Player Matchup

Eset
Eset
HunkOCheese01
Eset
Level 146
God Stats
3W - 3L
1,527 SR
Queue Stats
150W - 49L
1,905 Elo+
Party 1
Guan Yu
Guan Yu
TheSecondLaw
Guan Yu
Level 39
God Stats
0W - 1L
1,844 SR
Queue Stats
81W - 23L
1,838 Elo+
Party 1
Ares
Ares
TheSnappyo
Ares
Level 42
God Stats
17W - 5L
1,926 SR
Queue Stats
112W - 40L
1,730 Elo+
Party 1
Team Averages
Level 76
1,766 SR
1,825 Elo+

VS

Team Averages
Level 108
1,567 SR
1,718 Elo+
Chiron
Chiron
Footballguy60
Chiron
Level 159
God Stats
4W - 3L
1,658 SR
Queue Stats
104W - 117L
1,670 Elo+
Solo
Hercules
Hercules
StaleMoth
Hercules
Level 45
God Stats
5W - 1L
1,511 SR
Queue Stats
19W - 5L
1,868 Elo+
Solo
Scylla
Scylla
Thelastylebender
Scylla
Level 121
God Stats
11W - 8L
1,532 SR
Queue Stats
239W - 210L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 3
9,571
532
9,311
14,816
7,008
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
TheSecondLaw
Guan Yu
13
3 / 2 / 1
10,211
567
12,916
19,715
24,928
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 7 / 3
10,733
596
9,723
18,520
25,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 10
11,562
642
16,639
12,090
3,375
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
StaleMoth
Hercules
15
6 / 3 / 8
11,903
661
15,108
23,259
24,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
5 / 0 / 9
12,162
676
15,303
6,372
1,932
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
4
Kills
14
14
Deaths
4
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
L
0
5
3
0.3
W
Hercules
StaleMoth
Hercules
6
3
8
3.33
L
Guan Yu
TheSecondLaw
Guan Yu
3
2
1
1.75
L
1
7
3
0.36
W
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,950
Damage
47,050
53,051
Taken
41,721
57,398
Mitigated
30,199
14,762
Healing
21,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,639
8,963
717
6,555
12,090
3,375
2,092
5,274
6,604
0
69,130
L
9,311
647
472
3,432
14,816
7,008
0
4,921
9,186
51,645
0
W
Hercules
StaleMoth
Hercules
15,108
2,689
0
11,645
23,259
24,892
330
13,504
9,755
9,653
22,227
L
Guan Yu
TheSecondLaw
Guan Yu
12,916
1,252
2,473
7,578
19,715
24,928
0
7,860
10,909
9,185
31,651
L
9,723
457
0
807
18,520
25,462
0
4,860
12,814
14,068
0
W
15,303
2,318
66
2,890
6,372
1,932
721
3,307
3,065
54,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,515
Gold Earned
35,627
166
Minions Killed
222
5
Camps Cleared
10
1,005,833
Distance Traveled
1,045,463
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,562
642
106
6
5
327,379
3
L
Eset
9,571
532
110
6
2
352,881
5
W
Hercules
11,903
661
19
1
0
368,501
5
L
Guan Yu
10,211
567
43
2
2
331,129
3
L
Ares
10,733
596
13
1
1
321,823
2
W
Scylla
12,162
676
97
5
5
349,583
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role