Player Matchup

Medusa
Medusa
Bukovka_l
Medusa
Level 25
God Stats
2W - 0L
1,875 SR
Queue Stats
2W - 4L
1,255 Elo+
Solo
Discordia
Discordia
FEAR THOMASz
Discordia
Level 104
God Stats
11W - 17L
1,386 SR
Queue Stats
629W - 661L
1,479 Elo+
Solo
Ares
Ares
maxim949581
Ares
Level 12
God Stats
1W - 1L
1,291 SR
Queue Stats
55W - 58L
1,426 Elo+
Solo
Team Averages
Level 47
1,517 SR
1,387 Elo+

VS

Team Averages
Level 67
1,436 SR
1,309 Elo+
Set
Set
FALCATUS
Set
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 28L
1,125 Elo+
Solo
Thoth
Thoth
LeLyonnais57
Thoth
Level 121
God Stats
1W - 7L
1,337 SR
Queue Stats
214W - 226L
1,419 Elo+
Solo
Chiron
Chiron
Vastirian94
Chiron
Level 66
God Stats
0W - 1L
1,472 SR
Queue Stats
45W - 72L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bukovka_l
Medusa
13
1 / 1 / 6
8,648
618
7,132
8,176
3,056
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
FEAR THOMASz
Discordia
14
6 / 1 / 2
9,476
677
10,185
5,948
1,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 5
9,553
682
5,664
13,159
13,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
7,605
543
1,750
8,896
4,015
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 3 / 0
7,932
567
8,185
7,916
2,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
12
1 / 3 / 1
8,244
589
9,681
9,001
3,037
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
9
Kills
2
2
Deaths
9
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
Bukovka_l
Medusa
1
1
6
4
L
0
3
1
0.17
W
Discordia
FEAR THOMASz
Discordia
6
1
2
7
L
1
3
0
0.33
L
Chiron
1
3
1
0.5
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,981
Damage
19,616
27,283
Taken
25,813
18,070
Mitigated
9,523
8,107
Healing
4,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Bukovka_l
Medusa
7,132
1,684
486
2,760
8,176
3,056
66
3,105
4,761
0
44,352
L
1,750
520
0
220
8,896
4,015
0
4,274
4,160
0
4,758
W
Discordia
FEAR THOMASz
Discordia
10,185
130
0
0
5,948
1,780
0
1,406
4,356
26,907
0
L
8,185
41
0
520
7,916
2,471
0
4,184
3,158
37,152
0
L
Chiron
9,681
2,249
873
2,704
9,001
3,037
0
6,095
2,480
0
23,076
W
5,664
84
366
4,495
13,159
13,234
26
2,996
9,727
9,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,677
Gold Earned
23,781
157
Minions Killed
126
5
Camps Cleared
2
749,192
Distance Traveled
735,078
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,648
618
86
6
4
250,484
0
L
Set
7,605
543
13
1
0
266,296
1
W
Discordia
9,476
677
67
5
1
248,526
2
L
Thoth
7,932
567
75
5
1
242,746
4
L
Chiron
8,244
589
38
3
1
226,036
2
W
Ares
9,553
682
4
0
0
250,182
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role