Player Matchup

Cthulhu
Cthulhu
Gold III
AII_Money_N
Cthulhu
Gold III
Level 159
God Stats
5W - 5L
1,546 SR
Queue Stats
325W - 362L
1,568 MMR
Solo
Ra
Ra
Bronze III
SylvanLimpkin
Ra
Bronze III
Level 125
God Stats
1W - 1L
1,671 SR
Queue Stats
8W - 17L
1,534 MMR
Party 1
Neith
Neith
Bronze III
XxEl_RiosxX
Neith
Bronze III
Level 30
God Stats
0W - 1L
1,294 SR
Queue Stats
1W - 7L
1,500 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 105
1,504 SR
1,534 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,653 SR
1,471 MMR
Nike
Nike
Gold I
 
Nike
Gold I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Gold V
KngDmonSlayr
Hou Yi
Gold V
Level 132
God Stats
47W - 33L
1,552 SR
Queue Stats
324W - 312L
1,362 MMR
Solo
Terra
Terra
Gold II
lv2Rashad
Terra
Gold II
Level 128
God Stats
2W - 0L
1,906 SR
Queue Stats
41W - 36L
1,551 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AII_Money_N
Cthulhu
11
3 / 1 / 1
9,066
648
12,768
11,588
12,487
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 6 / 4
8,404
600
5,818
10,894
3,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 4 / 2
8,146
582
5,014
10,073
3,457
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Morgan Le FayCabrakanGilgameshPersephone

VS

Bans
AthenaGebArtemisDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
13
4 / 0 / 4
9,623
687
7,277
13,518
13,625
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hou Yi
13
3 / 3 / 6
9,632
688
10,397
10,106
3,873
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Terra
lv2Rashad
Terra
14
4 / 2 / 7
10,536
753
9,811
15,206
14,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
5
Kills
11
11
Deaths
5
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
4
0
4
6
L
Cthulhu
AII_Money_N
Cthulhu
3
1
1
3.5
W
Hou Yi
3
3
6
2
L
1
6
4
0.5
L
1
4
2
0.5
W
Terra
lv2Rashad
Terra
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,600
Damage
27,485
32,555
Taken
38,830
19,344
Mitigated
31,700
7,569
Healing
12,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
7,277
634
1,077
1,135
13,518
13,625
185
7,184
6,334
0
15,860
L
Cthulhu
AII_Money_N
Cthulhu
12,768
928
849
1,312
11,588
12,487
0
2,226
9,362
28,642
0
W
Hou Yi
10,397
5,669
0
1,761
10,106
3,873
2,482
5,563
4,543
0
43,322
L
5,818
374
1,637
1,879
10,894
3,400
0
4,003
6,891
26,823
0
L
5,014
2,130
0
1,892
10,073
3,457
0
4,005
6,068
0
18,009
W
Terra
lv2Rashad
Terra
9,811
912
3,051
5,159
15,206
14,202
323
6,234
8,972
39,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,616
Gold Earned
29,791
115
Minions Killed
159
4
Camps Cleared
8
688,480
Distance Traveled
788,233
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,623
687
16
1
0
281,711
2
L
Cthulhu
9,066
648
44
3
2
232,662
2
W
Hou Yi
9,632
688
90
6
2
221,344
2
L
Ra
8,404
600
39
3
2
234,080
1
L
Neith
8,146
582
32
2
0
221,738
1
W
Terra
10,536
753
53
4
6
285,178
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role