Player Matchup

Sun Wukong
Sun Wukong
SodaRPG
Sun Wukong
Level 67
God Stats
1W - 5L
1,233 SR
Queue Stats
17W - 19L
1,272 Elo+
Solo
Janus
Janus
dontsellmeh0e-_-
Janus
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 14L
1,007 Elo+
Solo
Bacchus
Bacchus
oP1N4o
Bacchus
Level 26
God Stats
14W - 13L
1,523 SR
Queue Stats
95W - 108L
1,258 Elo+
Solo
Team Averages
Level 34
1,419 SR
1,179 Elo+

VS

Team Averages
Level 38
1,600 SR
1,310 Elo+
Horus
Horus
INEEDMOREGAMEs6
Horus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,294 Elo+
Solo
Guan Yu
Guan Yu
Zerkule
Guan Yu
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
132W - 140L
1,443 Elo+
Solo
Ares
Ares
xAdrianOGx
Ares
Level 17
God Stats
1W - 1L
1,799 SR
Queue Stats
4W - 11L
1,195 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
SodaRPG
Sun Wukong
12
5 / 0 / 6
9,658
690
9,342
9,924
6,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
2 / 3 / 6
9,182
656
11,284
8,807
1,509
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
oP1N4o
Bacchus
12
4 / 1 / 6
9,556
683
8,523
9,814
8,293
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
7,839
560
2,259
11,925
10,397
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Guan Yu
Zerkule
Guan Yu
13
4 / 2 / 0
9,267
662
12,708
16,011
13,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 4 / 2
7,760
554
3,466
10,471
7,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
11
Kills
4
4
Deaths
11
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Sun Wukong
SodaRPG
Sun Wukong
5
0
6
8
L
Guan Yu
Zerkule
Guan Yu
4
2
0
2
W
2
3
6
1.67
W
Bacchus
oP1N4o
Bacchus
4
1
6
7
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,149
Damage
18,433
28,545
Taken
38,407
16,572
Mitigated
31,077
10,519
Healing
10,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,259
1,057
407
1,858
11,925
10,397
0
6,159
5,257
0
13,765
W
Sun Wukong
SodaRPG
Sun Wukong
9,342
3,066
0
3,764
9,924
6,770
1,250
2,034
7,188
0
18,997
L
Guan Yu
Zerkule
Guan Yu
12,708
1,813
1,124
6,390
16,011
13,663
0
8,121
7,361
3,505
30,329
W
11,284
2,866
290
2,788
8,807
1,509
636
1,045
7,090
36,277
0
W
Bacchus
oP1N4o
Bacchus
8,523
1,154
0
3,677
9,814
8,293
806
1,477
7,619
23,588
0
L
3,466
421
0
409
10,471
7,017
0
5,675
4,508
6,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,396
Gold Earned
24,866
117
Minions Killed
72
4
Camps Cleared
4
763,645
Distance Traveled
715,717
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,839
560
17
1
2
208,238
3
W
Sun Wukong
9,658
690
19
1
1
274,279
8
L
Guan Yu
9,267
662
47
3
2
295,292
0
W
Janus
9,182
656
63
5
1
208,155
1
W
Bacchus
9,556
683
35
3
2
281,211
0
L
Ares
7,760
554
8
1
0
212,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role