Player Matchup

Nike
Nike
 
Nike
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Boolou
Janus
Level 8
God Stats
2W - 4L
1,343 SR
Queue Stats
8W - 9L
1,556 Elo+
Party 2
Neith
Neith
PdoDeVaca
Neith
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 3
Loki
Loki
RimuruTempest63
Loki
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 20L
1,501 Elo+
Solo
Ymir
Ymir
casualafk
Ymir
Level 109
God Stats
2W - 5L
1,261 SR
Queue Stats
189W - 174L
1,468 Elo+
Party 2
Team Averages
Level 56
1,421 SR
1,505 Elo+

VS

Team Averages
Level 16
1,621 SR
1,445 Elo+
Fafnir
Fafnir
FebruaryCE
Fafnir
Level 7
God Stats
3W - 1L
1,709 SR
Queue Stats
7W - 6L
1,473 Elo+
Party 1
Merlin
Merlin
FireonCE
Merlin
Level 25
God Stats
0W - 1L
1,717 SR
Queue Stats
9W - 6L
1,473 Elo+
Party 1
Izanami
Izanami
GuacBear
Izanami
Level 6
God Stats
17W - 20L
1,276 SR
Queue Stats
91W - 86L
1,337 Elo+
Solo
Amaterasu
Amaterasu
Seribi
Amaterasu
Level 39
God Stats
0W - 1L
1,696 SR
Queue Stats
2W - 3L
1,473 Elo+
Party 1
Tsukuyomi
Tsukuyomi
asdfjir
Tsukuyomi
Level 5
God Stats
2W - 2L
1,709 SR
Queue Stats
4W - 4L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
9
4 / 2 / 5
5,690
569
4,550
7,193
4,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Boolou
Janus
10
2 / 1 / 7
6,201
620
5,246
4,332
1,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
PdoDeVaca
Neith
10
6 / 0 / 7
6,463
646
7,332
5,664
1,818
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
6 / 2 / 0
6,691
669
3,719
6,882
2,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
9
2 / 0 / 8
6,054
605
3,059
6,036
4,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
FebruaryCE
Fafnir
6
0 / 2 / 0
4,270
427
2,206
7,132
4,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
FireonCE
Merlin
7
0 / 4 / 1
4,496
450
4,507
6,254
1,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
GuacBear
Izanami
8
0 / 4 / 0
4,630
463
1,292
4,776
946
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Amaterasu
Seribi
Amaterasu
9
3 / 4 / 0
5,469
547
5,334
7,093
4,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tsukuyomi
asdfjir
Tsukuyomi
7
2 / 6 / 0
4,743
474
3,913
7,037
2,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
20
Kills
5
5
Deaths
20
27
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
4
2
5
3.25
W
Janus
Boolou
Janus
2
1
7
5.5
L
Fafnir
FebruaryCE
Fafnir
0
2
0
0
L
Merlin
FireonCE
Merlin
0
4
1
0.13
L
Izanami
GuacBear
Izanami
0
4
0
0
W
Neith
PdoDeVaca
Neith
6
0
7
9.5
W
6
2
0
3
L
Amaterasu
Seribi
Amaterasu
3
4
0
0.75
L
Tsukuyomi
asdfjir
Tsukuyomi
2
6
0
0.33
W
Ymir
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,906
Damage
17,252
30,107
Taken
32,292
13,189
Mitigated
13,728
11,010
Healing
4,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
4,550
807
0
2,552
7,193
4,121
52
1,248
5,945
0
20,527
W
Janus
Boolou
Janus
5,246
503
0
477
4,332
1,107
349
1,097
3,235
35,616
0
L
Fafnir
FebruaryCE
Fafnir
2,206
645
0
858
7,132
4,541
0
3,298
3,790
5,734
0
L
Merlin
FireonCE
Merlin
4,507
317
40
370
6,254
1,425
29
1,642
4,569
21,281
0
L
Izanami
GuacBear
Izanami
1,292
468
0
272
4,776
946
0
794
3,982
0
20,447
W
Neith
PdoDeVaca
Neith
7,332
4,272
0
2,535
5,664
1,818
478
1,595
4,069
0
36,322
W
3,719
1,057
0
2,912
6,882
2,051
167
1,123
5,759
0
37,231
L
Amaterasu
Seribi
Amaterasu
5,334
2,039
0
1,707
7,093
4,440
0
1,154
5,479
0
20,218
L
Tsukuyomi
asdfjir
Tsukuyomi
3,913
1,245
0
757
7,037
2,376
0
1,417
5,492
0
22,081
W
Ymir
3,059
687
378
2,156
6,036
4,092
143
1,925
4,111
15,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,099
Gold Earned
23,608
297
Minions Killed
177
0
Camps Cleared
0
915,935
Distance Traveled
885,930
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
5,690
569
43
4
0
169,126
3
W
Janus
6,201
620
72
7
0
191,661
2
L
Fafnir
4,270
427
7
1
0
185,858
0
L
Merlin
4,496
450
38
4
0
168,631
0
L
Izanami
4,630
463
55
6
0
173,271
1
W
Neith
6,463
646
60
6
0
171,519
0
W
Loki
6,691
669
92
9
0
203,125
4
L
Amaterasu
5,469
547
38
4
0
188,156
1
L
Tsukuyomi
4,743
474
39
4
0
170,014
1
W
Ymir
6,054
605
30
3
0
180,504
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role