Player Matchup

Set
Set
ELFAJA
Set
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
122W - 134L
1,438 Elo+
Solo
Jing Wei
Jing Wei
MagnuxBane
Jing Wei
Level 27
God Stats
1W - 0L
1,310 SR
Queue Stats
61W - 66L
1,428 Elo+
Party 1
Hel
Hel
S2Ninfetinhas2
Hel
Level 25
God Stats
4W - 1L
1,658 SR
Queue Stats
13W - 9L
1,402 Elo+
Party 1
Discordia
Discordia
Sakaí
Discordia
Level 7
God Stats
3W - 0L
1,735 SR
Queue Stats
5W - 5L
1,265 Elo+
Party 1
Yemoja
Yemoja
petruick
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 19
1,541 SR
1,407 Elo+

VS

Team Averages
Level 14
1,566 SR
1,343 Elo+
Nox
Nox
Rephael_Martins
Nox
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,281 Elo+
Party 2
Guan Yu
Guan Yu
apolo13_lima
Guan Yu
Level 16
God Stats
2W - 1L
1,799 SR
Queue Stats
13W - 21L
1,222 Elo+
Party 2
Loki
Loki
gumball-loko
Loki
Level 6
God Stats
0W - 2L
1,278 SR
Queue Stats
2W - 5L
1,415 Elo+
Party 2
Mulan
Mulan
leandro2018monto
Mulan
Level 27
God Stats
2W - 1L
1,755 SR
Queue Stats
58W - 56L
1,295 Elo+
Party 2
Bellona
Bellona
ovelha3105
Bellona
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 11L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
ELFAJA
Set
20
18 / 6 / 2
16,051
642
24,900
20,434
9,924
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jing Wei
MagnuxBane
Jing Wei
20
13 / 2 / 13
14,232
569
20,866
21,465
10,143
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

19
8 / 4 / 13
13,009
520
12,621
13,462
10,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Discordia
Sakaí
Discordia
19
5 / 4 / 9
13,297
532
11,679
12,011
4,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
petruick
Yemoja
8
0 / 1 / 1
8,745
350
373
2,254
950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 7
10,585
423
4,948
13,562
5,257
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
apolo13_lima
Guan Yu
17
5 / 12 / 3
11,886
475
11,253
23,409
20,910
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 11 / 2
8,293
332
1,357
13,795
4,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
8 / 3 / 4
12,642
506
15,469
18,462
21,438
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
ovelha3105
Bellona
12
3 / 13 / 3
9,641
386
9,312
24,645
18,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
35
44
Kills
16
17
Deaths
46
38
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Set
ELFAJA
Set
18
6
2
3.17
W
Jing Wei
MagnuxBane
Jing Wei
13
2
13
9.75
L
0
7
7
0.5
W
8
4
13
3.63
W
Discordia
Sakaí
Discordia
5
4
9
2.38
L
Guan Yu
apolo13_lima
Guan Yu
5
12
3
0.54
L
0
11
2
0.09
L
8
3
4
3.33
L
Bellona
ovelha3105
Bellona
3
13
3
0.35
W
Yemoja
petruick
Yemoja
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,439
Damage
42,339
69,626
Taken
93,873
35,973
Mitigated
70,475
31,704
Healing
11,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
ELFAJA
Set
24,900
12,573
0
6,485
20,434
9,924
2,214
2,517
17,917
0
138,152
W
Jing Wei
MagnuxBane
Jing Wei
20,866
18,691
0
6,876
21,465
10,143
5,431
1,149
20,316
0
113,702
L
4,948
1,066
89
2,869
13,562
5,257
2,354
2,865
10,561
38,645
1,991
W
12,621
1,826
9,730
6,238
13,462
10,322
2,632
1,169
12,293
67,901
0
W
Discordia
Sakaí
Discordia
11,679
1,811
0
2,175
12,011
4,634
1,729
1,289
10,722
80,825
0
L
Guan Yu
apolo13_lima
Guan Yu
11,253
2,100
947
2,208
23,409
20,910
47
8,257
14,868
0
52,887
L
1,357
309
0
700
13,795
4,816
0
2,754
10,999
0
28,068
L
15,469
2,776
0
3,508
18,462
21,438
613
4,725
13,525
0
84,262
L
Bellona
ovelha3105
Bellona
9,312
2,643
0
903
24,645
18,054
0
5,537
18,936
0
32,886
W
Yemoja
petruick
Yemoja
373
285
50
150
2,254
950
0
205
2,049
5,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,334
Gold Earned
53,047
577
Minions Killed
370
0
Camps Cleared
0
1,862,730
Distance Traveled
1,995,160
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
16,051
642
197
8
0
417,808
0
W
Jing Wei
14,232
569
150
6
0
459,154
6
L
Nox
10,585
423
75
3
0
359,690
0
W
Hel
13,009
520
103
4
0
487,627
3
W
Discordia
13,297
532
115
5
0
411,948
0
L
Guan Yu
11,886
475
80
3
0
414,914
0
L
Loki
8,293
332
47
2
0
379,121
0
L
Mulan
12,642
506
138
6
0
448,263
0
L
Bellona
9,641
386
30
1
0
393,172
0
W
Yemoja
8,745
350
12
0
0
86,193
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role