Player Matchup

Cthulhu
Cthulhu
Bryantcheksah
Cthulhu
Level 23
God Stats
0W - 3L
1,155 SR
Queue Stats
24W - 56L
1,184 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Fataliity Blaze
Morgan Le Fay
Level 109
God Stats
35W - 36L
1,482 SR
Queue Stats
783W - 966L
1,355 Elo+
Party 2
Hun Batz
Hun Batz
Fataliity Drixx
Hun Batz
Level 29
God Stats
10W - 9L
1,202 SR
Queue Stats
230W - 291L
1,373 Elo+
Party 2
Izanami
Izanami
Mugiwara_no_kev_
Izanami
Level 28
God Stats
4W - 12L
1,341 SR
Queue Stats
33W - 64L
1,186 Elo+
Party 3
Thanatos
Thanatos
yDenzR_
Thanatos
Level 48
God Stats
2W - 9L
1,208 SR
Queue Stats
21W - 52L
1,187 Elo+
Party 3
Team Averages
Level 47
1,278 SR
1,257 Elo+

VS

Team Averages
Level 47
1,372 SR
1,311 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Bastibaden11
Cerberus
Level 14
God Stats
5W - 8L
1,273 SR
Queue Stats
133W - 215L
1,154 Elo+
Party 1
Da Ji
Da Ji
BetterThanMe700
Da Ji
Level 59
God Stats
21W - 11L
1,682 SR
Queue Stats
133W - 121L
1,486 Elo+
Solo
Kukulkan
Kukulkan
JcT_1580
Kukulkan
Level 49
God Stats
3W - 2L
1,242 SR
Queue Stats
181W - 292L
1,173 Elo+
Party 1
Hachiman
Hachiman
Luhda
Hachiman
Level 48
God Stats
4W - 6L
1,164 SR
Queue Stats
357W - 504L
1,244 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
3 / 5 / 2
6,622
441
5,634
9,308
9,343
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
Fataliity Blaze
Morgan Le Fay
11
3 / 7 / 4
7,742
516
8,970
12,470
5,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
12
5 / 2 / 1
7,463
498
3,602
8,815
4,131
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 3 / 5
7,181
479
8,138
7,354
2,101
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
yDenzR_
Thanatos
11
2 / 6 / 0
7,387
492
5,592
9,958
3,312
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
5 / 1 / 2
8,643
576
8,198
9,485
7,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
Bastibaden11
Cerberus
11
2 / 2 / 3
6,926
462
2,530
8,975
5,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
8 / 4 / 3
8,419
561
10,192
11,599
5,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
JcT_1580
Kukulkan
12
5 / 3 / 4
7,663
511
7,875
6,745
2,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Luhda
Hachiman
12
3 / 4 / 3
7,242
483
3,888
11,669
3,461
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
38
14
Kills
23
23
Deaths
14
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
1
2
6
W
Cerberus
Bastibaden11
Cerberus
2
2
3
1.75
W
8
4
3
2.38
L
Cthulhu
3
5
2
0.8
L
Morgan Le Fay
Fataliity Blaze
Morgan Le Fay
3
7
4
0.71
L
Hun Batz
5
2
1
2.75
W
Kukulkan
JcT_1580
Kukulkan
5
3
4
2.33
W
Hachiman
Luhda
Hachiman
3
4
3
1.13
L
1
3
5
1.17
L
Thanatos
yDenzR_
Thanatos
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,936
Damage
32,683
47,905
Taken
48,473
24,659
Mitigated
23,374
10,797
Healing
10,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
8,198
2,777
0
2,952
9,485
7,456
0
911
8,574
0
51,703
W
Cerberus
Bastibaden11
Cerberus
2,530
325
0
1,117
8,975
5,031
65
3,490
5,311
14,681
0
W
10,192
2,583
0
1,338
11,599
5,097
0
4,048
7,209
0
46,308
L
Cthulhu
5,634
519
55
638
9,308
9,343
81
2,404
6,788
19,991
0
L
Morgan Le Fay
Fataliity Blaze
Morgan Le Fay
8,970
932
0
2,134
12,470
5,772
406
3,602
8,534
31,644
0
L
Hun Batz
3,602
866
0
1,678
8,815
4,131
104
2,529
6,110
0
31,528
W
Kukulkan
JcT_1580
Kukulkan
7,875
981
0
1,012
6,745
2,329
62
3,353
2,985
31,039
0
W
Hachiman
Luhda
Hachiman
3,888
3,197
0
3,977
11,669
3,461
1,031
1,879
9,790
0
35,404
L
8,138
4,136
0
1,128
7,354
2,101
517
1,194
6,110
0
45,612
L
Thanatos
yDenzR_
Thanatos
5,592
2,380
0
5,164
9,958
3,312
376
0
9,958
0
34,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,395
Gold Earned
38,893
287
Minions Killed
322
0
Camps Cleared
0
1,357,659
Distance Traveled
1,430,294
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,643
576
105
7
0
306,076
6
W
Cerberus
6,926
462
22
1
0
299,952
0
W
Da Ji
8,419
561
69
5
0
289,698
2
L
Cthulhu
6,622
441
21
1
0
290,523
0
L
Morgan Le Fay
7,742
516
50
3
0
226,924
1
L
Hun Batz
7,463
498
55
4
0
311,011
1
W
Kukulkan
7,663
511
70
5
0
282,639
4
W
Hachiman
7,242
483
56
4
0
251,929
4
L
Izanami
7,181
479
88
6
0
264,169
0
L
Thanatos
7,387
492
73
5
0
265,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role