Player Matchup

Medusa
Medusa
Boros_W1
Medusa
Level 16
God Stats
1W - 1L
1,683 SR
Queue Stats
52W - 62L
1,289 Elo+
Solo
Sun Wukong
Sun Wukong
HydroAtoms
Sun Wukong
Level 64
God Stats
22W - 25L
1,469 SR
Queue Stats
168W - 236L
1,326 Elo+
Solo
Charybdis
Charybdis
SUEDE2926
Charybdis
Level 62
God Stats
49W - 70L
1,396 SR
Queue Stats
178W - 240L
1,301 Elo+
Solo
Team Averages
Level 47
1,516 SR
1,305 Elo+

VS

Team Averages
Level 55
1,455 SR
1,293 Elo+
Merlin
Merlin
Beniit250
Merlin
Level 45
God Stats
22W - 22L
1,636 SR
Queue Stats
180W - 245L
1,344 Elo+
Solo
Ne Zha
Ne Zha
Lotusblossom1
Ne Zha
Level 108
God Stats
0W - 1L
1,229 SR
Queue Stats
13W - 10L
1,410 Elo+
Solo
Achilles
Achilles
dontsellmeh0e-_-
Achilles
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,124 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Boros_W1
Medusa
16
6 / 4 / 8
11,614
683
14,514
13,434
5,166
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
HydroAtoms
Sun Wukong
16
6 / 1 / 10
11,666
686
10,982
17,961
16,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
SUEDE2926
Charybdis
15
6 / 2 / 7
11,661
686
13,033
12,080
4,932
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Beniit250
Merlin
15
4 / 5 / 2
10,742
632
15,981
11,277
4,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 4 / 4
10,633
625
11,996
17,130
15,729
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
1 / 9 / 3
10,156
597
9,268
17,779
15,596
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
18
Kills
7
7
Deaths
18
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
Beniit250
Merlin
4
5
2
1
W
Medusa
Boros_W1
Medusa
6
4
8
2.5
W
Sun Wukong
HydroAtoms
Sun Wukong
6
1
10
11
L
2
4
4
1
W
Charybdis
SUEDE2926
Charybdis
6
2
7
4.75
L
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,529
Damage
37,245
43,475
Taken
46,186
26,119
Mitigated
36,187
7,728
Healing
8,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Beniit250
Merlin
15,981
745
340
2,370
11,277
4,862
437
22
11,255
48,305
0
W
Medusa
Boros_W1
Medusa
14,514
6,798
0
2,473
13,434
5,166
723
5,007
8,343
0
54,328
W
Sun Wukong
HydroAtoms
Sun Wukong
10,982
3,002
0
1,491
17,961
16,021
0
7,104
10,151
0
24,532
L
11,996
3,320
0
4,728
17,130
15,729
469
905
16,225
0
42,132
W
Charybdis
SUEDE2926
Charybdis
13,033
7,337
1,047
2,717
12,080
4,932
600
4,296
7,696
0
38,208
L
9,268
3,056
0
1,497
17,779
15,596
0
0
17,779
0
22,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,941
Gold Earned
31,531
183
Minions Killed
155
7
Camps Cleared
8
906,486
Distance Traveled
816,399
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,742
632
74
4
1
272,263
2
W
Medusa
11,614
683
84
5
5
290,415
0
W
Sun Wukong
11,666
686
31
2
1
327,015
0
L
Ne Zha
10,633
625
53
3
6
302,727
7
W
Charybdis
11,661
686
68
4
1
289,056
0
L
Achilles
10,156
597
28
2
1
241,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role