Player Matchup

Sobek
Sobek
Toruk97
Sobek
Level 85
God Stats
0W - 1L
1,670 SR
Queue Stats
10W - 6L
1,714 Elo+
Party 1
Scylla
Scylla
anderoregi
Scylla
Level 127
God Stats
0W - 1L
1,374 SR
Queue Stats
6W - 9L
1,439 Elo+
Party 1
Rama
Rama
chiwaka03
Rama
Level 79
God Stats
1W - 2L
1,718 SR
Queue Stats
9W - 6L
1,686 Elo+
Party 1
Thor
Thor
trolemic
Thor
Level 127
God Stats
0W - 1L
1,710 SR
Queue Stats
10W - 7L
1,635 Elo+
Party 1
Team Averages
Level 105
1,618 SR
1,618 Elo+

VS

Team Averages
Level 140
1,415 SR
1,567 Elo+
Bacchus
Bacchus
Michael_Gay_
Bacchus
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,363 Elo+
Party 3
Anhur
Anhur
Netvori
Anhur
Level 160
God Stats
20W - 3L
1,677 SR
Queue Stats
153W - 66L
1,741 Elo+
Party 2
Nike
Nike
The_DongIe
Nike
Level 141
God Stats
1W - 0L
1,294 SR
Queue Stats
5W - 6L
1,363 Elo+
Party 3
Janus
Janus
mytaria
Janus
Level 142
God Stats
1W - 1L
1,187 SR
Queue Stats
18W - 6L
1,803 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Toruk97
Sobek
16
2 / 5 / 7
10,939
729
4,807
18,872
21,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Scylla
anderoregi
Scylla
17
4 / 6 / 3
10,908
727
10,381
13,443
4,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Rama
16
3 / 5 / 3
10,150
677
7,754
12,400
3,612
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Thor
15
3 / 8 / 4
9,963
664
9,113
15,516
8,541
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Michael_Gay_
Bacchus
18
3 / 3 / 13
12,010
801
8,458
12,670
13,790
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Anhur
Netvori
Anhur
17
3 / 6 / 8
11,663
778
14,412
17,560
6,092
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
11 / 4 / 7
13,388
893
11,116
11,390
10,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Janus
mytaria
Janus
19
7 / 0 / 10
12,962
864
19,290
6,758
2,491
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
62
12
Kills
24
24
Deaths
13
17
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Michael_Gay_
Bacchus
3
3
13
3.17
W
Anhur
Netvori
Anhur
3
6
8
1.17
W
11
4
7
3.63
L
Sobek
Toruk97
Sobek
2
5
7
1.1
L
Scylla
anderoregi
Scylla
4
6
3
0.92
L
Rama
3
5
3
0.9
W
Janus
mytaria
Janus
7
0
10
12
L
Thor
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,055
Damage
53,276
60,231
Taken
48,378
37,699
Mitigated
32,777
3,660
Healing
11,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Michael_Gay_
Bacchus
8,458
1,005
0
1,501
12,670
13,790
634
4,746
6,178
28,891
0
W
Anhur
Netvori
Anhur
14,412
8,919
0
6,476
17,560
6,092
962
5,658
11,628
0
50,405
W
11,116
2,180
0
833
11,390
10,404
673
2,620
8,666
0
41,129
L
Sobek
Toruk97
Sobek
4,807
464
0
2,285
18,872
21,468
192
9,401
9,471
14,420
0
L
Scylla
anderoregi
Scylla
10,381
514
0
250
13,443
4,078
0
7,505
5,938
38,930
0
L
Rama
7,754
5,576
0
1,107
12,400
3,612
0
4,311
8,089
0
35,246
W
Janus
mytaria
Janus
19,290
1,198
132
2,099
6,758
2,491
712
2,347
4,351
71,408
0
L
Thor
9,113
1,648
0
18
15,516
8,541
396
6,970
8,546
0
30,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,960
Gold Earned
50,023
198
Minions Killed
283
8
Camps Cleared
21
1,042,909
Distance Traveled
1,285,602
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,010
801
47
3
1
329,429
1
W
Anhur
11,663
778
62
4
6
265,174
2
W
Nike
13,388
893
72
5
6
309,562
1
L
Sobek
10,939
729
16
1
1
293,717
6
L
Scylla
10,908
727
77
5
2
250,867
1
L
Rama
10,150
677
59
4
3
263,710
2
W
Janus
12,962
864
102
7
8
381,437
0
L
Thor
9,963
664
46
3
2
234,615
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role