Player Matchup

Charybdis
Charybdis
KhoteY
Charybdis
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Horus
Horus
RowdyRoadie
Horus
Level 29
God Stats
22W - 27L
1,518 SR
Queue Stats
66W - 75L
1,380 Elo+
Party 1
Tiamat
Tiamat
gawkgawkcombo
Tiamat
Level 97
God Stats
1W - 2L
1,511 SR
Queue Stats
75W - 83L
1,373 Elo+
Party 1
Team Averages
Level 64
1,510 SR
1,417 Elo+

VS

Team Averages
Level 84
1,558 SR
1,322 Elo+
Medusa
Medusa
 
Medusa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
HolMain69
Persephone
Level 47
God Stats
69W - 86L
1,451 SR
Queue Stats
267W - 521L
1,285 Elo+
Party 2
Horus
Horus
culturedman
Horus
Level 118
God Stats
5W - 5L
1,723 SR
Queue Stats
206W - 438L
1,180 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
KhoteY
Charybdis
4
0 / 1 / 0
6,286
484
236
1,462
346
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 5 / 1
7,425
571
4,863
14,602
10,707
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
3 / 5 / 0
7,711
593
12,924
11,631
5,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
8 / 0 / 2
9,868
759
11,155
8,357
3,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Persephone
HolMain69
Persephone
13
2 / 2 / 8
9,105
700
7,479
6,483
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
1 / 3 / 10
8,650
665
5,492
13,662
13,470
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
4
Kills
11
11
Deaths
5
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
0
2
9
W
Persephone
HolMain69
Persephone
2
2
8
3
L
Charybdis
KhoteY
Charybdis
0
1
0
0
L
1
5
1
0.3
W
1
3
10
2
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,023
Damage
24,126
27,695
Taken
28,502
17,050
Mitigated
18,888
6,928
Healing
11,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,155
6,138
0
3,526
8,357
3,369
1,321
4,081
4,078
0
47,459
W
Persephone
HolMain69
Persephone
7,479
0
463
635
6,483
2,049
713
2,937
3,312
39,961
0
L
Charybdis
KhoteY
Charybdis
236
146
0
0
1,462
346
0
782
680
0
930
L
4,863
2,289
1,615
3,376
14,602
10,707
0
3,648
10,954
0
14,957
W
5,492
2,495
1,916
5,163
13,662
13,470
313
5,550
7,492
0
14,144
L
12,924
611
0
1,937
11,631
5,997
0
3,341
8,290
33,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,422
Gold Earned
27,623
82
Minions Killed
150
3
Camps Cleared
7
489,826
Distance Traveled
683,021
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,868
759
68
5
6
222,818
0
W
Persephone
9,105
700
60
5
1
227,793
1
L
Charybdis
6,286
484
2
0
1
15,861
0
L
Horus
7,425
571
24
2
0
247,429
3
W
Horus
8,650
665
22
2
0
232,410
1
L
Tiamat
7,711
593
56
4
2
226,536
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role