Player Matchup

Ymir
Ymir
PandaExpres007
Ymir
Level 38
God Stats
5W - 3L
1,692 SR
Queue Stats
25W - 18L
1,594 Elo+
Party 1
Osiris
Osiris
ReaperUnique
Osiris
Level 127
God Stats
4W - 1L
1,726 SR
Queue Stats
16W - 16L
1,519 Elo+
Party 1
Nox
Nox
toasteroven228
Nox
Level 125
God Stats
3W - 4L
1,723 SR
Queue Stats
13W - 12L
1,676 Elo+
Solo
Team Averages
Level 97
1,714 SR
1,596 Elo+

VS

Team Averages
Level 123
1,535 SR
1,512 Elo+
Merlin
Merlin
SpiningYT
Merlin
Level 108
God Stats
8W - 9L
1,591 SR
Queue Stats
399W - 585L
1,454 Elo+
Solo
Charybdis
Charybdis
SuiCrazy
Charybdis
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
257W - 261L
1,562 Elo+
Solo
Anhur
Anhur
yomanbip19
Anhur
Level 102
God Stats
25W - 23L
1,513 SR
Queue Stats
382W - 350L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 4
7,881
657
4,492
12,347
9,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
13
4 / 1 / 6
8,495
708
9,524
10,793
10,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 1 / 6
8,382
699
8,694
5,954
1,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
SpiningYT
Merlin
11
3 / 3 / 1
7,611
634
11,464
7,448
2,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
SuiCrazy
Charybdis
11
2 / 3 / 3
7,588
632
6,851
10,226
3,598
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
10
0 / 4 / 5
7,032
586
4,344
8,624
2,853
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
10
Kills
5
5
Deaths
10
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
3
4
1.67
W
Osiris
4
1
6
7
L
Merlin
SpiningYT
Merlin
3
3
1
1.17
L
Charybdis
SuiCrazy
Charybdis
2
3
3
1.17
W
3
1
6
6
L
Anhur
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,710
Damage
22,659
29,094
Taken
26,298
21,688
Mitigated
9,076
1,789
Healing
5,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,492
1,055
0
630
12,347
9,256
29
4,520
7,254
14,168
480
W
Osiris
9,524
2,326
0
932
10,793
10,470
291
3,265
7,058
0
21,744
L
Merlin
SpiningYT
Merlin
11,464
352
63
909
7,448
2,625
38
3,634
3,814
34,383
0
L
Charybdis
SuiCrazy
Charybdis
6,851
3,875
418
2,808
10,226
3,598
86
4,959
5,267
0
22,094
W
8,694
536
0
227
5,954
1,962
1,120
2,561
3,071
37,872
0
L
Anhur
4,344
2,452
572
904
8,624
2,853
68
4,548
4,076
0
8,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,758
Gold Earned
22,231
133
Minions Killed
121
5
Camps Cleared
5
679,979
Distance Traveled
571,996
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,881
657
20
2
0
221,025
0
W
Osiris
8,495
708
32
3
2
223,461
1
L
Merlin
7,611
634
49
4
3
202,624
0
L
Charybdis
7,588
632
55
5
1
174,064
1
W
Nox
8,382
699
81
7
3
235,493
3
L
Anhur
7,032
586
17
1
1
195,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role