Player Matchup

Cupid
Cupid
 
Cupid
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Mad Titan Prime
Hera
Level 127
God Stats
26W - 15L
1,665 SR
Queue Stats
899W - 968L
1,388 Elo+
Solo
Hou Yi
Hou Yi
edwinlaikm
Hou Yi
Level 144
God Stats
3W - 4L
1,191 SR
Queue Stats
404W - 458L
1,329 Elo+
Solo
Hun Batz
Hun Batz
sumario-ultimo0
Hun Batz
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
weedy_pot
Kuzenbo
Level 154
God Stats
11W - 13L
1,373 SR
Queue Stats
538W - 550L
1,335 Elo+
Solo
Team Averages
Level 115
1,446 SR
1,411 Elo+

VS

Team Averages
Level 91
1,462 SR
1,513 Elo+
Cupid
Cupid
AstarothDV
Cupid
Level 142
God Stats
4W - 3L
1,388 SR
Queue Stats
461W - 419L
1,527 Elo+
Solo
Loki
Loki
MaxBraun5221
Loki
Level 67
God Stats
6W - 3L
1,410 SR
Queue Stats
252W - 284L
1,373 Elo+
Solo
Raijin
Raijin
Moonie4346
Raijin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 75L
1,516 Elo+
Party 1
Kuzenbo
Kuzenbo
TheLeoZack
Kuzenbo
Level 76
God Stats
3W - 1L
1,500 SR
Queue Stats
187W - 194L
1,504 Elo+
Party 1
Hun Batz
Hun Batz
VenusaurFarted
Hun Batz
Level 144
God Stats
1W - 0L
1,510 SR
Queue Stats
38W - 28L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
3 / 4 / 4
8,459
769
6,262
8,532
3,087
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 4 / 8
8,168
743
15,742
7,319
2,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hou Yi
edwinlaikm
Hou Yi
13
0 / 5 / 9
7,629
694
6,763
8,182
2,924
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
13
4 / 6 / 4
8,270
752
7,945
10,045
4,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
weedy_pot
Kuzenbo
15
4 / 2 / 5
8,358
760
12,046
20,688
13,411
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
15
3 / 2 / 13
8,810
801
8,761
10,713
5,155
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 3 / 11
9,034
821
9,654
9,226
4,495
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
Moonie4346
Raijin
15
4 / 3 / 10
8,651
786
10,653
11,197
5,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
TheLeoZack
Kuzenbo
16
3 / 1 / 14
9,539
867
8,364
17,741
23,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hun Batz
14
5 / 4 / 9
8,697
791
11,463
12,323
7,334
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
78
13
Kills
21
21
Deaths
13
30
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
3
4
4
1.25
W
Cupid
3
2
13
4.75
L
2
4
8
1.5
W
6
3
11
3.83
W
Raijin
Moonie4346
Raijin
4
3
10
3
W
Kuzenbo
TheLeoZack
Kuzenbo
3
1
14
10
W
Hun Batz
5
4
9
2.38
L
Hou Yi
edwinlaikm
Hou Yi
0
5
9
0.9
L
Hun Batz
4
6
4
1
L
Kuzenbo
weedy_pot
Kuzenbo
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,758
Damage
48,895
54,766
Taken
61,200
26,276
Mitigated
45,281
21,549
Healing
22,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
6,262
2,800
3,779
1,520
8,532
3,087
1,114
2,157
6,080
0
14,631
W
Cupid
8,761
2,857
5,990
2,729
10,713
5,155
795
6,151
4,562
0
24,929
L
15,742
2,619
807
1,066
7,319
2,490
765
2,332
4,778
29,060
0
W
9,654
2,087
1,421
503
9,226
4,495
259
3,558
5,668
0
17,700
W
Raijin
Moonie4346
Raijin
10,653
1,319
280
1,229
11,197
5,286
167
5,639
5,558
20,601
0
W
Kuzenbo
TheLeoZack
Kuzenbo
8,364
2,576
1,490
4,362
17,741
23,011
261
7,998
9,743
18,770
0
W
Hun Batz
11,463
2,099
2,600
1,928
12,323
7,334
0
4,442
7,881
0
18,398
L
Hou Yi
edwinlaikm
Hou Yi
6,763
1,664
470
605
8,182
2,924
930
1,955
6,059
0
15,975
L
Hun Batz
7,945
2,631
114
2,130
10,045
4,364
0
2,227
7,537
0
11,748
L
Kuzenbo
weedy_pot
Kuzenbo
12,046
3,803
1,345
9,713
20,688
13,411
229
9,473
10,530
19,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,884
Gold Earned
44,731
102
Minions Killed
114
0
Camps Cleared
0
953,690
Distance Traveled
1,052,883
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,459
769
21
2
0
188,477
4
W
Cupid
8,810
801
31
3
0
189,850
0
L
Hera
8,168
743
33
3
0
205,378
0
W
Loki
9,034
821
24
2
0
215,945
1
W
Raijin
8,651
786
25
2
0
209,056
0
W
Kuzenbo
9,539
867
17
2
0
226,935
0
W
Hun Batz
8,697
791
17
2
0
211,097
0
L
Hou Yi
7,629
694
17
2
0
170,966
0
L
Hun Batz
8,270
752
14
1
0
157,518
0
L
Kuzenbo
8,358
760
17
2
0
231,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role