Player Matchup

Sobek
Sobek
AndreyQ
Sobek
Level 20
God Stats
3W - 1L
1,669 SR
Queue Stats
3W - 2L
1,562 Elo+
Party 1
Ra
Ra
ElmoTheCuck
Ra
Level 93
God Stats
18W - 19L
1,740 SR
Queue Stats
201W - 153L
1,614 Elo+
Party 1
Osiris
Osiris
GeneralRickets
Osiris
Level 49
God Stats
2W - 2L
1,695 SR
Queue Stats
86W - 47L
1,610 Elo+
Party 1
Serqet
Serqet
Para42
Serqet
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
221W - 191L
1,635 Elo+
Party 1
Anhur
Anhur
dunnodan999
Anhur
Level 142
God Stats
9W - 4L
1,840 SR
Queue Stats
82W - 58L
1,593 Elo+
Party 1
Team Averages
Level 90
1,689 SR
1,603 Elo+

VS

Team Averages
Level 39
1,462 SR
1,561 Elo+
Chaac
Chaac
GeorgLama
Chaac
Level 35
God Stats
1W - 2L
1,566 SR
Queue Stats
234W - 251L
1,495 Elo+
Solo
Aphrodite
Aphrodite
Proaley
Aphrodite
Level 43
God Stats
8W - 11L
1,605 SR
Queue Stats
51W - 52L
1,499 Elo+
Solo
Izanami
Izanami
SoftHand
Izanami
Level 67
God Stats
1W - 1L
1,527 SR
Queue Stats
19W - 13L
1,651 Elo+
Party 2
Hades
Hades
TooNoobToTry
Hades
Level 16
God Stats
3W - 6L
1,364 SR
Queue Stats
21W - 14L
1,602 Elo+
Party 2
Thor
Thor
WrongB
Thor
Level 32
God Stats
0W - 1L
1,246 SR
Queue Stats
21W - 20L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AndreyQ
Sobek
10
2 / 1 / 7
6,100
508
1,862
8,227
4,647
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 0 / 4
7,570
631
6,495
4,522
1,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 0 / 0
7,207
601
5,172
8,693
7,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serqet
Para42
Serqet
13
5 / 0 / 2
7,706
642
5,381
6,560
2,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 1 / 5
7,168
597
6,965
6,128
1,676
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
GeorgLama
Chaac
11
0 / 1 / 0
6,185
515
4,859
6,707
4,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Aphrodite
Proaley
Aphrodite
8
1 / 5 / 0
5,058
422
4,631
7,548
4,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
SoftHand
Izanami
10
1 / 2 / 1
6,023
502
6,625
7,595
1,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 1 / 0
6,655
555
2,673
7,461
3,571
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thor
WrongB
Thor
9
0 / 4 / 0
5,385
449
1,972
8,706
2,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
13
Kills
2
2
Deaths
13
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sobek
AndreyQ
Sobek
2
1
7
5.5
W
2
0
4
4
W
1
0
0
1
L
Chaac
GeorgLama
Chaac
0
1
0
0
W
Serqet
Para42
Serqet
5
0
2
6
L
Aphrodite
Proaley
Aphrodite
1
5
0
0.2
L
Izanami
SoftHand
Izanami
1
2
1
0.75
L
0
1
0
0
L
Thor
WrongB
Thor
0
4
0
0
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,875
Damage
20,760
34,130
Taken
38,017
17,473
Mitigated
16,122
14,629
Healing
15,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
AndreyQ
Sobek
1,862
328
150
2,236
8,227
4,647
107
2,671
5,556
5,987
0
W
6,495
615
666
2,339
4,522
1,458
0
1,918
2,604
54,958
0
W
5,172
1,426
0
3,820
8,693
7,485
548
551
7,240
9,328
32,400
L
Chaac
GeorgLama
Chaac
4,859
514
0
2,524
6,707
4,748
0
672
5,747
2,125
30,360
W
Serqet
Para42
Serqet
5,381
1,428
0
3,424
6,560
2,207
0
801
5,759
0
46,062
L
Aphrodite
Proaley
Aphrodite
4,631
419
1,984
2,946
7,548
4,061
0
2,170
5,064
13,510
0
L
Izanami
SoftHand
Izanami
6,625
5,875
0
1,470
7,595
1,732
0
1,895
5,524
0
45,068
L
2,673
178
91
3,743
7,461
3,571
0
2,901
4,424
48,372
0
L
Thor
WrongB
Thor
1,972
824
0
2,683
8,706
2,010
0
1,295
6,858
0
26,958
W
6,965
4,149
0
1,994
6,128
1,676
368
1,914
4,214
0
48,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,751
Gold Earned
29,306
405
Minions Killed
358
0
Camps Cleared
0
1,304,031
Distance Traveled
1,193,964
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,100
508
5
0
0
244,991
2
W
Ra
7,570
631
115
10
0
297,140
4
W
Osiris
7,207
601
95
8
0
240,055
1
L
Chaac
6,185
515
71
6
0
266,861
5
W
Serqet
7,706
642
92
8
0
302,487
5
L
Aphrodite
5,058
422
21
2
0
225,605
7
L
Izanami
6,023
502
87
7
0
217,805
2
L
Hades
6,655
555
117
10
0
238,204
4
L
Thor
5,385
449
62
5
0
245,489
2
W
Anhur
7,168
597
98
8
0
219,358
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role