Player Matchup

Bellona
Bellona
E11er
Bellona
Level 7
God Stats
0W - 3L
1,280 SR
Queue Stats
2W - 5L
1,484 Elo+
Party 3
Amaterasu
Amaterasu
Malfakrøll
Amaterasu
Level 3
God Stats
1W - 4L
1,500 SR
Queue Stats
3W - 5L
1,655 Elo+
Party 1
Artemis
Artemis
Walrus555
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,441 Elo+
Party 3
Zhong Kui
Zhong Kui
askmann
Zhong Kui
Level 29
God Stats
7W - 10L
1,572 SR
Queue Stats
60W - 72L
1,374 Elo+
Party 1
Mercury
Mercury
sverrekall
Mercury
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 81L
1,406 Elo+
Party 1
Team Averages
Level 14
1,471 SR
1,472 Elo+

VS

Team Averages
Level 27
1,541 SR
1,456 Elo+
Heimdallr
Heimdallr
BestEd
Heimdallr
Level 26
God Stats
11W - 5L
1,590 SR
Queue Stats
33W - 14L
1,529 Elo+
Solo
Chang'e
Chang'e
Faihl
Chang'e
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
102W - 109L
1,446 Elo+
Party 4
Freya
Freya
Wingman14414301
Freya
Level 29
God Stats
31W - 25L
1,636 SR
Queue Stats
97W - 105L
1,421 Elo+
Party 4
Zeus
Zeus
Zackuyuu
Zeus
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
29W - 22L
1,465 Elo+
Party 2
Loki
Loki
ZxChief
Loki
Level 24
God Stats
19W - 13L
1,478 SR
Queue Stats
58W - 53L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
E11er
Bellona
10
2 / 11 / 1
6,955
386
7,710
18,971
16,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
Malfakrøll
Amaterasu
10
0 / 13 / 1
6,388
355
5,154
18,778
8,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Walrus555
Artemis
11
1 / 9 / 1
7,608
423
6,780
13,658
4,108
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
askmann
Zhong Kui
11
3 / 7 / 2
7,430
413
10,494
16,844
10,631
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
sverrekall
Mercury
10
3 / 10 / 3
7,462
415
8,975
18,649
9,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BestEd
Heimdallr
16
16 / 1 / 16
11,076
615
23,414
13,722
5,666
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Faihl
Chang'e
15
11 / 0 / 14
10,873
604
7,246
12,926
12,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
8 / 2 / 16
10,575
588
15,920
12,734
5,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
15
7 / 5 / 8
9,652
536
14,628
10,874
4,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Loki
ZxChief
Loki
19
8 / 1 / 9
11,339
630
9,386
14,874
5,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
113
9
Kills
50
50
Deaths
9
8
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BestEd
Heimdallr
16
1
16
24
L
Bellona
E11er
Bellona
2
11
1
0.23
W
Chang'e
Faihl
Chang'e
11
0
14
18
L
Amaterasu
Malfakrøll
Amaterasu
0
13
1
0.04
L
Artemis
Walrus555
Artemis
1
9
1
0.17
W
8
2
16
8
W
Zeus
7
5
8
2.2
W
Loki
ZxChief
Loki
8
1
9
12.5
L
Zhong Kui
askmann
Zhong Kui
3
7
2
0.57
L
Mercury
sverrekall
Mercury
3
10
3
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,113
Damage
70,594
86,900
Taken
65,130
48,597
Mitigated
33,332
14,155
Healing
28,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BestEd
Heimdallr
23,414
10,580
0
5,395
13,722
5,666
6,216
2,645
11,077
0
83,765
L
Bellona
E11er
Bellona
7,710
1,171
0
828
18,971
16,388
186
8,356
10,615
5,522
20,429
W
Chang'e
Faihl
Chang'e
7,246
1,021
937
5,155
12,926
12,086
699
1,310
11,616
36,983
0
L
Amaterasu
Malfakrøll
Amaterasu
5,154
1,390
0
3,878
18,778
8,459
236
7,310
11,468
0
22,994
L
Artemis
Walrus555
Artemis
6,780
2,600
0
2,133
13,658
4,108
80
5,219
8,439
0
53,006
W
15,920
4,815
0
6,180
12,734
5,427
783
2,755
9,979
58,618
0
W
Zeus
14,628
1,579
229
3,841
10,874
4,221
43
3,442
7,432
50,933
0
W
Loki
ZxChief
Loki
9,386
4,046
0
6,467
14,874
5,932
1,702
2,047
12,827
0
82,663
L
Zhong Kui
askmann
Zhong Kui
10,494
1,410
82
3,508
16,844
10,631
0
9,159
7,685
30,192
0
L
Mercury
sverrekall
Mercury
8,975
5,059
0
3,726
18,649
9,011
0
7,932
10,717
0
34,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,843
Gold Earned
53,515
248
Minions Killed
449
0
Camps Cleared
0
1,721,794
Distance Traveled
1,692,266
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,076
615
104
6
0
321,892
7
L
Bellona
6,955
386
51
3
0
345,238
0
W
Chang'e
10,873
604
59
3
0
316,205
1
L
Amaterasu
6,388
355
29
2
0
367,880
2
L
Artemis
7,608
423
85
5
0
328,025
0
W
Freya
10,575
588
88
5
0
353,210
2
W
Zeus
9,652
536
72
4
0
321,089
3
W
Loki
11,339
630
126
7
0
379,870
0
L
Zhong Kui
7,430
413
39
2
0
337,844
0
L
Mercury
7,462
415
44
2
0
342,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role