Player Matchup

Chiron
Chiron
 
Chiron
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
 
Terra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
HackJer3r
Da Ji
Level 120
God Stats
0W - 2L
1,098 SR
Queue Stats
34W - 43L
1,439 Elo+
Solo
Anubis
Anubis
MightyDeSenzio
Anubis
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Team Averages
Level 84
1,420 SR
1,488 Elo+

VS

Team Averages
Level 107
1,425 SR
1,431 Elo+
Cerberus
Cerberus
GetBent9465
Cerberus
Level 136
God Stats
1W - 1L
1,241 SR
Queue Stats
77W - 100L
1,395 Elo+
Solo
Ymir
Ymir
Hempel2
Ymir
Level 71
God Stats
1W - 2L
1,613 SR
Queue Stats
55W - 74L
1,392 Elo+
Solo
Chang'e
Chang'e
Jnyce
Chang'e
Level 106
God Stats
1W - 4L
1,287 SR
Queue Stats
64W - 59L
1,433 Elo+
Solo
Merlin
Merlin
TmB Yoshii
Merlin
Level 108
God Stats
10W - 7L
1,485 SR
Queue Stats
312W - 303L
1,499 Elo+
Party 2
Agni
Agni
XXFuzzyDoritoXX
Agni
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 54L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
18
8 / 3 / 2
9,683
880
21,068
13,939
6,949
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Terra
 
Terra
16
0 / 2 / 9
8,650
786
9,091
11,283
16,630
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
 
Janus
13
2 / 6 / 1
7,912
719
12,427
8,293
4,666
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
HackJer3r
Da Ji
13
0 / 6 / 6
7,150
650
4,353
12,664
6,891
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 5 / 0
6,470
588
508
6,042
3,408
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GetBent9465
Cerberus
17
5 / 4 / 14
10,307
937
10,161
19,101
10,950
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
Hempel2
Ymir
16
6 / 2 / 15
10,255
932
8,585
17,944
22,320
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
Jnyce
Chang'e
15
2 / 1 / 17
9,071
825
6,891
7,174
6,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Merlin
TmB Yoshii
Merlin
16
3 / 1 / 14
9,648
877
10,794
8,811
4,708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
6 / 2 / 11
9,735
885
10,143
10,333
4,870
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
93
10
Kills
22
22
Deaths
10
18
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
8
3
2
3
L
Terra
 
Terra
0
2
9
2.25
L
Janus
 
Janus
2
6
1
0.42
W
Cerberus
GetBent9465
Cerberus
5
4
14
3
L
Da Ji
HackJer3r
Da Ji
0
6
6
0.5
W
Ymir
Hempel2
Ymir
6
2
15
6.75
W
Chang'e
Jnyce
Chang'e
2
1
17
10.5
L
0
5
0
0
W
Merlin
TmB Yoshii
Merlin
3
1
14
10
W
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,447
Damage
46,574
52,221
Taken
63,363
38,544
Mitigated
49,172
18,312
Healing
32,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
21,068
7,328
2,922
6,374
13,939
6,949
1,704
11,916
1,923
0
42,534
L
Terra
 
Terra
9,091
190
2,762
3,149
11,283
16,630
0
9,701
1,582
13,812
0
L
Janus
 
Janus
12,427
1,044
649
411
8,293
4,666
150
7,535
758
23,806
0
W
Cerberus
GetBent9465
Cerberus
10,161
1,060
935
5,532
19,101
10,950
420
5,308
13,793
23,078
0
L
Da Ji
HackJer3r
Da Ji
4,353
847
637
1,346
12,664
6,891
0
11,365
1,299
0
8,110
W
Ymir
Hempel2
Ymir
8,585
1,435
2,966
3,151
17,944
22,320
180
8,081
9,863
18,097
0
W
Chang'e
Jnyce
Chang'e
6,891
441
9,096
2,860
7,174
6,324
1,339
2,746
4,428
12,358
0
L
508
211
0
62
6,042
3,408
0
5,957
85
508
0
W
Merlin
TmB Yoshii
Merlin
10,794
388
2,499
803
8,811
4,708
716
2,162
6,649
24,973
0
W
10,143
1,569
2,646
2,272
10,333
4,870
648
3,729
6,604
24,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,865
Gold Earned
49,016
91
Minions Killed
131
0
Camps Cleared
0
937,560
Distance Traveled
1,032,724
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,683
880
57
5
0
175,039
0
L
Terra
8,650
786
2
0
0
230,983
0
L
Janus
7,912
719
22
2
0
168,917
0
W
Cerberus
10,307
937
29
3
0
191,357
0
L
Da Ji
7,150
650
10
1
0
185,928
0
W
Ymir
10,255
932
18
2
0
209,755
0
W
Chang'e
9,071
825
16
1
0
206,063
1
L
Anubis
6,470
588
0
0
0
176,693
1
W
Merlin
9,648
877
40
4
0
235,615
0
W
Agni
9,735
885
28
3
0
189,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role