Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
Caqito
Chiron
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 9L
1,567 Elo+
Solo
Nemesis
Nemesis
Dorbron
Nemesis
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 16L
1,476 Elo+
Solo
Hera
Hera
mmarcella7309
Hera
Level 25
God Stats
2W - 4L
1,106 SR
Queue Stats
60W - 101L
1,251 Elo+
Party 2
Arachne
Arachne
yPaag
Arachne
Level 17
God Stats
0W - 8L
1,165 SR
Queue Stats
73W - 80L
1,292 Elo+
Party 2
Team Averages
Level 47
1,354 SR
1,417 Elo+

VS

Team Averages
Level 25
1,468 SR
1,434 Elo+
Bellona
Bellona
Educr
Bellona
Level 38
God Stats
4W - 0L
1,674 SR
Queue Stats
80W - 93L
1,448 Elo+
Party 1
Anhur
Anhur
Kodaakbtw
Anhur
Level 27
God Stats
7W - 6L
1,501 SR
Queue Stats
77W - 75L
1,445 Elo+
Solo
Baron Samedi
Baron Samedi
dedebrevi
Baron Samedi
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
55W - 42L
1,525 Elo+
Solo
Loki
Loki
igor00725
Loki
Level 30
God Stats
3W - 4L
1,165 SR
Queue Stats
64W - 155L
1,202 Elo+
Solo
Nu Wa
Nu Wa
luizs166
Nu Wa
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
2 / 5 / 7
9,080
568
7,142
18,626
16,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chiron
Caqito
Chiron
15
5 / 5 / 4
8,782
549
11,922
14,265
4,842
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Dorbron
Nemesis
13
2 / 4 / 3
7,533
471
5,969
13,731
6,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
0 / 8 / 4
6,398
400
3,080
12,055
3,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
yPaag
Arachne
11
3 / 6 / 3
7,103
444
5,055
14,686
4,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Educr
Bellona
15
8 / 1 / 4
9,839
615
13,398
12,811
13,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
Kodaakbtw
Anhur
14
5 / 3 / 5
8,652
541
7,189
13,081
3,833
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
dedebrevi
Baron Samedi
13
3 / 3 / 11
7,900
494
10,122
12,166
5,800
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Loki
14
6 / 5 / 3
8,663
541
8,105
12,889
5,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
luizs166
Nu Wa
15
6 / 2 / 6
9,276
580
13,116
8,890
3,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
57
12
Kills
28
28
Deaths
14
21
Assists
29
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
5
7
1.1
L
Chiron
Caqito
Chiron
5
5
4
1.4
L
Nemesis
Dorbron
Nemesis
2
4
3
0.88
W
Bellona
Educr
Bellona
8
1
4
10
W
Anhur
Kodaakbtw
Anhur
5
3
5
2.5
W
Baron Samedi
dedebrevi
Baron Samedi
3
3
11
2.83
W
Loki
6
5
3
1.5
W
Nu Wa
luizs166
Nu Wa
6
2
6
4.5
L
0
8
4
0.25
L
Arachne
yPaag
Arachne
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,168
Damage
51,930
73,363
Taken
59,837
35,478
Mitigated
31,803
21,069
Healing
24,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,142
1,297
370
2,882
18,626
16,514
0
8,533
9,954
0
26,948
L
Chiron
Caqito
Chiron
11,922
4,609
705
5,500
14,265
4,842
720
3,276
10,886
0
64,126
L
Nemesis
Dorbron
Nemesis
5,969
2,445
0
5,859
13,731
6,268
0
3,695
9,930
0
33,232
W
Bellona
Educr
Bellona
13,398
2,156
0
5,210
12,811
13,148
277
0
12,811
12,677
50,675
W
Anhur
Kodaakbtw
Anhur
7,189
3,127
0
4,815
13,081
3,833
1,332
264
12,817
0
61,744
W
Baron Samedi
dedebrevi
Baron Samedi
10,122
2,615
1,514
5,482
12,166
5,800
295
594
11,506
35,260
0
W
Loki
8,105
2,571
0
4,547
12,889
5,675
0
375
12,437
0
51,802
W
Nu Wa
luizs166
Nu Wa
13,116
2,565
0
2,613
8,890
3,347
52
1,638
7,118
66,974
0
L
3,080
1,056
51
1,962
12,055
3,147
0
5,786
5,925
25,339
0
L
Arachne
yPaag
Arachne
5,055
3,517
0
3,740
14,686
4,707
112
3,861
10,691
0
28,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,896
Gold Earned
44,330
315
Minions Killed
477
0
Camps Cleared
0
1,523,677
Distance Traveled
1,508,329
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,080
568
43
3
0
312,869
0
L
Chiron
8,782
549
106
7
0
276,342
2
L
Nemesis
7,533
471
62
4
0
331,250
1
W
Bellona
9,839
615
129
8
0
316,428
1
W
Anhur
8,652
541
105
7
0
294,743
4
W
Baron Samedi
7,900
494
45
3
0
281,405
2
W
Loki
8,663
541
90
6
0
345,849
1
W
Nu Wa
9,276
580
108
7
0
269,904
4
L
Hera
6,398
400
48
3
0
277,158
0
L
Arachne
7,103
444
56
4
0
326,058
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role