Player Matchup

Pele
Pele
NuWaMain420
Pele
Level 17
God Stats
6W - 2L
1,500 SR
Queue Stats
134W - 156L
1,544 Elo+
Solo
Tyr
Tyr
crimdus
Tyr
Level 29
God Stats
32W - 23L
1,736 SR
Queue Stats
193W - 185L
1,604 Elo+
Solo
Hachiman
Hachiman
karatekid3303
Hachiman
Level 15
God Stats
7W - 12L
1,500 SR
Queue Stats
36W - 38L
1,532 Elo+
Solo
Vulcan
Vulcan
nosoyotaku12
Vulcan
Level 25
God Stats
5W - 2L
1,526 SR
Queue Stats
138W - 114L
1,569 Elo+
Party 1
Cthulhu
Cthulhu
thisiscarlosg
Cthulhu
Level 28
God Stats
1W - 1L
1,353 SR
Queue Stats
211W - 208L
1,557 Elo+
Party 1
Team Averages
Level 23
1,523 SR
1,561 Elo+

VS

Team Averages
Level 8
1,491 SR
1,528 Elo+
Anubis
Anubis
AlphaPogDog
Anubis
Level 23
God Stats
5W - 2L
1,721 SR
Queue Stats
48W - 46L
1,630 Elo+
Solo
Neith
Neith
groovsandwich
Neith
Level 3
God Stats
2W - 3L
1,428 SR
Queue Stats
2W - 3L
1,404 Elo+
Solo
Thanatos
Thanatos
kamranmagnus
Thanatos
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,503 Elo+
Solo
Nemesis
Nemesis
lBabKal
Nemesis
Level 7
God Stats
0W - 1L
1,307 SR
Queue Stats
1W - 3L
1,668 Elo+
Solo
Sun Wukong
Sun Wukong
sdsdsdfededfedss
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 3 / 6
12,028
633
12,112
13,109
3,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tyr
17
7 / 4 / 9
11,088
584
15,500
15,691
10,045
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
karatekid3303
Hachiman
16
7 / 4 / 5
11,161
587
7,572
11,797
3,713
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
15
7 / 6 / 13
11,051
582
15,678
14,214
3,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
15
3 / 4 / 6
9,605
506
6,924
16,092
8,792
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
12 / 8 / 4
11,089
584
21,645
20,366
8,976
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 8 / 2
7,556
398
2,608
10,713
2,684
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
kamranmagnus
Thanatos
11
1 / 6 / 7
7,683
404
3,014
8,998
2,230
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nemesis
lBabKal
Nemesis
11
1 / 10 / 2
7,445
392
1,734
11,564
3,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
sdsdsdfededfedss
Sun Wukong
14
6 / 4 / 4
9,332
491
11,327
18,584
11,299
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
40
35
Kills
21
21
Deaths
36
39
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Anubis
12
8
4
1.75
W
11
3
6
4.67
W
Tyr
7
4
9
2.88
L
1
8
2
0.25
L
Thanatos
kamranmagnus
Thanatos
1
6
7
0.75
W
Hachiman
karatekid3303
Hachiman
7
4
5
2.38
L
Nemesis
lBabKal
Nemesis
1
10
2
0.2
W
Vulcan
7
6
13
2.25
L
Sun Wukong
sdsdsdfededfedss
Sun Wukong
6
4
4
2
W
Cthulhu
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,786
Damage
40,328
70,903
Taken
70,225
29,717
Mitigated
28,824
19,518
Healing
17,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
21,645
118
0
7,500
20,366
8,976
0
8,974
11,392
61,884
0
W
12,112
3,737
0
4,551
13,109
3,198
3,994
6,247
6,862
0
95,474
W
Tyr
15,500
2,559
0
6,055
15,691
10,045
575
2,812
12,879
0
55,604
L
2,608
1,333
0
931
10,713
2,684
320
3,357
7,356
0
30,240
L
Thanatos
kamranmagnus
Thanatos
3,014
440
0
2,877
8,998
2,230
0
2,395
6,603
0
17,629
W
Hachiman
karatekid3303
Hachiman
7,572
3,998
209
3,178
11,797
3,713
6,528
1,505
10,292
0
55,205
L
Nemesis
lBabKal
Nemesis
1,734
414
0
742
11,564
3,635
0
3,790
7,774
0
25,029
W
Vulcan
15,678
4,555
25
2,878
14,214
3,969
312
6,892
7,322
57,484
0
L
Sun Wukong
sdsdsdfededfedss
Sun Wukong
11,327
2,581
0
5,819
18,584
11,299
0
4,086
14,498
3,430
32,779
W
Cthulhu
6,924
280
604
2,018
16,092
8,792
495
5,720
10,372
50,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,933
Gold Earned
43,105
516
Minions Killed
267
0
Camps Cleared
0
1,884,380
Distance Traveled
1,571,842
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,089
584
84
4
0
296,668
2
W
Pele
12,028
633
151
8
0
404,352
8
W
Tyr
11,088
584
81
4
0
383,653
6
L
Neith
7,556
398
58
3
0
273,900
0
L
Thanatos
7,683
404
28
1
0
316,571
4
W
Hachiman
11,161
587
101
5
0
321,686
2
L
Nemesis
7,445
392
46
2
0
312,613
3
W
Vulcan
11,051
582
90
5
0
394,311
2
L
Sun Wukong
9,332
491
51
3
0
372,090
4
W
Cthulhu
9,605
506
93
5
0
380,378
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role