Player Matchup

Nemesis
Nemesis
JosueFaker
Nemesis
Level 97
God Stats
29W - 37L
1,439 SR
Queue Stats
411W - 456L
1,389 Elo+
Solo
Anubis
Anubis
KeylessCornet05
Anubis
Level 77
God Stats
1W - 3L
1,451 SR
Queue Stats
147W - 138L
1,410 Elo+
Solo
Pele
Pele
astuto964piloto
Pele
Level 89
God Stats
7W - 6L
1,558 SR
Queue Stats
444W - 465L
1,380 Elo+
Party 1
Hou Yi
Hou Yi
willy2004_-_
Hou Yi
Level 107
God Stats
3W - 7L
1,151 SR
Queue Stats
518W - 539L
1,441 Elo+
Party 1
Cthulhu
Cthulhu
z-xPRoDiigYx-z
Cthulhu
Level 91
God Stats
1W - 5L
1,392 SR
Queue Stats
157W - 168L
1,436 Elo+
Solo
Team Averages
Level 92
1,398 SR
1,411 Elo+

VS

Team Averages
Level 95
1,511 SR
1,447 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Guner
Khepri
Level 108
God Stats
5W - 5L
1,606 SR
Queue Stats
181W - 188L
1,456 Elo+
Solo
Achilles
Achilles
RAMPAGEX1XKILLA
Achilles
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 59L
1,429 Elo+
Solo
Neith
Neith
SnakeHead_VN
Neith
Level 64
God Stats
104W - 80L
1,524 SR
Queue Stats
571W - 580L
1,354 Elo+
Solo
Geb
Geb
SoulBlaze1025
Geb
Level 68
God Stats
22W - 27L
1,424 SR
Queue Stats
420W - 422L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JosueFaker
Nemesis
17
1 / 5 / 1
10,053
503
8,185
18,125
7,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 3 / 3
10,725
536
13,854
13,879
7,271
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 7 / 2
9,147
457
8,228
14,263
5,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
17
3 / 2 / 0
10,134
507
11,341
13,987
4,528
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 4 / 8
8,200
410
10,059
20,594
13,205
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
16
3 / 2 / 6
9,871
494
9,428
12,797
4,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
Guner
Khepri
14
2 / 0 / 9
9,063
453
7,098
14,112
10,572
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
16
9 / 3 / 6
10,608
530
16,619
17,134
18,551
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
5 / 3 / 5
9,650
483
12,740
14,933
4,742
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 4 / 3
9,389
469
9,627
18,625
8,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
49
12
Kills
20
21
Deaths
12
14
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
3
2
6
3
W
Khepri
Guner
Khepri
2
0
9
6.5
L
Nemesis
JosueFaker
Nemesis
1
5
1
0.3
L
4
3
3
1.83
W
Achilles
9
3
6
4
W
5
3
5
2.5
W
1
4
3
0.63
L
4
7
2
0.71
L
Hou Yi
3
2
0
1.5
L
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,667
Damage
55,512
80,848
Taken
77,601
37,741
Mitigated
46,549
31,267
Healing
29,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
9,428
2,023
4,036
6,220
12,797
4,319
620
6,217
6,580
59,300
0
W
Khepri
Guner
Khepri
7,098
994
2,041
3,066
14,112
10,572
410
5,450
8,662
21,647
0
L
Nemesis
JosueFaker
Nemesis
8,185
4,109
0
8,875
18,125
7,080
1,194
2,461
15,664
0
66,144
L
13,854
251
0
6,802
13,879
7,271
1,544
5,008
8,871
78,608
0
W
Achilles
16,619
6,876
0
3,974
17,134
18,551
805
4,441
12,693
0
56,043
W
12,740
4,669
0
3,405
14,933
4,742
1,444
5,044
9,889
0
71,448
W
9,627
1,719
0
6,888
18,625
8,365
0
2,887
15,738
68,689
0
L
8,228
2,625
0
2,148
14,263
5,657
570
4,591
9,672
0
52,329
L
Hou Yi
11,341
5,564
0
5,319
13,987
4,528
900
4,320
9,667
0
83,440
L
10,059
889
1,265
6,858
20,594
13,205
261
9,773
10,821
26,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,259
Gold Earned
48,581
488
Minions Killed
458
0
Camps Cleared
0
1,908,287
Distance Traveled
1,881,572
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,871
494
110
6
0
358,875
9
W
Khepri
9,063
453
40
2
0
430,544
3
L
Nemesis
10,053
503
126
6
0
369,720
2
L
Anubis
10,725
536
130
7
0
348,732
6
W
Achilles
10,608
530
73
4
0
353,638
0
W
Neith
9,650
483
115
6
0
364,586
2
W
Geb
9,389
469
120
6
0
373,929
0
L
Pele
9,147
457
74
4
0
401,848
0
L
Hou Yi
10,134
507
133
7
0
371,134
4
L
Cthulhu
8,200
410
25
1
0
416,853
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role