Player Matchup

Set
Set
Diamond I
Insane Creation
Set
Diamond I
Level 146
God Stats
116W - 70L
1,653 SR
Queue Stats
879W - 856L
1,883 MMR
Party 1
Ares
Ares
Diamond IV
No Luck4210
Ares
Diamond IV
Level 124
God Stats
14W - 13L
1,622 SR
Queue Stats
687W - 656L
2,116 MMR
Party 1
Artemis
Artemis
Diamond V
SoloNãoCarrega
Artemis
Diamond V
Level 160
God Stats
1W - 0L
1,449 SR
Queue Stats
61W - 45L
2,292 MMR
Party 2
Bastet
Bastet
Diamond IV
WokeSon
Bastet
Diamond IV
Level 91
God Stats
13W - 9L
1,579 SR
Queue Stats
209W - 207L
2,101 MMR
Solo
Agni
Agni
Platinum I
mugetsu78967
Agni
Platinum I
Level 105
God Stats
7W - 8L
1,560 SR
Queue Stats
269W - 264L
2,046 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 125
1,573 SR
2,088 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 126
1,559 SR
2,083 MMR
Cerberus
Cerberus
Platinum II
ANGRYMAN5656
Cerberus
Platinum II
Level 145
God Stats
7W - 9L
1,608 SR
Queue Stats
131W - 124L
1,985 MMR
Solo
Ullr
Ullr
Platinum II
Demonic_Apollo_0
Ullr
Platinum II
Level 65
God Stats
2W - 3L
1,631 SR
Queue Stats
66W - 39L
2,169 MMR
Solo
Baron Samedi
Baron Samedi
Platinum III
ViRal UnITE
Baron Samedi
Platinum III
Level 129
God Stats
1W - 2L
1,398 SR
Queue Stats
315W - 318L
2,073 MMR
Solo
Raijin
Raijin
Platinum III
monkeydealer23
Raijin
Platinum III
Level 147
God Stats
11W - 12L
1,577 SR
Queue Stats
67W - 59L
1,984 MMR
Solo
Thor
Thor
Diamond III
risckz
Thor
Diamond III
Level 142
God Stats
49W - 44L
1,580 SR
Queue Stats
386W - 369L
2,205 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 1
8,667
619
7,777
8,711
4,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
2 / 2 / 5
7,439
531
5,145
8,595
4,468
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 4 / 4
7,836
560
9,044
10,081
2,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bastet
WokeSon
Bastet
16
6 / 1 / 0
8,920
637
6,854
7,582
2,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
0 / 4 / 2
7,472
534
4,120
6,792
1,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
ArtioTiamatOdinGebGilgamesh

VS

Bans
AthenaAwilixOsirisJanusTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ANGRYMAN5656
Cerberus
12
2 / 2 / 4
7,304
522
3,253
11,416
9,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
4 / 3 / 2
7,492
535
6,642
10,931
3,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Baron Samedi
ViRal UnITE
Baron Samedi
7
0 / 2 / 1
5,218
373
1,798
6,260
6,292
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
3 / 2 / 2
7,424
530
2,790
4,920
1,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
risckz
Thor
10
3 / 5 / 2
6,457
461
5,341
9,830
2,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
14
Kills
12
12
Deaths
14
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ANGRYMAN5656
Cerberus
2
2
4
2
L
4
3
2
1.67
W
4
1
1
4.5
W
2
2
5
2.25
W
2
4
4
1
L
Baron Samedi
ViRal UnITE
Baron Samedi
0
2
1
0.25
W
Bastet
WokeSon
Bastet
6
1
0
6
L
3
2
2
2
W
0
4
2
0.25
L
Thor
risckz
Thor
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,940
Damage
19,824
41,761
Taken
43,357
15,893
Mitigated
24,313
13,554
Healing
10,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ANGRYMAN5656
Cerberus
3,253
373
0
2,779
11,416
9,994
0
3,783
7,513
30,657
0
L
6,642
3,039
0
2,226
10,931
3,305
0
2,019
8,858
0
47,696
W
7,777
3,192
0
3,449
8,711
4,460
2,396
1,593
7,118
0
66,758
W
5,145
558
1,248
1,416
8,595
4,468
662
1,105
7,456
16,956
0
W
9,044
4,767
0
4,244
10,081
2,544
544
1,726
8,270
0
51,874
L
Baron Samedi
ViRal UnITE
Baron Samedi
1,798
239
0
1,961
6,260
6,292
0
0
6,260
15,047
0
W
Bastet
WokeSon
Bastet
6,854
2,389
0
2,766
7,582
2,563
0
364
7,218
0
61,564
L
2,790
84
0
1,294
4,920
1,793
0
1,665
3,225
35,068
0
W
4,120
100
0
431
6,792
1,858
0
2,756
3,858
49,932
0
L
Thor
risckz
Thor
5,341
1,486
0
2,498
9,830
2,929
0
1,540
8,236
0
29,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,334
Gold Earned
33,895
473
Minions Killed
319
0
Camps Cleared
0
1,407,291
Distance Traveled
1,140,019
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,304
522
59
4
0
284,127
2
L
Ullr
7,492
535
91
7
0
249,823
5
W
Set
8,667
619
120
9
0
282,238
1
W
Ares
7,439
531
19
1
0
283,530
2
W
Artemis
7,836
560
99
7
0
239,290
5
L
Baron Samedi
5,218
373
28
2
0
135,759
3
W
Bastet
8,920
637
131
9
0
346,874
2
L
Raijin
7,424
530
83
6
0
253,441
4
W
Agni
7,472
534
104
7
0
255,359
2
L
Thor
6,457
461
58
4
0
216,869
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role