Player Matchup

Mercury
Mercury
 
Mercury
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
BadNGroovyy
Sobek
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 119L
1,690 Elo+
Party 2
Ra
Ra
Enozengam
Ra
Level 28
God Stats
2W - 5L
1,546 SR
Queue Stats
58W - 62L
1,591 Elo+
Solo
Kukulkan
Kukulkan
LordChooski
Kukulkan
Level 18
God Stats
0W - 2L
1,307 SR
Queue Stats
35W - 20L
1,730 Elo+
Party 2
Chiron
Chiron
TacticalBad
Chiron
Level 13
God Stats
5W - 8L
1,300 SR
Queue Stats
210W - 212L
1,648 Elo+
Solo
Team Averages
Level 23
1,430 SR
1,632 Elo+

VS

Team Averages
Level 41
1,544 SR
1,652 Elo+
Anubis
Anubis
Cam223
Anubis
Level 15
God Stats
38W - 30L
1,490 SR
Queue Stats
181W - 187L
1,629 Elo+
Solo
Ao Kuang
Ao Kuang
Nikomundial22
Ao Kuang
Level 8
God Stats
5W - 4L
1,788 SR
Queue Stats
19W - 9L
1,799 Elo+
Party 1
Medusa
Medusa
SckeypoKing
Medusa
Level 28
God Stats
20W - 12L
1,682 SR
Queue Stats
202W - 203L
1,534 Elo+
Solo
Awilix
Awilix
chuter
Awilix
Level 126
God Stats
5W - 8L
1,417 SR
Queue Stats
353W - 320L
1,602 Elo+
Party 1
Fafnir
Fafnir
k1nglords
Fafnir
Level 27
God Stats
1W - 1L
1,341 SR
Queue Stats
152W - 92L
1,697 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
0 / 2 / 1
4,595
460
1,084
5,416
1,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

6
1 / 2 / 2
4,833
483
2,428
4,895
2,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
0 / 2 / 0
4,819
482
1,275
3,380
1,557
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kukulkan
LordChooski
Kukulkan
6
0 / 3 / 0
3,975
398
1,957
2,654
599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
9
2 / 4 / 1
5,564
556
4,509
6,338
2,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Cam223
Anubis
9
2 / 0 / 2
5,832
583
1,239
2,088
694
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
Nikomundial22
Ao Kuang
10
2 / 0 / 3
5,678
568
2,300
5,056
2,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
11
4 / 2 / 1
6,377
638
4,914
6,193
1,554
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
chuter
Awilix
11
3 / 1 / 3
6,317
632
3,580
4,905
1,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fafnir
k1nglords
Fafnir
9
2 / 0 / 4
5,402
540
2,298
7,500
5,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
3
Kills
13
13
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
2
1
0.25
L
1
2
2
1
W
Anubis
Cam223
Anubis
2
0
2
3
L
0
2
0
0
L
Kukulkan
LordChooski
Kukulkan
0
3
0
0
W
Ao Kuang
Nikomundial22
Ao Kuang
2
0
3
3.5
W
Medusa
4
2
1
2.25
L
Chiron
2
4
1
0.63
W
Awilix
chuter
Awilix
3
1
3
4.5
W
Fafnir
k1nglords
Fafnir
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,253
Damage
14,331
22,683
Taken
25,742
7,707
Mitigated
11,838
7,219
Healing
9,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,084
312
0
1,558
5,416
1,304
0
305
5,070
0
16,881
L
2,428
512
0
2,074
4,895
2,175
0
1,180
3,585
8,883
0
W
Anubis
Cam223
Anubis
1,239
46
0
1,171
2,088
694
623
1,240
722
24,787
0
L
1,275
272
0
1,072
3,380
1,557
0
1,309
1,985
19,517
0
L
Kukulkan
LordChooski
Kukulkan
1,957
403
0
0
2,654
599
0
1,585
1,069
12,705
0
W
Ao Kuang
Nikomundial22
Ao Kuang
2,300
559
0
1,637
5,056
2,435
676
1,342
3,674
22,433
6,328
W
Medusa
4,914
2,082
0
2,328
6,193
1,554
0
549
5,644
0
38,177
L
Chiron
4,509
2,409
294
2,221
6,338
2,072
0
608
5,356
0
35,508
W
Awilix
chuter
Awilix
3,580
1,205
0
2,322
4,905
1,436
36
484
4,415
0
37,261
W
Fafnir
k1nglords
Fafnir
2,298
718
0
2,004
7,500
5,719
0
1,859
5,627
15,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,786
Gold Earned
29,606
202
Minions Killed
290
0
Camps Cleared
0
817,982
Distance Traveled
981,109
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,595
460
41
4
0
202,736
2
L
Sobek
4,833
483
18
2
0
130,947
2
W
Anubis
5,832
583
60
6
0
172,956
0
L
Ra
4,819
482
48
5
0
186,865
3
L
Kukulkan
3,975
398
29
3
0
118,776
0
W
Ao Kuang
5,678
568
49
5
0
196,874
1
W
Medusa
6,377
638
75
8
0
183,511
2
L
Chiron
5,564
556
66
7
0
178,658
1
W
Awilix
6,317
632
79
8
0
228,168
0
W
Fafnir
5,402
540
27
3
0
199,600
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role