Player Matchup

Medusa
Medusa
BrokenJoystick
Medusa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,340 Elo+
Solo
Zeus
Zeus
Pseudo80
Zeus
Level 8
God Stats
2W - 1L
1,437 SR
Queue Stats
6W - 5L
1,116 Elo+
Solo
Sol
Sol
Radicallarry2425
Sol
Level 28
God Stats
21W - 14L
1,555 SR
Queue Stats
118W - 133L
1,369 Elo+
Solo
Team Averages
Level 18
1,498 SR
1,275 Elo+

VS

Team Averages
Level 17
1,347 SR
1,131 Elo+
Anhur
Anhur
FerociousHybrid
Anhur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 77L
1,162 Elo+
Solo
Jormungandr
Jormungandr
Lorruc
Jormungandr
Level 17
God Stats
7W - 17L
1,306 SR
Queue Stats
86W - 207L
1,159 Elo+
Party 1
Chaac
Chaac
RedRiot4206481
Chaac
Level 17
God Stats
0W - 3L
1,235 SR
Queue Stats
71W - 214L
1,071 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 12
8,113
811
4,502
4,456
1,492
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
11
9 / 4 / 8
8,920
892
12,916
5,909
1,742
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
9 / 3 / 10
8,992
899
10,245
8,618
2,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 7 / 1
7,264
726
4,313
8,816
2,668
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Lorruc
Jormungandr
10
5 / 8 / 0
7,654
765
4,488
14,579
10,563
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 7 / 4
6,752
675
5,012
10,688
8,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
22
Kills
9
9
Deaths
22
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
2
12
5
L
3
7
1
0.5
L
Jormungandr
Lorruc
Jormungandr
5
8
0
0.63
W
Zeus
9
4
8
3.25
W
9
3
10
4.67
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,663
Damage
13,813
18,983
Taken
34,083
5,622
Mitigated
22,015
3,382
Healing
3,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,502
2,798
0
64
4,456
1,492
688
666
3,705
0
13,517
L
4,313
1,022
274
545
8,816
2,668
0
7,098
1,718
0
8,525
L
Jormungandr
Lorruc
Jormungandr
4,488
1,064
170
576
14,579
10,563
0
10,285
4,294
19,291
0
W
Zeus
12,916
2,868
0
280
5,909
1,742
303
1,777
3,971
25,269
0
W
10,245
3,768
0
3,038
8,618
2,388
1,859
2,145
6,303
29,422
0
L
5,012
833
193
1,852
10,688
8,784
0
6,270
4,418
0
12,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,025
Gold Earned
21,670
90
Minions Killed
52
5
Camps Cleared
1
474,073
Distance Traveled
373,735
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,113
811
19
2
0
167,211
3
L
Anhur
7,264
726
11
1
1
125,337
4
L
Jormungandr
7,654
765
25
3
0
121,333
2
W
Zeus
8,920
892
35
4
1
127,210
0
W
Sol
8,992
899
36
4
4
179,652
1
L
Chaac
6,752
675
16
2
0
127,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role