Player Matchup

Cthulhu
Cthulhu
instAhegao
Cthulhu
Level 7
God Stats
2W - 3L
1,612 SR
Queue Stats
2W - 6L
1,263 Elo+
Party 2
Heimdallr
Heimdallr
lilonkit
Heimdallr
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,263 Elo+
Party 2
Zeus
Zeus
tgreffi11
Zeus
Level 28
God Stats
0W - 1L
1,644 SR
Queue Stats
57W - 91L
1,302 Elo+
Solo
Team Averages
Level 28
1,585 SR
1,276 Elo+

VS

Team Averages
Level 74
1,449 SR
1,313 Elo+
Nox
Nox
 
Nox
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
JOSECAFENIX
Fenrir
Level 51
God Stats
23W - 25L
1,441 SR
Queue Stats
109W - 175L
1,274 Elo+
Party 1
Chaac
Chaac
Oseillo235
Chaac
Level 23
God Stats
7W - 9L
1,406 SR
Queue Stats
42W - 61L
1,163 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
instAhegao
Cthulhu
10
1 / 6 / 1
6,123
612
4,189
10,813
5,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heimdallr
lilonkit
Heimdallr
9
1 / 7 / 3
6,709
671
3,128
9,244
3,345
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zeus
8
1 / 7 / 2
6,104
610
5,850
7,084
1,997
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
5 / 0 / 13
8,242
824
7,233
3,472
1,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
12
10 / 3 / 8
8,575
858
7,127
7,632
3,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
12
5 / 1 / 12
8,135
814
9,409
10,319
9,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
53
3
Kills
20
20
Deaths
4
6
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
5
0
13
11.5
W
Fenrir
10
3
8
4.67
W
Chaac
5
1
12
11
L
Cthulhu
instAhegao
Cthulhu
1
6
1
0.25
L
Heimdallr
lilonkit
Heimdallr
1
7
3
0.36
L
Zeus
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,167
Damage
23,769
27,141
Taken
21,423
11,027
Mitigated
14,495
1,979
Healing
7,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
7,233
302
0
482
3,472
1,273
392
1,463
1,923
24,186
0
W
Fenrir
7,127
2,576
0
2,311
7,632
3,360
0
3,894
3,534
0
21,426
W
Chaac
9,409
679
0
4,578
10,319
9,862
80
4,977
4,953
0
21,715
L
Cthulhu
instAhegao
Cthulhu
4,189
157
101
542
10,813
5,685
0
3,063
7,266
12,105
0
L
Heimdallr
lilonkit
Heimdallr
3,128
764
0
775
9,244
3,345
0
2,022
6,923
0
12,123
L
Zeus
5,850
725
0
561
7,084
1,997
0
2,356
4,562
15,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,936
Gold Earned
24,952
75
Minions Killed
105
1
Camps Cleared
8
462,828
Distance Traveled
629,254
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,242
824
47
5
2
228,674
2
W
Fenrir
8,575
858
30
3
5
183,280
5
W
Chaac
8,135
814
28
3
1
217,300
0
L
Cthulhu
6,123
612
27
3
1
168,631
0
L
Heimdallr
6,709
671
23
2
0
145,969
0
L
Zeus
6,104
610
25
3
0
148,228
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role