Player Matchup

Cernunnos
Cernunnos
Silver I
King_azie18
Cernunnos
Silver I
Level 70
God Stats
1W - 1L
1,327 SR
Queue Stats
52W - 53L
1,447 MMR
Solo
Merlin
Merlin
Bronze III
SylvanLimpkin
Merlin
Bronze III
Level 125
God Stats
0W - 3L
1,547 SR
Queue Stats
8W - 17L
1,485 MMR
Party 1
Ymir
Ymir
Bronze III
XxEl_RiosxX
Ymir
Bronze III
Level 30
God Stats
0W - 1L
1,352 SR
Queue Stats
1W - 7L
1,400 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 75
1,409 SR
1,444 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,443 SR
1,447 MMR
Kuzenbo
Kuzenbo
Gold III
AII_Money_N
Kuzenbo
Gold III
Level 159
God Stats
75W - 84L
1,495 SR
Queue Stats
325W - 362L
1,518 MMR
Solo
Scylla
Scylla
Silver II
UchihaVengence4
Scylla
Silver II
Level 144
God Stats
4W - 1L
1,361 SR
Queue Stats
40W - 40L
1,330 MMR
Solo
Susano
Susano
Gold I
lALEXAND3Rl
Susano
Gold I
Level 127
God Stats
7W - 6L
1,472 SR
Queue Stats
434W - 443L
1,494 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
King_azie18
Cernunnos
12
1 / 3 / 0
8,770
626
7,445
11,716
5,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
0 / 4 / 1
8,140
581
4,111
7,158
2,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 6 / 0
7,740
553
1,519
13,261
11,977
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
KumbhakarnaGilgameshMorgan Le FayAthenaPersephone

VS

Bans
DanzaburouNoxAresDiscordiaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AII_Money_N
Kuzenbo
14
4 / 0 / 8
10,595
757
8,933
11,535
16,515
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
6 / 1 / 6
10,125
723
10,384
4,752
1,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Susano
14
3 / 0 / 10
9,791
699
9,790
9,139
5,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
1
Kills
13
13
Deaths
1
1
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
AII_Money_N
Kuzenbo
4
0
8
8
L
Cernunnos
King_azie18
Cernunnos
1
3
0
0.33
L
0
4
1
0.13
W
6
1
6
9
L
0
6
0
0
W
Susano
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,075
Damage
29,107
32,135
Taken
25,426
19,413
Mitigated
23,688
747
Healing
7,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
AII_Money_N
Kuzenbo
8,933
3,234
758
2,557
11,535
16,515
278
2,630
8,905
26,444
0
L
Cernunnos
King_azie18
Cernunnos
7,445
3,950
0
481
11,716
5,070
0
6,078
5,638
0
31,180
L
4,111
59
0
146
7,158
2,366
0
5,285
1,873
27,361
0
W
10,384
674
0
1,283
4,752
1,736
1,435
1,669
3,083
44,744
0
L
1,519
246
0
120
13,261
11,977
0
8,084
5,177
15,459
0
W
Susano
9,790
2,142
0
2,844
9,139
5,437
972
1,928
7,211
0
42,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,650
Gold Earned
30,511
153
Minions Killed
176
2
Camps Cleared
13
661,390
Distance Traveled
800,561
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,595
757
43
3
1
245,813
2
L
Cernunnos
8,770
626
68
5
2
245,529
3
L
Merlin
8,140
581
56
4
0
199,433
1
W
Scylla
10,125
723
70
5
3
253,261
3
L
Ymir
7,740
553
29
2
0
216,428
1
W
Susano
9,791
699
63
5
9
301,487
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role