Player Matchup

Cerberus
Cerberus
Romeodebemorir18
Cerberus
Level 121
God Stats
9W - 14L
1,520 SR
Queue Stats
150W - 149L
1,457 Elo+
Party 1
Anubis
Anubis
c3nouRa1989-1995
Anubis
Level 131
God Stats
7W - 4L
1,623 SR
Queue Stats
420W - 480L
1,446 Elo+
Party 1
Bastet
Bastet
hidra_15
Bastet
Level 143
God Stats
2W - 2L
1,624 SR
Queue Stats
346W - 370L
1,403 Elo+
Party 1
Team Averages
Level 132
1,589 SR
1,435 Elo+

VS

Team Averages
Level 35
1,363 SR
1,305 Elo+
Fenrir
Fenrir
Loeke1999
Fenrir
Level 7
God Stats
3W - 8L
1,320 SR
Queue Stats
3W - 9L
1,240 Elo+
Party 2
Ymir
Ymir
NK_QTR_
Ymir
Level 89
God Stats
1W - 3L
1,496 SR
Queue Stats
16W - 18L
1,437 Elo+
Solo
Thoth
Thoth
RangerXH
Thoth
Level 8
God Stats
3W - 9L
1,273 SR
Queue Stats
3W - 9L
1,240 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 5
8,799
800
5,775
6,156
5,412
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
6 / 0 / 9
9,047
822
7,364
4,928
2,221
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
hidra_15
Bastet
13
6 / 3 / 9
8,913
810
8,024
7,960
2,657
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Loeke1999
Fenrir
10
1 / 7 / 1
6,925
630
3,872
13,045
3,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
NK_QTR_
Ymir
9
1 / 2 / 2
7,736
703
1,005
3,570
1,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thoth
RangerXH
Thoth
11
2 / 9 / 2
8,479
771
4,199
9,500
1,576
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
18
Kills
4
4
Deaths
18
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Loeke1999
Fenrir
1
7
1
0.21
L
Ymir
NK_QTR_
Ymir
1
2
2
1
L
Thoth
RangerXH
Thoth
2
9
2
0.33
W
6
1
5
8.5
W
6
0
9
10.5
W
Bastet
hidra_15
Bastet
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,163
Damage
9,076
19,044
Taken
26,115
10,290
Mitigated
5,974
3,790
Healing
867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Loeke1999
Fenrir
3,872
1,207
0
498
13,045
3,210
403
6,376
6,669
0
12,673
L
Ymir
NK_QTR_
Ymir
1,005
421
0
369
3,570
1,188
0
1,732
1,838
4,285
0
L
Thoth
RangerXH
Thoth
4,199
151
0
0
9,500
1,576
877
5,587
3,913
24,991
0
W
5,775
792
324
1,892
6,156
5,412
193
1,127
4,059
14,574
0
W
7,364
435
0
1,405
4,928
2,221
1,212
1,812
3,116
31,943
0
W
Bastet
hidra_15
Bastet
8,024
3,255
0
169
7,960
2,657
1,283
2,570
5,390
0
25,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,759
Gold Earned
23,140
114
Minions Killed
82
6
Camps Cleared
3
519,050
Distance Traveled
367,883
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,925
630
17
2
1
184,061
2
L
Ymir
7,736
703
5
0
0
54,309
0
L
Thoth
8,479
771
60
5
2
129,513
4
W
Cerberus
8,799
800
23
2
1
153,982
4
W
Anubis
9,047
822
58
5
4
148,069
4
W
Bastet
8,913
810
33
3
1
216,999
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role