamesh
15
4 / 3 / 3
9,018
644
8,774
10,691
7,702
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
simonpaquin69
Danzaburou
15
7 / 2 / 8
9,702
693
13,928
7,968
2,975
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 3 / 4
7,631
545
3,212
6,512
2,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
TiamatArtemisOdinPersephoneMorgan Le Fay

VS

Bans
ArtioTsukuyomiIzanamiPeleHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Akwakwakk
Kumbhakarna
10
2 / 5 / 3
6,578
470
3,892
14,141
7,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
AngelKTX
Fenrir
11
4 / 5 / 2
7,105
508
5,110
11,217
5,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Chronos
Chontamenti
Chronos
13
2 / 4 / 2
7,260
519
5,486
9,558
2,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mercury
Demody
Mercury
11
1 / 4 / 2
7,133
510
3,444
11,074
4,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
brandond
Janus
12
0 / 4 / 5
6,859
490
4,451
8,915
2,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
23
22
Kills
9
9
Deaths
22
32
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Akwakwakk
Kumbhakarna
2
5
3
0.7
L
Fenrir
AngelKTX
Fenrir
4
5
2
1
W
Hun Batz
8
0
5
10.5
L
Chronos
Chontamenti
Chronos
2
4
2
0.75
L
Mercury
Demody
Mercury
1
4
2
0.5
W
1
1
12
7
W
Gilgamesh
Steorion
Gilgamesh
4
3
3
1.83
L
Janus
brandond
Janus
0
4
5
0.63
W
Danzaburou
simonpaquin69
Danzaburou
7
2
8
5.5
W
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,863
Damage
22,383
44,368
Taken
54,905
25,332
Mitigated
22,378
15,310
Healing
13,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Akwakwakk
Kumbhakarna
3,892
470
981
979
14,141
7,828
0
2,641
11,462
16,445
0
L
Fenrir
AngelKTX
Fenrir
5,110
1,348
0
2,277
11,217
5,188
0
1,071
10,146
0
35,917
W
Hun Batz
10,078
3,560
0
3,416
8,479
3,523
1,161
1,589
6,864
0
53,532
L
Chronos
Chontamenti
Chronos
5,486
2,760
0
3,553
9,558
2,638
0
1,071
8,390
47,996
0
L
Mercury
Demody
Mercury
3,444
1,312
0
3,337
11,074
4,496
194
1,703
9,371
0
33,414
W
3,871
1,109
0
2,907
10,718
8,695
310
3,233
7,327
14,377
0
W
Gilgamesh
Steorion
Gilgamesh
8,774
1,384
0
2,409
10,691
7,702
452
1,755
8,852
9,161
43,104
L
Janus
brandond
Janus
4,451
301
114
1,898
8,915
2,228
0
1,722
7,193
44,320
0
W
Danzaburou
simonpaquin69
Danzaburou
13,928
7,128
0
3,767
7,968
2,975
1,713
3,150
4,645
0
70,744
W
3,212
329
1,026
1,785
6,512
2,437
1,044
3,519
2,851
50,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,977
Gold Earned
34,935
425
Minions Killed
351
0
Camps Cleared
0
1,417,825
Distance Traveled
1,337,476
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,578
470
25
2
0
263,706
3
L
Fenrir
7,105
508
66
5
0
269,815
0
W
Hun Batz
8,888
635
94
7
0
321,056
2
L
Chronos
7,260
519
90
6
0
256,396
2
L
Mercury
7,133
510
67
5
0
284,526
4
W
Athena
7,738
553
29
2
0
286,688
6
W
Gilgamesh
9,018
644
108
8
0
279,144
2
L
Janus
6,859
490
103
7
0
263,033
1
W
Danzaburou
9,702
693
105
8
0
253,730
1
W
Ra
7,631
545
89
6
0
277,207
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role