Player Matchup

Agni
Agni
Chubakica
Agni
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,386 Elo+
Solo
Artio
Artio
EZISJopran
Artio
Level 60
God Stats
12W - 14L
1,493 SR
Queue Stats
237W - 281L
1,424 Elo+
Party 1
Thor
Thor
HerrBuschmannHD
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,316 Elo+
Solo
Sun Wukong
Sun Wukong
acrossy10
Sun Wukong
Level 28
God Stats
3W - 3L
1,529 SR
Queue Stats
145W - 174L
1,382 Elo+
Solo
Neith
Neith
empty340
Neith
Level 5
God Stats
16W - 21L
1,591 SR
Queue Stats
38W - 55L
1,530 Elo+
Party 1
Team Averages
Level 21
1,523 SR
1,407 Elo+

VS

Team Averages
Level 19
1,494 SR
1,464 Elo+
Tiamat
Tiamat
 
Tiamat
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Asgardez
Danzaburou
Level 25
God Stats
6W - 5L
1,243 SR
Queue Stats
138W - 154L
1,464 Elo+
Party 3
Guan Yu
Guan Yu
MrAnatoliy
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
QURIT
Jormungandr
Level 15
God Stats
1W - 0L
1,748 SR
Queue Stats
1W - 1L
1,351 Elo+
Party 2
Susano
Susano
RzrX7
Susano
Level 28
God Stats
4W - 4L
1,478 SR
Queue Stats
152W - 150L
1,506 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
11
1 / 6 / 4
6,512
434
4,174
8,324
2,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
8
0 / 7 / 3
5,888
393
2,169
15,957
11,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
3 / 6 / 3
7,366
491
9,605
11,895
4,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
acrossy10
Sun Wukong
12
10 / 2 / 1
8,222
548
11,132
14,656
9,733
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
empty340
Neith
11
1 / 3 / 3
6,572
438
4,654
6,426
1,992
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
8 / 1 / 4
9,097
606
9,196
5,864
4,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Asgardez
Danzaburou
12
6 / 1 / 8
8,146
543
10,010
7,630
2,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
MrAnatoliy
Guan Yu
9
0 / 9 / 3
6,206
414
3,630
10,600
7,546
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
QURIT
Jormungandr
10
1 / 4 / 12
7,133
476
5,978
12,469
10,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Susano
RzrX7
Susano
16
9 / 0 / 5
9,257
617
11,466
12,340
4,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
56
15
Kills
24
24
Deaths
15
14
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
8
1
4
10
W
Danzaburou
Asgardez
Danzaburou
6
1
8
10
L
Agni
1
6
4
0.5
L
Artio
0
7
3
0.21
L
3
6
3
0.75
W
Guan Yu
MrAnatoliy
Guan Yu
0
9
3
0.17
W
Jormungandr
QURIT
Jormungandr
1
4
12
1.75
W
Susano
RzrX7
Susano
9
0
5
11.5
L
Sun Wukong
acrossy10
Sun Wukong
10
2
1
5.25
L
Neith
empty340
Neith
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,734
Damage
40,280
57,258
Taken
48,903
30,098
Mitigated
29,996
8,795
Healing
11,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
9,196
1,223
360
1,900
5,864
4,716
597
737
4,999
38,671
0
W
Danzaburou
Asgardez
Danzaburou
10,010
5,427
0
1,702
7,630
2,680
1,105
957
6,623
0
41,584
L
Agni
4,174
335
0
588
8,324
2,336
0
2,445
5,689
24,957
0
L
Artio
2,169
567
230
1,335
15,957
11,183
0
4,114
11,783
15,449
0
L
9,605
1,795
0
962
11,895
4,854
0
4,038
7,699
0
39,237
W
Guan Yu
MrAnatoliy
Guan Yu
3,630
1,204
202
938
10,600
7,546
400
2,508
8,052
0
19,627
W
Jormungandr
QURIT
Jormungandr
5,978
1,087
0
2,278
12,469
10,339
333
3,303
8,858
21,635
0
W
Susano
RzrX7
Susano
11,466
2,177
0
3,923
12,340
4,715
0
1,613
10,685
0
65,889
L
Sun Wukong
acrossy10
Sun Wukong
11,132
2,381
0
3,988
14,656
9,733
302
3,720
10,804
11,800
27,593
L
Neith
empty340
Neith
4,654
1,872
0
1,692
6,426
1,992
946
317
6,109
0
34,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,560
Gold Earned
39,839
251
Minions Killed
337
0
Camps Cleared
0
1,335,062
Distance Traveled
1,528,013
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,097
606
85
6
0
313,112
4
W
Danzaburou
8,146
543
68
5
0
283,076
0
L
Agni
6,512
434
49
3
0
279,630
0
L
Artio
5,888
393
22
1
0
289,563
6
L
Thor
7,366
491
58
4
0
254,248
2
W
Guan Yu
6,206
414
32
2
0
275,829
1
W
Jormungandr
7,133
476
30
2
0
292,594
4
W
Susano
9,257
617
122
8
0
363,402
0
L
Sun Wukong
8,222
548
61
4
0
247,643
3
L
Neith
6,572
438
61
4
0
263,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role