Player Matchup

Sol
Sol
Caqito
Sol
Level 13
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 9L
1,549 Elo+
Solo
Chaac
Chaac
FlorJuy
Chaac
Level 29
God Stats
11W - 7L
1,717 SR
Queue Stats
104W - 110L
1,465 Elo+
Solo
Danzaburou
Danzaburou
Raaffuu
Danzaburou
Level 23
God Stats
41W - 44L
1,419 SR
Queue Stats
111W - 107L
1,437 Elo+
Solo
Geb
Geb
Rodzm
Geb
Level 29
God Stats
8W - 5L
1,478 SR
Queue Stats
72W - 88L
1,400 Elo+
Solo
Loki
Loki
VictorTX8
Loki
Level 29
God Stats
18W - 20L
1,100 SR
Queue Stats
129W - 117L
1,425 Elo+
Solo
Team Averages
Level 25
1,443 SR
1,455 Elo+

VS

Team Averages
Level 20
1,479 SR
1,428 Elo+
Ratatoskr
Ratatoskr
BotHorrivel
Ratatoskr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 33L
1,660 Elo+
Solo
Nemesis
Nemesis
MVP_Wraith9
Nemesis
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 96L
1,396 Elo+
Solo
Ra
Ra
NefastoMdP
Ra
Level 6
God Stats
0W - 5L
1,100 SR
Queue Stats
10W - 16L
1,138 Elo+
Solo
Geb
Geb
Z3pilintra
Geb
Level 28
God Stats
4W - 6L
1,534 SR
Queue Stats
64W - 86L
1,403 Elo+
Solo
Artemis
Artemis
dedebrevi
Artemis
Level 27
God Stats
5W - 1L
1,762 SR
Queue Stats
55W - 42L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Caqito
Sol
13
8 / 2 / 6
8,547
657
10,593
8,857
2,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
FlorJuy
Chaac
12
6 / 0 / 3
7,637
587
9,925
9,413
4,801
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Raaffuu
Danzaburou
12
5 / 0 / 1
7,466
574
5,362
5,448
1,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Geb
Rodzm
Geb
11
0 / 1 / 7
6,773
521
2,829
9,374
7,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Loki
13
7 / 3 / 4
7,998
615
5,120
9,017
2,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
BotHorrivel
Ratatoskr
11
3 / 4 / 1
6,650
512
6,746
10,794
5,770
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nemesis
MVP_Wraith9
Nemesis
10
1 / 5 / 2
6,017
463
8,216
10,611
3,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
0 / 9 / 1
5,602
431
2,017
8,666
2,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 4 / 3
5,830
448
1,817
9,080
3,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
dedebrevi
Artemis
10
1 / 4 / 0
5,921
455
4,724
7,160
2,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
26
Kills
6
6
Deaths
26
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
BotHorrivel
Ratatoskr
3
4
1
0.88
W
Sol
Caqito
Sol
8
2
6
5.5
W
Chaac
FlorJuy
Chaac
6
0
3
7.5
L
Nemesis
MVP_Wraith9
Nemesis
1
5
2
0.4
L
0
9
1
0.06
W
Danzaburou
Raaffuu
Danzaburou
5
0
1
5.5
W
Geb
Rodzm
Geb
0
1
7
3.5
W
Loki
7
3
4
3
L
1
4
3
0.63
L
Artemis
dedebrevi
Artemis
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,829
Damage
23,520
42,109
Taken
46,311
19,559
Mitigated
18,433
18,421
Healing
9,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
BotHorrivel
Ratatoskr
6,746
1,418
0
3,459
10,794
5,770
0
3,664
7,130
0
30,121
W
Sol
Caqito
Sol
10,593
4,796
0
4,842
8,857
2,805
937
389
8,206
51,041
0
W
Chaac
FlorJuy
Chaac
9,925
848
0
5,947
9,413
4,801
968
1,046
7,914
0
40,020
L
Nemesis
MVP_Wraith9
Nemesis
8,216
3,829
0
2,365
10,611
3,797
0
2,937
7,674
0
33,978
L
2,017
112
149
1,353
8,666
2,468
306
3,997
4,669
23,193
0
W
Danzaburou
Raaffuu
Danzaburou
5,362
1,802
0
2,170
5,448
1,823
1,719
451
4,965
0
40,939
W
Geb
Rodzm
Geb
2,829
283
0
2,432
9,374
7,321
382
1,094
8,140
13,641
0
W
Loki
5,120
1,038
0
3,030
9,017
2,809
0
566
8,301
0
39,665
L
1,817
254
0
649
9,080
3,862
0
2,391
6,689
6,410
0
L
Artemis
dedebrevi
Artemis
4,724
1,293
0
1,747
7,160
2,536
629
1,186
5,974
0
30,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,421
Gold Earned
30,020
337
Minions Killed
234
0
Camps Cleared
0
1,267,440
Distance Traveled
1,187,080
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
6,650
512
66
5
0
258,337
2
W
Sol
8,547
657
93
7
0
239,029
2
W
Chaac
7,637
587
79
6
0
245,335
7
L
Nemesis
6,017
463
60
5
0
270,835
4
L
Ra
5,602
431
53
4
0
210,596
2
W
Danzaburou
7,466
574
77
6
0
239,366
4
W
Geb
6,773
521
17
1
0
262,393
4
W
Loki
7,998
615
71
5
0
281,317
6
L
Geb
5,830
448
4
0
0
234,431
6
L
Artemis
5,921
455
51
4
0
212,881
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role