Player Matchup

Arachne
Arachne
 
Arachne
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
BASHIHACECACA
Hercules
Level 39
God Stats
11W - 11L
1,483 SR
Queue Stats
143W - 115L
1,528 Elo+
Party 2
Ao Kuang
Ao Kuang
Chaparrito12343
Ao Kuang
Level 56
God Stats
11W - 5L
1,593 SR
Queue Stats
182W - 188L
1,498 Elo+
Party 2
Janus
Janus
LordPuxero
Janus
Level 68
God Stats
11W - 9L
1,568 SR
Queue Stats
309W - 308L
1,466 Elo+
Party 2
Odin
Odin
agente1500
Odin
Level 47
God Stats
2W - 1L
1,781 SR
Queue Stats
150W - 140L
1,530 Elo+
Party 2
Team Averages
Level 68
1,585 SR
1,504 Elo+

VS

Team Averages
Level 71
1,555 SR
1,555 Elo+
Sobek
Sobek
DrapionHM
Sobek
Level 109
God Stats
6W - 2L
1,775 SR
Queue Stats
323W - 312L
1,533 Elo+
Solo
Baron Samedi
Baron Samedi
MainLoki
Baron Samedi
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
285W - 249L
1,558 Elo+
Solo
Cernunnos
Cernunnos
xTheAceMain_DARK
Cernunnos
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,662 Elo+
Party 1
Mulan
Mulan
xXDARK_SnooweeXx
Mulan
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 45L
1,544 Elo+
Party 1
Set
Set
zZz_Dark-God_zZz
Set
Level 112
God Stats
2W - 0L
1,500 SR
Queue Stats
202W - 197L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
6
0 / 2 / 0
3,617
517
659
3,141
923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
BASHIHACECACA
Hercules
4
0 / 0 / 0
3,358
480
728
2,973
1,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ao Kuang
3
0 / 5 / 0
3,331
476
2,328
3,685
1,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
6
0 / 5 / 0
3,925
561
865
3,913
1,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 2 / 0
4,002
572
855
5,559
2,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DrapionHM
Sobek
7
3 / 0 / 3
4,677
668
1,875
6,042
2,475
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
MainLoki
Baron Samedi
9
6 / 0 / 3
5,889
841
4,288
2,673
933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
7
1 / 0 / 2
4,462
637
2,777
3,065
766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 0 / 1
4,611
659
2,697
1,968
883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

9
3 / 0 / 4
5,402
772
2,612
5,343
1,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
14
14
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
2
0
0
L
Hercules
BASHIHACECACA
Hercules
0
0
0
0
L
Ao Kuang
0
5
0
0
W
Sobek
DrapionHM
Sobek
3
0
3
4.5
L
Janus
0
5
0
0
W
Baron Samedi
MainLoki
Baron Samedi
6
0
3
7.5
L
0
2
0
0
W
Cernunnos
1
0
2
2
W
1
0
1
1.5
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,435
Damage
14,249
19,271
Taken
19,091
6,894
Mitigated
6,563
4,022
Healing
10,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
659
338
0
786
3,141
923
0
449
2,692
0
8,237
L
Hercules
BASHIHACECACA
Hercules
728
84
0
648
2,973
1,013
0
729
2,244
0
4,128
L
Ao Kuang
2,328
874
0
493
3,685
1,099
0
1,306
2,379
6,088
2,065
W
Sobek
DrapionHM
Sobek
1,875
387
477
2,680
6,042
2,475
0
1,004
4,958
9,538
0
L
Janus
865
90
0
250
3,913
1,121
0
2,358
1,555
12,896
0
W
Baron Samedi
MainLoki
Baron Samedi
4,288
824
114
1,421
2,673
933
608
496
2,113
27,368
0
L
855
364
0
1,845
5,559
2,738
0
1,321
3,907
0
15,181
W
Cernunnos
2,777
1,328
0
1,867
3,065
766
0
128
2,937
0
19,514
W
2,697
476
0
1,224
1,968
883
614
0
1,777
0
16,740
W
2,612
1,350
0
3,092
5,343
1,506
0
991
4,310
0
24,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,233
Gold Earned
25,041
116
Minions Killed
201
0
Camps Cleared
0
590,889
Distance Traveled
695,674
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,617
517
14
2
0
123,949
0
L
Hercules
3,358
480
8
1
0
104,218
0
L
Ao Kuang
3,331
476
17
2
0
100,104
0
W
Sobek
4,677
668
16
2
0
148,419
2
L
Janus
3,925
561
41
6
0
132,987
0
W
Baron Samedi
5,889
841
50
7
0
145,140
4
L
Odin
4,002
572
36
5
0
129,631
1
W
Cernunnos
4,462
637
40
6
0
128,611
0
W
Mulan
4,611
659
34
5
0
123,873
2
W
Set
5,402
772
61
9
0
149,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role