Player Matchup

Tiamat
Tiamat
Gold I
EkoThePawn
Tiamat
Gold I
Level 99
God Stats
20W - 9L
1,642 SR
Queue Stats
374W - 373L
1,615 MMR
Solo
Ares
Ares
Gold I
ISSA WIPE BRO
Ares
Gold I
Level 126
God Stats
2W - 2L
1,490 SR
Queue Stats
178W - 176L
1,605 MMR
Solo
Artemis
Artemis
Gold II
PlusDonJuan57
Artemis
Gold II
Level 121
God Stats
49W - 38L
1,551 SR
Queue Stats
617W - 622L
1,499 MMR
Party 1
Osiris
Osiris
Gold II
Young_Sauce_K
Osiris
Gold II
Level 154
God Stats
8W - 10L
1,498 SR
Queue Stats
268W - 260L
1,645 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum III
hollowssuk
Tsukuyomi
Platinum III
Level 155
God Stats
4W - 6L
1,271 SR
Queue Stats
437W - 427L
1,590 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 131
1,491 SR
1,591 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 118
1,569 SR
1,562 MMR
Amaterasu
Amaterasu
Platinum V
 
Amaterasu
Platinum V
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold IV
DBKFire
Merlin
Gold IV
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 127L
1,525 MMR
Solo
Cabrakan
Cabrakan
Gold IV
Truu-N
Cabrakan
Gold IV
Level 103
God Stats
32W - 19L
1,692 SR
Queue Stats
101W - 103L
1,566 MMR
Solo
Hachiman
Hachiman
Silver II
Unsafe_-_hunter_
Hachiman
Silver II
Level 123
God Stats
1W - 3L
1,682 SR
Queue Stats
23W - 21L
1,571 MMR
Solo
Thor
Thor
Gold II
omgitsjustnborn
Thor
Gold II
Level 129
God Stats
6W - 15L
1,472 SR
Queue Stats
130W - 135L
1,647 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
EkoThePawn
Tiamat
14
3 / 0 / 5
9,047
565
4,566
4,746
2,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

13
1 / 0 / 8
8,544
534
3,588
8,136
7,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
16
5 / 1 / 2
9,631
602
4,670
6,338
2,372
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
3 / 0 / 1
10,603
663
7,746
8,724
8,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
hollowssuk
Tsukuyomi
13
5 / 2 / 4
8,553
535
6,271
8,314
3,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
Morgan Le FayChaacKaliSkadi

VS

Bans
AthenaThanatosSetFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
14
0 / 4 / 0
7,826
489
3,936
12,286
11,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
DBKFire
Merlin
16
1 / 2 / 1
8,610
538
2,297
4,289
1,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
Truu-N
Cabrakan
6
0 / 3 / 0
5,514
345
2,057
7,446
5,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 3 / 2
7,448
466
2,921
9,086
2,226
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 5 / 1
7,713
482
3,644
9,078
2,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
17
Kills
3
3
Deaths
17
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
4
0
0
L
Merlin
DBKFire
Merlin
1
2
1
0.75
W
Tiamat
EkoThePawn
Tiamat
3
0
5
5.5
W
1
0
8
5
W
Artemis
5
1
2
6
L
Cabrakan
Truu-N
Cabrakan
0
3
0
0
L
0
3
2
0.33
W
3
0
1
3.5
W
Tsukuyomi
hollowssuk
Tsukuyomi
5
2
4
3.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,841
Damage
14,855
36,258
Taken
42,185
24,164
Mitigated
22,989
15,963
Healing
10,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
3,936
1,599
0
3,621
12,286
11,019
0
845
11,395
4,185
48,494
L
Merlin
DBKFire
Merlin
2,297
185
0
1,737
4,289
1,174
0
408
3,803
58,988
0
W
Tiamat
EkoThePawn
Tiamat
4,566
462
0
2,926
4,746
2,581
1,344
1,331
3,415
50,356
0
W
3,588
391
0
3,669
8,136
7,679
62
1,160
6,976
20,244
0
W
Artemis
4,670
2,177
0
2,296
6,338
2,372
785
1,116
5,222
0
59,469
L
Cabrakan
Truu-N
Cabrakan
2,057
384
0
1,999
7,446
5,972
0
2,395
4,982
10,525
0
L
2,921
838
0
1,851
9,086
2,226
0
1,780
7,288
0
45,966
W
7,746
4,061
0
3,593
8,724
8,298
1,126
487
8,237
0
78,401
W
Tsukuyomi
hollowssuk
Tsukuyomi
6,271
1,139
0
3,479
8,314
3,234
1,249
781
7,533
0
53,619
L
3,644
874
0
1,425
9,078
2,598
0
2,558
6,335
0
38,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,378
Gold Earned
37,111
511
Minions Killed
399
0
Camps Cleared
0
1,575,007
Distance Traveled
1,365,386
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,826
489
96
6
0
295,646
2
L
Merlin
8,610
538
124
8
0
305,346
5
W
Tiamat
9,047
565
116
7
0
306,594
2
W
Ares
8,544
534
21
1
0
306,258
8
W
Artemis
9,631
602
132
8
0
288,385
9
L
Cabrakan
5,514
345
17
1
0
192,482
0
L
Hachiman
7,448
466
87
5
0
292,975
5
W
Osiris
10,603
663
152
10
0
348,472
1
W
Tsukuyomi
8,553
535
90
6
0
325,298
4
L
Thor
7,713
482
75
5
0
278,937
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role