Player Matchup

Fenrir
Fenrir
CaptianCush
Fenrir
Level 104
God Stats
14W - 11L
1,466 SR
Queue Stats
696W - 675L
1,426 Elo+
Party 2
Athena
Athena
KiddKraken999
Athena
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 55L
1,490 Elo+
Solo
Persephone
Persephone
Missing-Templar
Persephone
Level 123
God Stats
0W - 1L
1,769 SR
Queue Stats
108W - 99L
1,489 Elo+
Solo
Sun Wukong
Sun Wukong
Squirtle3234
Sun Wukong
Level 81
God Stats
10W - 7L
1,617 SR
Queue Stats
269W - 282L
1,481 Elo+
Solo
Danzaburou
Danzaburou
its KillrCrim
Danzaburou
Level 84
God Stats
1W - 5L
1,410 SR
Queue Stats
349W - 298L
1,444 Elo+
Party 2
Team Averages
Level 104
1,552 SR
1,466 Elo+

VS

Team Averages
Level 83
1,601 SR
1,523 Elo+
Arachne
Arachne
DanieIMG
Arachne
Level 63
God Stats
86W - 72L
1,621 SR
Queue Stats
360W - 373L
1,513 Elo+
Solo
Bacchus
Bacchus
Eturnal Raven
Bacchus
Level 79
God Stats
34W - 20L
1,531 SR
Queue Stats
117W - 85L
1,538 Elo+
Solo
Izanami
Izanami
ReksimusPrime
Izanami
Level 110
God Stats
7W - 6L
1,635 SR
Queue Stats
339W - 314L
1,489 Elo+
Solo
Olorun
Olorun
SuMoxe
Olorun
Level 86
God Stats
20W - 10L
1,623 SR
Queue Stats
47W - 33L
1,530 Elo+
Party 1
Bellona
Bellona
Zulu Bonezy
Bellona
Level 78
God Stats
27W - 19L
1,594 SR
Queue Stats
52W - 40L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
0 / 9 / 5
7,739
455
9,252
15,988
6,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 4 / 4
7,082
417
4,704
16,761
13,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Persephone
Missing-Templar
Persephone
16
4 / 1 / 1
10,059
592
9,809
7,423
2,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Squirtle3234
Sun Wukong
16
2 / 3 / 0
9,509
559
5,972
14,448
9,459
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
its KillrCrim
Danzaburou
12
2 / 5 / 2
7,750
456
9,464
11,704
3,723
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DanieIMG
Arachne
15
6 / 2 / 5
9,628
566
6,354
14,011
7,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
13
4 / 2 / 8
8,676
510
9,954
15,220
17,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
15
5 / 2 / 5
9,126
537
12,957
12,403
4,266
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
SuMoxe
Olorun
15
3 / 1 / 6
9,229
543
9,235
10,155
4,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Zulu Bonezy
Bellona
16
4 / 2 / 2
9,983
587
12,119
9,416
9,531
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
48
9
Kills
22
22
Deaths
9
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
9
5
0.28
W
Arachne
DanieIMG
Arachne
6
2
5
4.25
W
Bacchus
4
2
8
4
L
1
4
4
0.75
L
Persephone
Missing-Templar
Persephone
4
1
1
4.5
W
Izanami
5
2
5
3.75
L
Sun Wukong
Squirtle3234
Sun Wukong
2
3
0
0.67
W
Olorun
SuMoxe
Olorun
3
1
6
6
W
Bellona
Zulu Bonezy
Bellona
4
2
2
2.5
L
Danzaburou
its KillrCrim
Danzaburou
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,201
Damage
50,619
66,324
Taken
61,205
35,848
Mitigated
43,086
18,151
Healing
23,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,252
1,467
0
1,097
15,988
6,280
0
4,197
11,791
0
50,915
W
Arachne
DanieIMG
Arachne
6,354
4,034
461
6,529
14,011
7,252
151
3,265
10,662
0
70,292
W
Bacchus
9,954
1,811
237
3,405
15,220
17,160
129
3,652
11,455
24,911
0
L
4,704
1,561
0
3,689
16,761
13,575
0
7,381
9,380
17,756
0
L
Persephone
Missing-Templar
Persephone
9,809
333
73
2,989
7,423
2,811
491
2,785
4,637
68,099
0
W
Izanami
12,957
9,246
0
4,202
12,403
4,266
868
3,760
8,567
0
75,867
L
Sun Wukong
Squirtle3234
Sun Wukong
5,972
1,327
0
7,243
14,448
9,459
0
2,977
11,471
5,936
63,829
W
Olorun
SuMoxe
Olorun
9,235
4,467
395
6,034
10,155
4,877
184
3,640
6,429
63,840
5,564
W
Bellona
Zulu Bonezy
Bellona
12,119
2,604
0
1,887
9,416
9,531
588
1,153
8,263
14,799
49,411
L
Danzaburou
its KillrCrim
Danzaburou
9,464
4,064
0
3,060
11,704
3,723
0
4,897
6,807
0
47,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,139
Gold Earned
46,642
494
Minions Killed
551
0
Camps Cleared
0
1,642,639
Distance Traveled
1,725,232
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,739
455
80
5
0
330,662
3
W
Arachne
9,628
566
108
6
0
381,169
1
W
Bacchus
8,676
510
25
1
0
350,051
7
L
Athena
7,082
417
15
1
0
336,104
4
L
Persephone
10,059
592
148
9
0
333,136
4
W
Izanami
9,126
537
146
9
0
306,745
5
L
Sun Wukong
9,509
559
163
10
0
338,420
3
W
Olorun
9,229
543
121
7
0
326,394
0
W
Bellona
9,983
587
151
9
0
360,873
5
L
Danzaburou
7,750
456
88
5
0
304,317
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role